Ragnar Baron Leiningen, on 02 November 2017 - 10:42 AM, said:
Again I don't mean this as a slight to KCOM.
No worries ^__^
Yeah, looks like Devil Fox was recording. Thanks for the heads up. Looks like some great maneuvering to keep a numbers advantage against us with an aggressive firing line that kept angling to keep distance and maintain firing opportunities. Looks like we kept getting too spread out on the push and getting defeated in detail. In normal matches, that kinda thing can slide, but in those three they really cost us.
Always happy to have something to work towards.
Ragnar Baron Leiningen, on 02 November 2017 - 10:42 AM, said:
Also just to illustrate this is not a shot at KCOM, we lost to a jade falcon loyalist unit as a 12 man when we pushed out and they outflanked us and gen ducked the other day after going 12-0 on there first push. It was super embarrassing, especially for me, because i called for the push out. Sometimes you just mess up.
Again, no worries. Adversity breeds strength. Heck, I learned to brawl going up against Kell's Commandos in CW all the time, it's why I build mechs and play like I do.
As for pushing out, we've found you need to keep an eye on your other approaches and be ready with the eject key. Remember, those mechs are mechs you're up, so it's no biggie if they're lost. It's why I always advocate a forward defense to save the turrets for lights. If the enemy tries to outflank a push out, you can eject and meet 'em back at base as long as their slower'n lights. As for the lights, well... the turrets'll really do some damage and buy you the time you need.
~Leone.
Edited by Leone, 02 November 2017 - 04:23 PM.