JackalBeast, on 23 March 2017 - 09:56 AM, said:
On those builds alone - staying on topic and not pulling strawman's - The IS jenner has ~25 more bonus hitpoints in components alone . Not even counting structure.
To touch on your end comment about stuffing DHS - On a lot of Clan builds (at least mine) you end up with empty, unused crits/ pod space - why is that a bad thing? Tell me if you know. Now the MarauderIIC - ya that thing was created to boat in general - but you need to, to stay cool. But not every clan mech is a MarauderIIC
No. The IS Jenner doesn't have any bonus hit points due to components. You seem to misunderstand (or I am) the significance of component hit points.
As far as I know, component hit points affect exactly ONE aspect of play. How easily that component will be destroyed by a critical hit. ONLY. The component hit point values have NO effect on mech destruction requirements. The only thing that affects those are structure and armor quirks .. otherwise it is determined by how much armor you put on and the weight class.
All the component hit point difference do is make a component more or less difficult to destroy when a critical hit is allocated.
Any weapon striking an exposed mech section (one without armor) has a chance to inflict 1,2 or 3 critical hits. The percentage chance for each drops. The base chance is on the order of 10%. If a critical is scored, the weapon does some fraction of additional damage allocated directly to a component. When the damage received by a component exceeds its health it is destroyed. The extra critical damage MAY also damage the overall structure (I don't know how PGI allocates it) but the component health has NO effect on the extra critical damage it is used ONLY to determine if an allocated critical has done sufficient damage to destroy the component.
This is another reason why clan mechs are more durable ... most have extra tonnage and crit spaces available to fill the chassis with double heat sinks or other equipment which when present reduce the probability that a weapon will be hit by a critical. (they also have built in CASE so that an ammo critical will only destroy the associated mech section rather than the entire mech).