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Jump Jets On An Assault


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#1 The6thMessenger

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Posted 30 March 2017 - 03:51 AM

How useful is this really? say Direwolf S has 3 jump jets, so what?

#2 PhoenixFire55

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Posted 30 March 2017 - 03:55 AM

So nothing. Literally.

#3 Kangarad

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Posted 30 March 2017 - 03:58 AM

for when you have to go over that 1 small rock on the road.
otherwhise? forget it.

the hooverlander doesnt even lift.

#4 Hit the Deck

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Posted 30 March 2017 - 04:12 AM

80 and 85 tonner can have 5 of Class II JJs (5 tons) to have similar jumping performance to the Night Gyr.

If you care about horizontal jumping distance, speed and MASC help as demonstrated by the Executioner which can cross the Canyon Network's ravines in a single leap (with MASC on).

More than one of Class I JJs in general is not worth the tonnage and slot.

Edited by Hit the Deck, 30 March 2017 - 04:13 AM.


#5 Pr8Dator

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Posted 30 March 2017 - 04:19 AM

Saw a Direwolf jump onto the top of a low building just now... could barely believe my eyes... can't say I wasn't impressed hahaha

#6 The6thMessenger

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Posted 30 March 2017 - 04:24 AM

View PostPr8Dator, on 30 March 2017 - 04:19 AM, said:

Saw a Direwolf jump onto the top of a low building just now... could barely believe my eyes... can't say I wasn't impressed hahaha


Wouldn't it be funny if a direwolf poptarted double-gauss-ppc?

#7 Pr8Dator

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Posted 30 March 2017 - 04:30 AM

View PostThe6thMessenger, on 30 March 2017 - 04:24 AM, said:


Wouldn't it be funny if a direwolf poptarted double-gauss-ppc?


Can't say its not possible but whats the point in that hahaha

#8 Hit the Deck

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Posted 30 March 2017 - 04:43 AM

The best we can hope for 2Gauss+2ERPPC poptarter is a 64.8kmh 85 ton Clan BattleMech with 2E+2B, prefeably the 2E are on one arm so you can shave the armor from the other one.

Aside of the 2Gauss+2ERPPC, it would be able to mount 4x JJs and 12x DHS. Downgrade the engine a little to mount additional DHS (which are still too few - you'll need at least 15-16x DHS for an acceptable heat).

#9 BigBenn

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Posted 30 March 2017 - 05:24 AM

I cant remember the last time I saw the the premiere IS assault mech with JJ's in a match. That should tell everyone something.

This is a perfect example how PGI could give a mech that is known for their specific weapon, role, ability, etc, to be given quirk to elevate that mech in that role, to encourage that mech to utilize their unique-ness.

The Highlander is one of the those mechs that could seriously benefit from enhanced JJ's, otherwise... the JJ's are left in the hanger.

#10 Alistair Winter

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Posted 30 March 2017 - 05:34 AM

I actually made a successful poptart kill with a Dire Wolf with dual ppcs and dual gauss against a fairly well known player who only plays assaults in the solo queue. Given how terrible those jump jets are, I was quite pleased with myself. Suffice it to say, he was not impressed.

He found it cheesy or OP or something, I forget his exact response.

He didn't say anything flattering, I'll put it that way.

#11 Athom83

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Posted 30 March 2017 - 06:30 AM

View PostThe6thMessenger, on 30 March 2017 - 03:51 AM, said:

How useful is this really? say Direwolf S has 3 jump jets, so what?

They're only there to break long falls. Well... that is until they add in Death from Above.

Edited by Athom83, 30 March 2017 - 06:30 AM.


#12 B0oN

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Posted 30 March 2017 - 06:32 AM

Imagine following ...

12 Direwhales with JJ´s .
Sulphurous Rift .
Direwhales went to surprise the enemy in its own base .
Without opening any gates at all ...

#13 ScrapIron Prime

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Posted 30 March 2017 - 06:43 AM

1 jump jet allows you to get up a steep hill. 2 lets you get up walls about as tall as your mech. Canyon network is a lot better for a mech with a jump jet or two.

#14 Quicksilver Aberration

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Posted 30 March 2017 - 06:45 AM

The Marauder IIC and Victor are really the only options to actually poptart with an Assault well.

#15 process

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Posted 30 March 2017 - 07:00 AM

It's pointless to put more than 1 on for a little extra maneuverability, and even then that 1-2 tons is usually more valuable for other equipment.

#16 Mcgral18

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Posted 30 March 2017 - 07:04 AM

View PostThe6thMessenger, on 30 March 2017 - 04:24 AM, said:


Wouldn't it be funny if a direwolf poptarted double-gauss-ppc?


The thrust makes it difficult
Especially with your low mounts.

View PostQuicksilver Kalasa, on 30 March 2017 - 06:45 AM, said:

The Marauder IIC and Victor are really the only options to actually poptart with an Assault well.



I remember using the K
Restricted to a Gauss instead of paired ACs...which fits with the current state of the game. I think I needed 5 to get acceptable performance...


I haven't used the Victors in ages

#17 Marauder3D

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Posted 30 March 2017 - 07:05 AM

So, I'm about to fit out some Highlander IIcs for the first time. Sounds like you all would recommend either leaving off the jets or just using 2 for Canyon Network?

#18 ScrapIron Prime

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Posted 30 March 2017 - 08:11 AM

If you have the tonnage, 1 lets you hill climb like a boss (Alpine Peaks, Canyon Network), 2 lets you navigate over head height walls (HPG Manifold, Mining Collective). You also gain ability to be a bit further up any given slope, allowing you to pack in one more mech firing from a corner or choke point. (Emerald Tiaga, Terra Therma).

They give you better movement route options on other maps as well, but those will be less useful, as you dont have the speed to take advantage of the alternate routes and may find yourself isolated.

Edited by ScrapIron Prime, 30 March 2017 - 08:12 AM.


#19 Mole

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Posted 30 March 2017 - 08:15 AM

PGI will never buff Assault 'mech JJs because they and a good chunk of the community desperately fear the return of the Victor and Highlander poptart meta.

#20 Paigan

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Posted 30 March 2017 - 08:18 AM

I played around 1500 matches with the EXE and its jump capabilities are AWESOME, given its weight. It can jump up big buildings, e.g. that sniper spot on Mining Collective. They lock away too much tonnage, of course, if you want to try something else.
JJs on the MADIIC are pretty good, because they only weigh 1 ton.
The 3 JJs on the DWF aren't as powerful, of course, but it's more than enough to be a considerable maneuverability helper.

So anyone saying "forget them on assaults" has no idea what he's talking about.

I never got those strange people who whine about "Hoverjets". This is no japanase toy robot game where everything can fly like a plane. The current JJs are perfect as they are. Only the locked ones are annoying.





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