Clan Mechs Are Awful
#81
Posted 23 March 2017 - 02:31 PM
#82
Posted 23 March 2017 - 02:34 PM
Athom83, on 23 March 2017 - 12:47 PM, said:
Well. Exploitation has different ways it can be interpreted.
1) "The fact of making use of a situation to gain unfair advantage for oneself."
In a video game, making use of the supplied tools to maximize your performance without breaking the rules, hacking or cheating is NOT exploitation. It is NOT unfair in any way shape or form since the same tools are available to all players. It is up to the developer to decide if whatever mode of play is being used is what they want for their video game and change it accordingly (Features are not broken until the developer decides that they are and fixes them or issues new rules to cover them.. no matter the opinion of individual players). As long as the players are playing by the rules of the game then they aren't exploiting by this definition.
However .. another definition of exploitation.
2) "The action of making use of and benefiting from resources."
If you use exploitation to mean taking suitable advantage of all available tools and resources then YES ... folks are exploiting the available resources. That is what they are expected to do and there is nothing incorrect, immoral or wrong with playing the game that way ... that is the way it is designed.
Definitions :
https://en.oxforddic...on/exploitation
#83
Posted 23 March 2017 - 02:38 PM
The Nerf Bat, on 23 March 2017 - 06:39 AM, said:
PGI would never nerf hammer one side and not touch the other.
Let's not mention the fact that I.S. srm's and uac's got nerfed at the same time.
Go ahaed and play I.S. mechs, you'll be back in clan mechs within a month.
I would gladly ask you to stop touching the clan mechs if that is why everyone loses their minds each time a change comes around for clans.
#84
Posted 23 March 2017 - 03:12 PM
JackalBeast, on 23 March 2017 - 09:08 AM, said:
Going off the top of my head from last night - really can't believe dis crap. In most cases clan components have just barely over half of the hit points of their IS counterparts. It's just a bit bizarre. I've been mostly dropping in my Inner Sphere mechs, because I don't want to deal with it yet.
Clam srms - like 3.5 HP IS SRMS - like 7.5
Clam UAC10/LBX10 - 10hp ISAC10 -15
Clam UAC 5 - 7.5 points IS AC5/UAC5 - 12hp
Clam UAC20/LBX -16.5 pts IS AC20 - 25 points!!
Clam ERPPC - 7.5hp IS PPC/ER - 12.5 HP
Clam ERLARGE - 6.6HP IS ERLARGE -10 Hp
Clam ER Med - 5 HP IS Med - ? didn't check
Clam DHS - 6.6 HP IS DHS - 10HP
Clam Gauss(12 tons) - 5HP, 100% crit on hit IS Gauss (15T) 10 HP, 90% on crit.
You get the point.
Also - Oh hey look its an IS loyalist stating how their clan mechs are fine, Overpowered in fact - That's original and you never see that on these forums. ( Streaks are dumb and if you use them, you are not very good)
all of the clan components are smaller and lighter.
so logically...they have lass HP
as to the whole "it's the players not the mechs" I think the chicken came first in this situation: all the "good" players gravitated to clan mechs because they are that much better. you don't see people rolling in timber wolfs because they are horrible and they want to lose matches.
Edited by Gimpy117, 23 March 2017 - 03:14 PM.
#85
Posted 23 March 2017 - 03:21 PM
Phew, that was close.
#86
Posted 23 March 2017 - 03:26 PM
Khobai, on 23 March 2017 - 01:19 PM, said:
PGI did not handle clan vs IS balance properlyl when they first introduced clans. and now clan players have to pay for PGI's incompetence with repeated nerfs that never wouldve been necessary had balance been handled properly from day 1.
so of course clan players are going to be angry about it. I mean who wouldnt be?
the least PGI could do is give clans some more new weapons/equipments to take some of the bite out of getting constantly nerfed. All the stuff that clans should have by 3068 like XXL engines, HAGs, ER pulses, Streak LRMs, etc... but instead they pissed off clans doubly by shafting them on new tech and leaving out those important tech advances.
A mature adult shouldn't be pissed off. Children, perhaps, because they lack perspective, but any reasonable adult should be able to see:
1) Stuff wasn't balanced.
2) You can't always buff the weakest, as "average power level" has substantial impacts on gameplay, and power creep is almost always a bad thing.
3) Thus, the strongest stuff needs to be nerfed.
"PGI should have done a better job with the initial balancing!"
Sure. But to be fair, how many MMO PvP games launch well balanced? I can't think of any. None. Balance is hard, and always an ongoing concern. It's particularly difficult for PGI both because they're not good at PvP balancing, and also - and at least equally importantly - this is an IP that is inherently, deliberately imbalanced. PGI's stated goal has always been balance, but acheives factional balance while preserving as much of the feel of the lore as possible when the lore is HEAVILY slanted in favour of one faction is an extraordinarily difficult task.
There's no point in being mad about it. Unless this is your very first and only online game (even leaving PvP out of it!) You'd KNOW that the strongest stuff would inevitably get nerfed.
#88
Posted 23 March 2017 - 03:34 PM
Hunchening, on 23 March 2017 - 01:36 PM, said:
Who would even WANT new weapons to be balanced? A ridiculous concept
Try reading what I wrote. I want IS ERML's balanced against Clan ERML's. I don't want to see IS ML's balanced against IS ERML's. Right now they are trying to balance level 1 tech (IS ML's) against level 2 tech. I say when the IS get level 2 tech this summer, balance level 2 tech against level 2 tech (As FASA intended it) and cut level 1 tech out.
It's like expecting the gun you get as a starter player in any other mmo, to always be balanced with weapons you get later. If that's the case, why would you want later weapons, as your starter ones are just as good?
#89
Posted 23 March 2017 - 03:52 PM
Mawai, on 23 March 2017 - 02:34 PM, said:
The key word here is unfair. I agree to your statements as I've also given them to others. What I was referring to was the use of an imbalance to purposefully obtain an unfair advantage. If you use the resources available to you to get an advantage over another, good for you. As long as that advantage is not caused by an imbalance in a system. Another definition of exploit is to selfishly use for ones own benefit at the cost of others.
#90
Posted 23 March 2017 - 04:29 PM
JackalBeast, on 23 March 2017 - 09:08 AM, said:
Going off the top of my head from last night - really can't believe dis crap. In most cases clan components have just barely over half of the hit points of their IS counterparts. It's just a bit bizarre. I've been mostly dropping in my Inner Sphere mechs, because I don't want to deal with it yet.
Clam srms - like 3.5 HP IS SRMS - like 7.5
Clam UAC10/LBX10 - 10hp ISAC10 -15
Clam UAC 5 - 7.5 points IS AC5/UAC5 - 12hp
Clam UAC20/LBX -16.5 pts IS AC20 - 25 points!!
Clam ERPPC - 7.5hp IS PPC/ER - 12.5 HP
Clam ERLARGE - 6.6HP IS ERLARGE -10 Hp
Clam ER Med - 5 HP IS Med - ? didn't check
Clam DHS - 6.6 HP IS DHS - 10HP
Clam Gauss(12 tons) - 5HP, 100% crit on hit IS Gauss (15T) 10 HP, 90% on crit.
You get the point.
Also - Oh hey look its an IS loyalist stating how their clan mechs are fine, Overpowered in fact - That's original and you never see that on these forums. ( Streaks are dumb and if you use them, you are not very good)
You just going to ignore the massive difference in slot requirements? Its actually blatantly unbalanced for IS-Clan weapon HPs to be even, because Clan mechs can crit pad much better (stuffing more weapons/equipment into each component). It actually makes sense that a heavier 7-slot AC10 has more hit points than a 2 ton lighter, 4-slot UAC10. You can fit 3 UAC10s into a single torso or two into an arm, whereas you can only fit 1 IS AC10 in a torso/arm.
#91
Posted 23 March 2017 - 04:31 PM
Gas Guzzler, on 23 March 2017 - 04:29 PM, said:
You just going to ignore the massive difference in slot requirements? Its actually blatantly unbalanced for IS-Clan weapon HPs to be even, because Clan mechs can crit pad much better (stuffing more weapons/equipment into each component). It actually makes sense that a heavier 7-slot AC10 has more hit points than a 2 ton lighter, 4-slot UAC10. You can fit 3 UAC10s into a single torso or two into an arm, whereas you can only fit 1 IS AC10 in a torso/arm.
Your logic has no power here.
#92
Posted 23 March 2017 - 04:46 PM
Oh, and clans are supposed to be OP even if that makes the game terrible.
How are people supposed to maintain the illusion that they're good at the game if things are balanced? What, learn to win on skill and not broken balance?
Ain't nobody got time for that!
#93
Posted 23 March 2017 - 04:52 PM
Dakota1000, on 23 March 2017 - 06:23 AM, said:
Ah, someone who actually understand the problem and that treating the symptoms doesn't affect the cause.
#94
Posted 23 March 2017 - 04:57 PM
Quicksilver Kalasa, on 23 March 2017 - 12:38 PM, said:
It can be argued that nerfs do more harm on the trash-tier stuff than on the metawhoring stuff the nerfs were intended to deal with. With this in mind I can understand why people are unhappy.
Athom83, on 23 March 2017 - 12:47 PM, said:
#97
Posted 23 March 2017 - 05:17 PM
#100
Posted 23 March 2017 - 05:55 PM
Roughneck45, on 23 March 2017 - 06:14 AM, said:
Were you losing weapons from crits?
I fail to see how losing 1-4% crit chance, UAC-2 bonus crit chance, and a .5 spread increase renders your builds useless.
Eeeeeeeeeeexactly! LOL. Just what I was thinking!
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users