James Wirth, on 23 March 2017 - 04:09 AM, said:
Then that makes you part of the problem because you SHOULD care.
Explain why I should care. Explain to me how adhering to the lore will make a Catapult more (or less) effective. Explain to me why, by following the lore, someone should expect to play certain mechs other than for raw nostalgia value?
Explain to me, why I, someone who has no vested interest in the lore of this game care one whit about the lore, when all I really want to do is run around in giant stompy robots and I have a vested interest in seeing that running around in those giant stompy robots is fun?
James Wirth, on 23 March 2017 - 04:09 AM, said:
And it's also people like you who ultimately kill it by holding its roots and original fanbase in such contempt.
Now this is where I really don't like fans of any given genre or franchise. You accuse me of holding the roots and fanbase in contempt when I really don't care. I don't care if the lore is thrown into a car fire and left to smolder...I also don't care if the lore is plated and gold and mounted on the tallest peak of such vastness and scale that the entire world has no choice but to look upon it with joy and admiration. It really doesn't matter one way or the other as long as I get to run around in giant stompy robots shooting up other giant stompy robots.
Perhaps a more apropos statement would be "i feel nothing about the original fanbase or the roots", because the fact of the matter is that for me to hold those things in contempt would mean that I had to actually have any sort of feelings about them one way or the other first (note: I do not).
You and folks like you seem to think that there is only one way to do things, that the novels and books are some sort of bible to be followed...despite the fact that those very same resources have contradicted themselves, had rewrites and retcons, and to go against these hallowed texts is tantamount to heresy. Nevermind the fact that the owners of the franchise and licensing have done far, FAR more damage to your precious lore than a 'filthy casual' like myself.
...and nevermind the fact that it's us filthy casuals that 1: we pay the bills because there are more of us than you, and we are just as likely to drop money on a thing that we find interesting. 2: we are far more likely to invest in a franchise because through gameplay and experience, we are going to learn a thing or three, get curious and slowly become fans. Without new blood to pick up and carry the torch, the roots will shrivel up on the vine and be forgotten.
I have said it before, and I will say it again:
Lore is an integral part of any franchise, and it is important to be true to that lore as reasonably as possible. This is what keeps those people who are interested in a franchise interested. However, when moving a franchise from one medium (such as a turn based strategy/tactics miniatures game) to another (such as a real-time shooter), alterations and changes *must* be made, both to ensure and maintain playabiity, but also so things actually make sense. With this in mind, when it comes down to having to choose between being true to the lore and playability/balance, then lore needs to take a back seat.
Lore will bring the base and those casuals interested, but it's the playability and balance that will attract new blood and keep them here.