Pika, on 06 April 2017 - 09:14 AM, said:
I get and respect that, sure!
However it's like playing arty in WoT.
You're having fun. It's rare anyone on this forum, even the OP, has ever been killed by LRMs and thought "No I deserved that. The LRM player was higher skilled than I and used fun and engaging gameplay to defeat me in a fight." (Let's be honest,
EVERYONE at least sighs when LRMs kill them.) It's rare anyone else on your team notices your contribution as well. It's much more common for someone to cycle through 'Mechs in the spectator mode, see a LRM 45 Atlas and just feel robbed. Sure the Atlas pilot is having a blast and destressing but the rest of his team may have been in try-hard mode (especially in group queue) and feel like that guy has just robbed them of
their fun.
Because of this LRMers get a lot of hate. The weapon is underpowered, can be frustrating to play against in PUG queue, can be exceptionally boring to play as and, during a loss, when the rest of your team is most likely to see it, it looks like you're just running around being usless before getting your poop pushed all the way in.
Lot's of little things make LRM hate what it is
Hmm ...
I played some WoT too, and I did try some arties ...
A bit of info first : I'm the kind of player who tries everything, more than once, and try to get good with things, more so with the things I suck at than the things I'm "naturally" good with.
In the case of arties in WoT, they have very severe flaws, usually paper-thin armor, it takes a long time for the "targeting oval" of indirect-fire mode to tighten enough to almost guarantee a shot, etc.
But when they *DO* hit, BLAAAAM.
That said, one of my best games of WoT using an arty was when I was the last player alive using a ridiculous Tier 2 russian arty and had to "carry very hard" in the endgame, killing tankhunters chasing me by using direct fire (much more difficult) and finally winning the game by ramming the last enemy scout tank because I had no ammo left ...
Now, here in MWO, things are different.
I agree that a pure LRM boat with only LRMs and no backup weapons, hiding way back and hitting mostly scenery is bad.
But I'm still a fluff-bunny, and I'll still try to get good with every weapon system (my bane at the moment are Pulse Lasers, PPCs and Gauss, I cannot hit the broad side of an Atlas at close range with these things).
Building a strategy around LRMs with back up weapons, NARC/TAG teammates and a solid "tanky" fireline works, in this game as well as in the old TT and RPG games.
It takes ... wait for it ... *TEAMWORK* in a team-based game, as well as awareness, positionning and communication.
Shocking, isn't it ?
If anything, I'd say that "laser vomit" is the real easy mode : point, click, repeat. Being able to move a mouse and twitch-click doesn't require thinking or skill, just reflexes.
Edited by Lorcryst NySell, 06 April 2017 - 09:29 AM.