What happens when Catalyst runs out of ideas for new things?
#1
Posted 15 December 2011 - 12:54 PM
Catalyst makes money from selling box-sets, rulebooks and novels, but the real dough is through selling technical readouts and fancy experimental equipment tacked onto storyline-advancing books. Their established fanbase is always more profit than the slow trickle of new players.
The problem is that there can only be so many new weapons and mechs that can be introduced before innovation just isn't possible anymore. Much equipment produced over the years have either critical flaws that make them unfavorable compared to 400-year-old equipment (eg.VSPL, Ext.LRM, lolspherescientists), or they are simply too good that they may upset balance and thus will never enter tourney-level play (eg.CEWS, iATM, lolclanscientists). Sure, Battle Value keeps powerful weapons in check, but going over 14 damage just adds more and more headcappers (with strawberry flavor!), and there are enough useful (useless) low-damage weapons as it is.
It would be silly if after the Dark Age passes, Houses and Clans were producing new production mechs that were inferior to what we already have, simply because there isn't anywhere for designs to go except downward. Sure, they can always add more and more equipment through techbooks, and implement them on mechs through TROs and sheets, but sooner or later that convoluted tower is going to topple.
I'm just wondering what will happen when we reach that point. If they don't make a sequel rulebook for playing the future eras of Battletech, then they're going to be stuck constantly growing the current monster by "exploring" past eras to death, or by getting a small influx of new players every year. If they do make a new rulebook, at least I highly suspect it would still be rules-compatible with the older version, just with different performances and construction rules for the new machines and infantry. Obviously, BV would still prevent steamrolling, but eh, how high is that number going to go? 3000 BV mediums, anyone?
#2
Posted 15 December 2011 - 01:05 PM
Xhaleon, on 15 December 2011 - 12:54 PM, said:
Catalyst makes money from selling box-sets, rulebooks and novels, but the real dough is through selling technical readouts and fancy experimental equipment tacked onto storyline-advancing books. Their established fanbase is always more profit than the slow trickle of new players.
The problem is that there can only be so many new weapons and mechs that can be introduced before innovation just isn't possible anymore. Much equipment produced over the years have either critical flaws that make them unfavorable compared to 400-year-old equipment (eg.VSPL, Ext.LRM, lolspherescientists), or they are simply too good that they may upset balance and thus will never enter tourney-level play (eg.CEWS, iATM, lolclanscientists). Sure, Battle Value keeps powerful weapons in check, but going over 14 damage just adds more and more headcappers (with strawberry flavor!), and there are enough useful (useless) low-damage weapons as it is.
It would be silly if after the Dark Age passes, Houses and Clans were producing new production mechs that were inferior to what we already have, simply because there isn't anywhere for designs to go except downward. Sure, they can always add more and more equipment through techbooks, and implement them on mechs through TROs and sheets, but sooner or later that convoluted tower is going to topple.
I'm just wondering what will happen when we reach that point. If they don't make a sequel rulebook for playing the future eras of Battletech, then they're going to be stuck constantly growing the current monster by "exploring" past eras to death, or by getting a small influx of new players every year. If they do make a new rulebook, at least I highly suspect it would still be rules-compatible with the older version, just with different performances and construction rules for the new machines and infantry. Obviously, BV would still prevent steamrolling, but eh, how high is that number going to go? 3000 BV mediums, anyone?
Frankly, the smart thing would be for them to take a giant leap backward (make the Dark Age live up to it's name). Some kind of collapse of society and the succession wars all over again? If not that, there are other things they can tap. Minnesota tribe? The Deep Periphery? Aliens (ACK, NO, NO!)? Space is big, and there is a lot of stuff beyond. If anything, their real weakness is how rapidly they've moved the timeline in the decades that Battletech has been around. In just under three decades they've covered about 90 years of very rapidly changing history. I don't want to tell them to slow it down, but I don't think it would hurt. And I really enjoy the "historicals", they're interesting, and a good way to explore different periods of IS history.
We also don't know much about the emerging Clan/IS hybrid states like the Ghost Bear/Rasalhague Dominion and the Raven Alliance (Ugh, not a fan of that one, but I think we're stuck with it). So I think they have a lot to work with.
EDIT: It may also come to pass that we see combat at longer ranges as a means to combat the extreme damage we're seeing emerge at conventional ranges. Maybe they change the scale of the maps, so the current weapons effectively have half or a quarter of their effective ranges?)
Edited by Hayden, 15 December 2011 - 01:07 PM.
#3
Posted 15 December 2011 - 01:08 PM
It will be interesting to see where they go post Dark Age. Maybe go into an Age of Expantion? A second exodus of a sort where people begin to colonize out further? New factions, new tentions more to fight over, etc. That would create allot for the universe I would think.
Great question Xhaleon.
#4
Posted 15 December 2011 - 01:13 PM
AdamBaines, on 15 December 2011 - 01:08 PM, said:
It will be interesting to see where they go post Dark Age. Maybe go into an Age of Expantion? A second exodus of a sort where people begin to colonize out further? New factions, new tentions more to fight over, etc. That would create allot for the universe I would think.
Great question Xhaleon.
SUCCESSION WARS! YESSSSSSSS!!! That would be so awesome... I played it the other day against myself and man... it was amazing... but yeah... also showing it's age a bit. Really, all sound notions on your part. I have to agree, that my favorite part is less new technology (if anything, that kinda turns me off from the game) but the kind of titanic power struggles, dynamic relations, etc. I pretty much live in the 3020s
#5
Posted 15 December 2011 - 01:24 PM
Hayden, on 15 December 2011 - 01:13 PM, said:
SUCCESSION WARS! YESSSSSSSS!!! That would be so awesome... I played it the other day against myself and man... it was amazing... but yeah... also showing it's age a bit. Really, all sound notions on your part. I have to agree, that my favorite part is less new technology (if anything, that kinda turns me off from the game) but the kind of titanic power struggles, dynamic relations, etc. I pretty much live in the 3020s
I heard somewhere someone did a version using Vassel, but have not seen it. I find Vassel kinda cumbersome so I never really use it. It would be cool if there was a Turn Based Online version of Succession Wars.
#6
Posted 15 December 2011 - 01:29 PM
AdamBaines, on 15 December 2011 - 01:24 PM, said:
I heard somewhere someone did a version using Vassel, but have not seen it. I find Vassel kinda cumbersome so I never really use it. It would be cool if there was a Turn Based Online version of Succession Wars.
There was one quite a few years ago, basically play by-email. I died a horrible death. They also had a prototype worked out for one designed to take place just before and during the clan invasion. I don't know what ever happened to that stuff. If there was ever to be another Succession Wars game I would totally give it a go.
#7
Posted 15 December 2011 - 01:51 PM
#8
Posted 15 December 2011 - 02:05 PM
#9
Posted 15 December 2011 - 02:09 PM
In my eyes Battletech´s Storyline died the day Jamie Wolf died. This
beating of their lifes!
and IMHO Cataxlysm was allready out of ideas the day the took over the franchise...
#10
Posted 15 December 2011 - 02:11 PM
TheRulesLawyer, on 15 December 2011 - 01:51 PM, said:
Well, that's what I said I didn't want to happen. I'm unfamiliar with Dark Age and Age of Destruction, but it sounded like a simplified version for mass consumption. Am I wrong?
If you made a Battletech 2.0, you could conceivably make it compatible with BT 1.0 because the only things that interact between mechs are just numbers from each weapon. Even if the rules for moving or shooting were changed, all that mattered is whether the damage values are consistent with the old game. A new-age mech could have different calculations for its speed and jump jets, its armor is half again as tough as an old-age mech and more powerful weapons that generally suffer less accuracy drop at range, but they could both play on the same map without issues because the core rules of terrain, LOS, shooting and such are still the same.
Really, at the very least, make Clan tech the "standard" after exiting the Dark Age. That is, all universal equipment is now Clan-grade, and anything that the Inner Sphere gets is upgraded to that level. Clanners just get more focused separate weapons to distinguish them. After the re-opening of Terra's SL-grade facilities and Clan Space Jews giving stuff to everyone, you'd expect some progress 60+ years on, 5th (6th?) Succession War or not.
#11
Posted 15 December 2011 - 02:28 PM
#12
Posted 15 December 2011 - 02:36 PM
God of War, on 15 December 2011 - 02:09 PM, said:
In my eyes Battletech´s Storyline died the day Jamie Wolf died. This
beating of their lifes!
and IMHO Cataxlysm was allready out of ideas the day the took over the franchise...
Don't even get me started on Jihad. The name alone...
#13
Posted 15 December 2011 - 02:55 PM
Edited by FACEman Peck, 15 December 2011 - 02:55 PM.
#14
Posted 15 December 2011 - 03:35 PM
#15
Posted 15 December 2011 - 03:47 PM
Ghost, on 15 December 2011 - 02:28 PM, said:
That sounds like a lot of fun. Maybe a system to run a combined arms company vs company force in the space of 2-3hrs?
#16
Posted 15 December 2011 - 04:18 PM
They hire new writing talent with fresh ideas. The power of creative people.
#17
Posted 15 December 2011 - 08:59 PM
Expanding on my thought here - the Age of War encompassed a lot of climactic events from each House. The Historical: Age of War series could introduce books/campaigns on each of the five Houses (not to mention the Periphery realms). Would people buy them? Oh, I don't doubt that at all.
Personally, I don't agree with the direction the timeline went post-Jihad. 'Republic of the Sphere'? Really? That's my opinion, of course, but since it's now part of the established timeline, there's not much I can do - other than just not buy the books. Focusing/expanding on the Age of War, or the Reunification War? Oh definitely.
#18
Posted 15 December 2011 - 11:10 PM
There's quite a bit that could be done, IMHO.
#19
Posted 16 December 2011 - 06:27 AM
Dlardrageth, on 15 December 2011 - 11:10 PM, said:
There's quite a bit that could be done, IMHO.
You do realize that all of this, and more, has been touched upon since Total Warfare came out, right?
The only thing that they haven't done directly is your idea of a TRO/Disk package and that's because they offer a TRO/PDF package while Rick Raisley is still working on Heavy Metal Pro 6.
#20
Posted 16 December 2011 - 06:42 AM
From what I remember, they've got a timeline planned till at least 3200 or some such.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users