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What Is The Best Starter Mech For New Players?


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#21 CDLord HHGD

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Posted 22 March 2017 - 04:07 AM

Urbanmech or Locust

Go big or go home.

#22 Kmieciu

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Posted 22 March 2017 - 04:08 AM

View Postsneeking, on 22 March 2017 - 04:05 AM, said:

Centurion will teach a new player the most valuable lessons and i don't think that's ever changed.

Yeah. It will tech them to torso twist because it's so easy to core.

#23 sneeking

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Posted 22 March 2017 - 04:18 AM

It wil also teach them to not lose their weapon

#24 MacClearly

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Posted 22 March 2017 - 04:24 AM

View PostThe Lighthouse, on 22 March 2017 - 02:41 AM, said:


K2 is not really that good unfortunately. The whole IS heavies are really, really underwhelming and bad. Even Grasshopper and Warhammer really fall short compared to good Clan heavies unless specific situations.

I also would say Hellbringer as the first choice... but it is a bit more expensive and the hardpoints are not that high (still high, but not as high as my first choices)

The majority of the problems of new players are not being able to do enough damage. Hardpoints make huge difference for them.

Edit : now think about it, the some of the Hellbringer's hardpoints are actually quite high.


Don't agree with you about the Warhammer. Does laser vomit, ppc's, gauss and other ballistics incredibly well. Clan tech may have the advantage over it in many situations but even after nerf it is much more durable than an Ebon or Hellbringer.

The other thing is that new players used to be pointed towards mediums such as the Hunchback which helped people learn good habits in the game. While the Hellbringer is great, I don't think it is that good of an idea to start off in. Maybe when the rule of three is gone.

Still think mediums such as Huntsman or Hunchie IIC for clan new players or Hunchies for IS guys. these all are priced well to get three and will help people learn the basics like torso twisting.

#25 sneeking

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Posted 22 March 2017 - 04:25 AM

The cent will always be the quintessential school mech.

#26 Mumuharra

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Posted 22 March 2017 - 04:26 AM

I would also recommend a Stalker.

It works fine with a standard engine.
It's unbelievable sturdy and hard to kill.
You can play laser vomit, missile boat and a god mix of both.
Perfect mech for a beginner.
Not too expensive to equipe and easy gameplay.

And as second buy a ballistic plus laser mech.
Marauder (or Marauder IIC) or Shadow Hawk.

Concentrate on 75 to 85 kg mechs.
Seems to be the sweet spot between speed, armour and weapons.

That's how I would recommend to start the game.

AND!!!!! Use smurfys mechlab befor you invest in the game.




#27 Paigan

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Posted 22 March 2017 - 04:31 AM

View PostSnazzy Dragon, on 22 March 2017 - 01:51 AM, said:

A clan omnimech. You don't pay for the changed engine, the omni pods allow experimentation, and an XL engine won't kill you instantly on a side torso loss. I recommend the timber wolf because it's modular, maneuverable, and the cockpit has good visibility.

Hear, hear.
I'd say Stormcrow:
- Fast
- Extremely versatile (you can build a laser vomit machine, a LRM-boat, a ballistic ... thingy)
- Broken hitboxes make it extremely durable and newbie-mistake-forgiving.

Only downside is that you can't experiment with JJs.

View PostEl Bandito, on 22 March 2017 - 02:16 AM, said:

Hellbringer. ECM, high mounts, good mobility for a 65 tonner.

There are those mean people (like myself) who always focus an HBR's LT, meaning 2/3 of all his weapons AND his ECM will drop in seconds and after that, it's more less a fat crippled light Mech.
Very frustrating for new players.
They would have to "start" with perfect torso twisting to prevent that.

Edited by Paigan, 22 March 2017 - 04:33 AM.


#28 Metus regem

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Posted 22 March 2017 - 04:32 AM

Now that is a good question, I'd recommend either Centurions or Hunchbacks.....

The Centurion family offers some different flavors of weapon types. It also really encourages torso twisting and positioning. Two really good skills to get down quickly.

The Hunchback family offers good diversity of variants, it also really encourages good marksmanship and sheilding skills. Two good skills to get down quickly....

#29 sneeking

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Posted 22 March 2017 - 04:38 AM

The cent offers simplicity in its configuration with real depth in its piloting and defence while been able to carry energy balistic and missile groups.

Everyone should start out in a cent it should be a rule lol

#30 El Bandito

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Posted 22 March 2017 - 04:39 AM

View PostPaigan, on 22 March 2017 - 04:31 AM, said:

There are those mean people (like myself) who always focus an HBR's LT, meaning 2/3 of all his weapons AND his ECM will drop in seconds and after that, it's more less a fat crippled light Mech.
Very frustrating for new players.
They would have to "start" with perfect torso twisting to prevent that.


Newbies will be mostly grouped with people who can't even shoot straight--at least not with people who are T1. Besides, Hellbringer can be played with UACs and missiles on the other torso.

Edited by El Bandito, 22 March 2017 - 04:40 AM.


#31 sneeking

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Posted 22 March 2017 - 04:40 AM

The most memorable moments i had in this game came from centurions



#32 mogs01gt

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Posted 22 March 2017 - 04:41 AM

stormcrow or shadowcat

#33 NextGame

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Posted 22 March 2017 - 04:46 AM

Variety isnt actually the best thing for a new player. High continuity, survivability and ease of weapon use is. I would recommend Crab

Edited by NextGame, 22 March 2017 - 04:48 AM.


#34 sneeking

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Posted 22 March 2017 - 04:46 AM

I haven't played the game in a while, im in holding pattern to see what happens with module refunds n skill tree

But i can tell you this

One of the first things i will do is resurect a centurion....

#35 mogs01gt

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Posted 22 March 2017 - 04:49 AM

View Postsneeking, on 22 March 2017 - 04:46 AM, said:

I haven't played the game in a while, im in holding pattern to see what happens with module refunds n skill tree
But i can tell you this
One of the first things i will do is resurect a centurion....

As someone who is an avid Cent player, I have them all, they are hard mode right now. With the nerfs to SRMs and the constant poke and snipe of heavier mechs, getting close to brawl is very difficult.

#36 sneeking

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Posted 22 March 2017 - 04:56 AM

Im not worried about that

I do not measure my success against my survival

#37 invernomuto

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Posted 22 March 2017 - 05:31 AM

View PostSnazzy Dragon, on 22 March 2017 - 01:51 AM, said:

A clan omnimech. You don't pay for the changed engine, the omni pods allow experimentation, and an XL engine won't kill you instantly on a side torso loss. I recommend the timber wolf because it's modular, maneuverable, and the cockpit has good visibility.


The Mad Cat is a great mech BUT it cost a lot. If you do not plan to buy mech pack at the beginning (because you do not know if you will continue playing) you will be forced to play with the same mech over and over. Timbie are about 15 Mil C-Bills each...

#38 SOL Ranger

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Posted 22 March 2017 - 05:56 AM

Mad Dog, Hellbringer and Timber Wolf are all solid choices.

#39 meteorol

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Posted 22 March 2017 - 06:19 AM

God, i should have mentioned centurions aswell. If you really want to ruin a new players experience, and make sure he quits the game as quickly as possible again, please, go ahead, suggest a centurion.

While you are at making the new players experience with this game terrible, you might want to suggest using single heatsinks aswell, because it really teaches new players to manage their heat.

Verdict: Stop recommending subpar mechs to new players. NPE is bad enough as it is.

Edited by meteorol, 22 March 2017 - 06:20 AM.


#40 Lightfoot

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Posted 22 March 2017 - 06:30 AM

Hellbringer Prime or Shadowcat if you like some speed. Both can carry ECM. If you want Inner Sphere the Warhammer is good for multiple loadouts.

For earning money to buy the stuff, Arctic Cheetah prime. You will need to earn CBills for the heavier mechs. The 6-8 million you get by the end of the tutorials spends pretty fast.





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