

Please Assault Right
#141
Posted 10 April 2017 - 07:28 AM
Two things though -
Meta= Most Effective Tactic Available. Anyone who acts like meta is a bad word is being a nitwit. Taking good mechs with good builds is logical in the same way that not standing in the open shooting MLs at someone with Erppcs at 600m is logical. Meta mech builds are the good tactical decisions you make before you hit launch. That's it.
Saying what does and does not work is a product of being able to identify what does and does not work. In that conversation someone who wins way more than they lose is inherently going to be a better source of useful information than someone who loses more than they win.
There's no moral component to that - it's simple cold math. If someone "personal play style" involves them losing more often than they win and someone else has a "style" that wins more than they lose then the person who wins more is a more successful player and a better judge of what wins.
#142
Posted 10 April 2017 - 07:37 AM
SQW, on 10 April 2017 - 06:42 AM, said:
Well, after taking a short look at the leaderboards, i guess it it safe to say, that you struggle with light Mechs and yet you still play them. Apparently it is ok for you to have such low stats, so why not giving other people the same leeway?
Edit: This is not meant as a personal attack, im just wondering.
Edited by Black Phoebe, 10 April 2017 - 07:42 AM.
#143
Posted 10 April 2017 - 08:10 AM
Black Phoebe, on 10 April 2017 - 07:37 AM, said:
Well, after taking a short look at the leaderboards, i guess it it safe to say, that you struggle with light Mechs and yet you still play them. Apparently it is ok for you to have such low stats, so why not giving other people the same leeway?
Edit: This is not meant as a personal attack, im just wondering.
My light stat for season 6 and 9 ( barely played 7, 8) has a big negative K/D but a 1.24 and 1.36 W/L for the simple reason I only run a Narc RVN-3L. I role play support scout so getting kills with 3MPLs is never a factor. However, my narc IS game winning especially considering solo QP isn't exactly narc-friendly.
If you play MWO a lot, then you know keeping a high win rate while depriving your team of a potential LCT or ACH in an under gunned Raven is no simple task. There's also no way I'd keep playing this mech or play it the way I like if I have a big negative W/L because that would be unfair to 11 other players.
#144
Posted 10 April 2017 - 08:13 AM
#147
Posted 10 April 2017 - 08:23 AM
Good, good.
#148
Posted 10 April 2017 - 08:35 AM
LRMs on an assault mech are not wrong. Hanging back at 800 meters expecting your lurms to be useful and having no credible secondary weapons... Thats what is wrong.
Using lurms effectively takes more than just getting a lock and firing them. We should be teaching players this instead of just ridiculing them for selecting the weapon system.
#149
Posted 10 April 2017 - 09:37 AM
ScrapIron Prime, on 10 April 2017 - 08:35 AM, said:
Oh my Gourd, someone gets it ...
I'm a noob, I know, potato-esque too, I know ... but I think that it takes more player skill to effectively use LRMs than the usual "point and twitch click" that I constantly see with the PPCGauss current meta ...
BUT !
I'm bad with long-range weapons, when I do use LRMs it's within 500m with direct LoS ... and it's rare, my "best" range of engagement is around 200m.
#150
Posted 10 April 2017 - 09:43 AM
Lorcryst NySell, on 10 April 2017 - 09:37 AM, said:
I'm bad with long-range weapons
What? Aiming a Gauss/PPC @ 800m takes and hitting the open component (or the same one) etc etc takes exponentially more skill than lobbing LRMs around the place.
I cannot believe I just read such a statement...
Edited by justcallme A S H, 10 April 2017 - 09:59 AM.
#151
Posted 10 April 2017 - 09:53 AM
What I see here in lowly Tier 5 Puglandia is rather "imavomitinyoface" than aiming though.
Of course, waiting for a lock and clicking the mouse takes almost no skill.
But then, hiding in a sniper spot zoomed in and clicking is not exactly rocket science either.
On the other hand, moving into position, using cover, getting your own locks, facetanking for 4-6 seconds without dying, map awareness, knowing your fire lanes and much more are the skills needed to make effective use of LRMs.
I'll readily admit I'm a bit trolling and playing Devil's Advocate here, and I don't know the GroupQ crowd well, but I have seen bad snipers and bad LRMers and bad brawlers aplenty. And sometimes I'm one of those, too.
The biggest difference is that I state my opinions without touting them as facts.
And if/when I'm wrong, I bow down to superior knowledge (not hate, not bragging, KNOWLEDGE), admit my faults, and try to be a better player/person.
Hate is the cancer, not the LRMs.
#152
Posted 10 April 2017 - 09:59 AM
#153
Posted 10 April 2017 - 10:02 AM
Lorcryst NySell, on 10 April 2017 - 09:53 AM, said:
The biggest difference is that I state my opinions without touting them as facts.
That is good, because the fact is you are wrong... Very wrong.
I can usually walk away from a QP match with 2-4 kills on average. I shoot what is open/weak. I know mech vulnerabilities (IS XL, what side weapons are on etc). This is far more involved than locking a missile and running around.
I can LRM properly, I can PPFLD to some level of decency... I can tell you now that LRM'ing is a easy joke to rack up 700dmg in a QP.
#154
Posted 10 April 2017 - 10:12 AM
Valleric, on 08 April 2017 - 09:12 AM, said:
It is pretty common in qp that assaults hang back - and with that I mean what you just mentioned. Sometimes they are half a map away in 2s or 3s. Most heavies do that as well. It is so pathetic and I want to punch something all the time I see it. However, my assumption is: the bigger the cassis, the smaller the p3nis
#156
Posted 10 April 2017 - 10:20 AM
Bush Hopper, on 10 April 2017 - 10:12 AM, said:
I understand that feeling all too well, good thing I play league before I start playing mechwarrior. So my salt level is at low to deal with pugs.
Athom83, on 10 April 2017 - 10:18 AM, said:


My Timberwolf cannot compare to that thing...

#157
Posted 10 April 2017 - 10:35 AM
justcallme A S H, on 10 April 2017 - 10:02 AM, said:
That is good, because the fact is you are wrong... Very wrong.
I can usually walk away from a QP match with 2-4 kills on average. I shoot what is open/weak. I know mech vulnerabilities (IS XL, what side weapons are on etc). This is far more involved than locking a missile and running around.
I can LRM properly, I can PPFLD to some level of decency... I can tell you now that LRM'ing is a easy joke to rack up 700dmg in a QP.
700 lrm damage is **** compared to 300 gauss/ppc or ac20srm6 damage. esp is you can aim. 700damage is good for the eyes and the scoreboard but its always all over the place.
#158
Posted 10 April 2017 - 10:40 AM
Ruar, on 10 April 2017 - 06:06 AM, said:
The OP is absolutely correct that assaults need to learn to stay with the team and be up front regardless of loadout when playing QP. That doesn't mean they have to be the tip of the spear the entire time, but they do need to be close enough to share some armor and provide some intimidation to any push.
That also means assaults should never be full LRM builds in QP. LRMs should be considered support weaponry to provide a little punch at long range while closing the gap. Assaults have to be effective at 300m or less in order to truly fill their role of assaulting.
Sure, if you play as part of team with tactics and working together with specific builds then run whatever works, but when you are in QP you are expected to do one thing, and one thing only... Assault.
You can't assault if you are in the back lines throwing long range damage out. If you really want to play sniper or LRMer then hop in a medium or heavy and play a support role to your heart's content. The moment you hit the QP launch button in an assault mech you are agreeing to close with and destroy the enemy. Period.
The single biggest problem with assault mech players is they see all of that tonnage and assume they are now a slightly mobile weapons platform whose only role is to throw down damage. The truth is assault mechs are nearly as hard to play correctly as a light mech but people think as long as they are doing some damage and getting some kills they are ok.
As Dee pointed out, he didn't support his team because he didn't agree with what was being done. Which is the wrong answer. The first problem was playing QP in an LRM assault mech. The second problem was sitting back in said assault mech because the team wasn't playing the map the way he thought it should be played. You're in an assault mech, you assault. Maybe your team will still lose, but there is at least a chance a strong push in the wrong area can pull through. There is no chance for a weak push in the wrong area resulting in a win. Too many early losses with no real wearing down of enemy armor means the rest of the team just gets rolled.
Think of it like entering a room during CQB. When the first person goes through the door then the rest of the stack goes through the door. It doesn't matter if you agree with the decision or not, you stay with your team because you have a better chance of winning together than you do operating individually.
Which is the third problem Dee exhibits. He went into QP assuming everyone acts individually and so he justified acting like an individual. He brought a mech that fights as an individual instead of part of the team. He positioned that mech as an individual instead of as part of the team. And he died as an individual instead of part of the team.
A very common theme when it comes to people who play assault mechs.
Exactly

#159
Posted 10 April 2017 - 10:42 AM
I have over 300,000 xp in this mech. I don't play it that often now because LRMing is kind of boring.
When you are on a good communicating team, having 2,800 LRM's stripping armor on approaching mechs is awesome. Nothing better for my teammates who focus on one of my targets as I strip their armor and components away. Usually makes for quick kills.
But communication is vital. Not so great in solo queue, which is why I never drop with this mech in solo.
I've played matches with both of the players in this little melodrama and they are both decent players. They definitely have different play styles, but I've won games with them and also lost games with them.
#160
Posted 10 April 2017 - 10:46 AM
tker 669, on 10 April 2017 - 07:07 AM, said:
If I wasn't aware of who you were fighting with I probably would not be on your side. From the point of view of face value, your posts look like f everybody I do what I want in a team game. People read that as coming off selfishly.
From you initial posts, I do not actually think that is where you are coming from. Am also familiar with the other guy who is probably the worst wanna be drop caller in puglandia and well known for being highly insulting.
Awww. You can't be talking about me. I'm really nice to everyone.

Edited by Valleric, 10 April 2017 - 10:56 AM.
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