Jump to content

Heavy Lasers Interfere With A 'mech's Sensors.


44 replies to this topic

#1 brroleg

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • 245 posts
  • LocationUkraine

Posted 03 April 2017 - 01:36 AM

Title is quote from Sarna.

I thought would be cool if ingame HL while being fired gave same effect on mech similar to being affected by enemy ecm (minimap flicks, locks resets etc., if ecm is present on mech - it disables ecm cover while HL firing).

This way not only it adds depth to gameplay, but also provide great balance drawback, thanks to which actual weapon performance(heat, damage, duration, etc.) can be made decent.

Edited by brroleg, 03 April 2017 - 01:37 AM.


#2 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 03 April 2017 - 02:54 AM

Highly doubtful

At best, cockpit lights dim for the duration of the burn

#3 Tarogato

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 6,558 posts
  • LocationUSA

Posted 03 April 2017 - 02:59 AM

View PostMcgral18, on 03 April 2017 - 02:54 AM, said:

Highly doubtful

At best, cockpit lights dim for the duration of the burn


Oh, those things I have turned off in my user.cfg.

Besides, PGI programming a weapon to trigger an existing cockpit feature? What do you think they are, competent?

#4 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 03 April 2017 - 04:04 AM

View PostTarogato, on 03 April 2017 - 02:59 AM, said:


Oh, those things I have turned off in my user.cfg.

Besides, PGI programming a weapon to trigger an existing cockpit feature? What do you think they are, competent?


Goose Waffle does it (for the duration you hold it)

#5 Hit the Deck

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,677 posts
  • LocationIndonesia

Posted 03 April 2017 - 05:16 AM

Making your HUD temporarily off when firing would be preferable than lengthening the burn duration to simulate the to hit penalty.

#6 Lightfoot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,612 posts
  • LocationOlympus Mons

Posted 03 April 2017 - 08:23 PM

Heavy Lasers won't work in MWO anyway. An HLL is 18 heat, 2x is 36 heat, 36 heat requires about 30 Double Heatsinks with DHS 1.4 to run without long interruptions to cool down. Most Clan omnimechs can't fit 30 DHS. Normally, 20 DHS will handle 2x Heavy Large easily. So in MWO you will fire 2x HLL 2-3 times then wait 10-15 seconds to fire 2-3 times. Can be done, but not very competitive versus weapons that do not have this drawback.

#7 Hit the Deck

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,677 posts
  • LocationIndonesia

Posted 03 April 2017 - 10:08 PM

View PostLightfoot, on 03 April 2017 - 08:23 PM, said:

Heavy Lasers won't work in MWO anyway. An HLL is 18 heat, 2x is 36 heat, 36 heat requires about 30 Double Heatsinks with DHS 1.4 to run without long interruptions to cool down. Most Clan omnimechs can't fit 30 DHS. Normally, 20 DHS will handle 2x Heavy Large easily. So in MWO you will fire 2x HLL 2-3 times then wait 10-15 seconds to fire 2-3 times. Can be done, but not very competitive versus weapons that do not have this drawback.

Haven't you played laser boats?

36 heat is pretty fine.

Edited by Hit the Deck, 03 April 2017 - 10:09 PM.


#8 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,686 posts

Posted 03 April 2017 - 10:15 PM

this is one of those things i think is missing in mwo. sensors are supposed to be a system that can fail. they should be disrupted by ppcs and other fun things like heavy lasers. the system should be critable.

#9 l33tworks

    Member

  • PipPipPipPipPipPipPipPip
  • 1,306 posts
  • LocationSydney, Australia

Posted 03 April 2017 - 10:21 PM

I like this idea because it fits in just that bit more with the whole information warware vs brute firepower tradeoff.

#10 G4LV4TR0N

    Member

  • PipPipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 911 posts

Posted 03 April 2017 - 11:10 PM

PPC's have anti-ECM effect already. But yes, any kind of such special feature is probably welcome.

Edited by G4LV4TR0N, 03 April 2017 - 11:11 PM.


#11 Lances107

    Member

  • PipPipPipPipPipPip
  • Nova Commander
  • Nova Commander
  • 291 posts

Posted 03 April 2017 - 11:15 PM

Please no the IS already think we are quote and quote op. They give us heavy lasers, with solid damage/burn time, and can interfere with IS sensors. We will never see our tons back again on the drop deck.

#12 DrxAbstract

    Member

  • PipPipPipPipPipPipPipPip
  • The Butcher
  • The Butcher
  • 1,672 posts
  • LocationOutreach

Posted 03 April 2017 - 11:22 PM

View PostLances107, on 03 April 2017 - 11:15 PM, said:

Please no the IS already think we are quote and quote op. They give us heavy lasers, with solid damage/burn time, and can interfere with IS sensors. We will never see our tons back again on the drop deck.

You may want to re-read what you think you read correctly the first time (Hint: You did not).

#13 Alex Morgaine

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,049 posts

Posted 03 April 2017 - 11:27 PM

No not IS/opponent's sensors. They interfere with the sensors of the mech firing (your mech). Like a self ecm effect.

Edited by Alex Morgaine, 03 April 2017 - 11:28 PM.


#14 TELEFORCE

    Member

  • PipPipPipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 1,609 posts

Posted 04 April 2017 - 03:15 AM

I'm all for a self-ECM effect when firing heavy lasers.

In the future, there are improved heavy lasers which don't affect the firing 'mech's sensors, but will explode when taking a critical hit.

#15 Coolant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,079 posts
  • Facebook: Link
  • LocationCalifornia

Posted 04 April 2017 - 07:53 AM

I'm ok with the OP's suggestion, but I think Heavy Medium Lasers are gonna be OP anyway, so adding extra features to it will make it even more OP. I used HML on almost all of my builds in MW4:Mercs + Mekpaks.

#16 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 04 April 2017 - 08:00 AM

Are you asking for flavor and variety?

Get the hell outta here!

All mechs must be equal.
All weapons must be equal.
All equipment must be equal.
They should only be different in shape, color, and visual and sound effects.

And finally, both teams must be equal -- in mechs, weight, number, and player skill.

MWO is not a video game. It is a serious e-spurt.












Posted Image Posted Image Posted Image

#17 GrimRiver

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 1,306 posts
  • LocationIf not here and not there, then where?

Posted 04 April 2017 - 08:39 AM

Heavy lasers: Introduced in 3059, Clan Star Adder developed the Heavy Lasers as a way of packing more punch into a relatively small package. All Heavy Lasers, however, build up a tremendous amount of heat and potentially interfere with a 'Mech's sensors. The Heavy Large Laser receives a +1 to-hit modifier to reflect that.

Heavy lasers only affects the mech sensors that is using heavy lasers, meaning if YOU take heavy lasers then they will only affect your sensors due to heat build up, a heatscale effect that currently doesn't exist in MWO.

#18 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 04 April 2017 - 08:40 AM

if heavy lasers affected YOUR sensors they would be even more useless than they will already be.

theyre gonna be bad weapons except for the few mechs that lack energy hardpoints, and thats really their only use.

personally I think our time would be better spent arguing what color heavy lasers are gonna be.

I vote purple.

Edited by Khobai, 04 April 2017 - 08:42 AM.


#19 FLG 01

    Member

  • PipPipPipPipPipPipPipPipPip
  • Leutnant
  • Leutnant
  • 2,646 posts

Posted 04 April 2017 - 08:58 AM

You have not yet been introduced to another drawback of the weapon: a delay in firing due to charge-up time. Posted Image

Posted Image
TM, 226

Edited by FLG 01, 04 April 2017 - 08:59 AM.


#20 Amsro

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,443 posts
  • LocationCharging my Gauss Rifle

Posted 04 April 2017 - 09:04 AM

View PostMystere, on 04 April 2017 - 08:00 AM, said:

Are you asking for flavor and variety?

Get the hell outta here!

All mechs must be equal.
All weapons must be equal.
All equipment must be equal.
They should only be different in shape, color, and visual and sound effects.

And finally, both teams must be equal -- in mechs, weight, number, and player skill.

MWO is not a video game. It is a serious e-spurt.












Posted Image Posted Image Posted Image


I agree that is why the boosted sensors on the cyclops has to go. Waaaay to OP. All mechs must be equal!!

Posted Image





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users