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Necessary Roughness Event


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#601 Big Tin Man

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Posted 25 April 2017 - 01:59 PM

Thanks Matt. I get it that balancing the difficulty of a challenge is, well challenging. I did think there was a while a few years ago of the get 10, 20, 30... of whatever for rewards, but the rewards followed a bell curve as well. This gave the family folk a chance at the best prize, while offering lesser extended goals for the basement dwelling folk that never go outside.

And please start the events on Thursday afternoon so we don't have to listen to our Oceanic friends complain about getting hosed on their Friday night prime time.

#602 repete

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Posted 25 April 2017 - 01:59 PM

View PostAlreech, on 25 April 2017 - 01:45 PM, said:

...if you don't give a dam on your team and just going solo to get the goodies...


Yeah. That was one which made me a little uncomfortable. I was like "Screw the team. I'm gonna go:

* Collect/deliver a battery
* Kill a battery carrier
* Blow up their base

...even though my team probably needs me to be doing something else right now". :(

#603 Stitchedup

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Posted 25 April 2017 - 02:09 PM

Thank you very much guys and girls. It was a tough event but that made you play alittle different than usually would and bring out some dusty mechs. Which is not all bad

#604 Ictteacher

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Posted 25 April 2017 - 02:11 PM

Thank you for changing the last challenge to 7 out of 9. I almost gave up playing this game because of that. I think the challenge 'Achieve 1 Killing Blow against an Enemy 'Mech while it is carrying a Fuel Cell' was what was wrong with this game mode, as it was only light mech picking up the first 3 drop and then it turn into a massive skirmish mode. they need to be something for all mech classes to do or it will be like escort mode e.i not very good.

thanks again roll on new tech!!!!

#605 Super Squirrel

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Posted 25 April 2017 - 02:18 PM

Thanks for the gesture and acknowledgement of how challenging certain aspects of this event were. Frankly, I enjoyed the mental exercise of this event and the Incursion game-play, so anything given was received as bonus as far as I'm concerned.

An applause to your crew for all the efforts to continually grow the game and encouraging players to play the missions (as opposed to always defaulting to a skirmish mentality) as well as entertaining feedback!

Super Squirrel

P.S. The "Kill the Fuel Cell Carrier" challenge was the only one I didn't manage. It was such a crap-shoot. Despite that one in particular being frustrating it was a logical mission objective, and the entire event IMO was enjoyable.

#606 SaintLucifer

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Posted 25 April 2017 - 02:22 PM

Must admit that i'm kinda surprised, not only your people came forward with a apology but also gave some compensation for the whole mess on the event. Thanks for that.

Edited by SaintLucifer, 25 April 2017 - 02:22 PM.


#607 Judah Malganis

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Posted 25 April 2017 - 02:34 PM

They could have made the carrier achievement Killing Blow or KMDD. It would have been a bit fairer then. It was a rough one, for sure.

#608 Livestick

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Posted 25 April 2017 - 02:41 PM

View PostMatt Newman, on 25 April 2017 - 12:15 PM, said:

Hello all!

First:
I want to say sorry for the frustration this event caused everyone. It was not my intention at all.

Second:
We very briefly extended the event to adjust the "All Done" Challenge to only require 7 of 9 challenges complete.
This change allowed players to get the Mech Bay without having to complete the dreaded "Failed Delivery" or "Necessary Roughness" Challenges.
The "extension" was to give the script the chance to run one final time. and the Mechbays were injected.


However, that is not all we are doing.

As a Consolation Prize anyone who completed 1 Match of Incursion with a minimum Match Score of at least 80 (during the Event) will receive the following rewards as our way of saying sorry for the frustration caused by this event.

Consolation Prize -
Anyone who completed 1 Match of Incursion with a minimum Match Score of at least 80 during the event will receive 250,000 C-Bills, 200 MC, and 2 days of Active Premium Time (activates on your next log in).
That covers 99.5 % of the people who played this weekend!

In the interest of transparency...
Here are some additional Completion Stats
First Foray 86.3243%
I've Got The Power 28.1888%
Powered Up 26.2549%
Rock'em 67.9991%
Sock'em 60.2637 %
Delivery Failed 22.1744%
All Your Base 26.0837%
Raid Complete 55.9565 %
Necessary Roughness 57.6313%
All Done 25.3528% (before we changed the requirements)

Lesson Learned:
I based the Actions in the Challenge off 1 days worth of stats from the new Game Mode. More Data would clearly have been preferable.
We needed a way to increase the frequency of a particular Game Mode as a voting option. Currently, we can only adjust Map weighting. However, Mode weighting functionality should arrive with our May patch, so in future mode-related events we won't have this particular issue again.

We hope everyone enjoys the Consolation Prize as things return to normal in the Quick Play Queue.
Our next event will target Faction play....
Rally your Units and Lock in your contracts...


I bet everyone in that .5% of people who are getting nothing are people who, like me, were never offered incursion as an option at any point during the event. Giving everyone else a consolation prize and giving us nothing feels like you're punishing us for the flaws in your system.

#609 DEVANSi

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Posted 25 April 2017 - 03:11 PM

thx for the event update. Log into the game a nice surprise Posted Image

#610 Duncan1dah0

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Posted 25 April 2017 - 03:21 PM

Thanks Matt. Apology accepted.

#611 Baron Blitz Fokheimer

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Posted 25 April 2017 - 03:23 PM

It was a decent fix (but do give the rewards to everyone who did a quick play match during the event).

I wish that they extended the event itself so that people could focus on the leaderboard more (I only played a few matches in my Roughneck, because I had to use other types for the event objectives). I'll take what I can get, though.

I did manage to get 9/9 before I went to sleep yesterday, but it was very frustrating.

View Posttailgunner, on 25 April 2017 - 01:09 PM, said:

Really? That one time a "challenge" was actually challenging (as in not everbody can win it) and you fall over and give in to the crybabies. A real challenge would be nice for a change. Something like "get 10 kills or 2000 damage in 3 subsequent matches". That is challenging.


That sort of challenge would be much more skill-based instead of totally luck-based. Although the "matches in a row" requirement would be luck-based as well. A good challenge eliminates luck from the equation.

#612 Rodrigo Martinez

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Posted 25 April 2017 - 03:25 PM

Good move PGI, heads up for a next event, thanks for update!

#613 Watakni

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Posted 25 April 2017 - 03:31 PM

As always, PGI is treating us more than fair! I really appreciate how willing they are to listen to us players and adjust things. These events should be challenging and not everybody should be able to complete them. I, too, was a little frustrated with how rarely Incursion came up, but I'm not about to complain about it. The game is free! These events are nice bonuses to let us get more loot beyond what is normal. No reason to complain...just be happy with whatever extra you get! Thanks a ton PGI for an awesome game, a challenging event and for taking care of us! You all are awesome!!!

#614 Radkres

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Posted 25 April 2017 - 03:35 PM

How many games of Incursion happened during the event? o.O

#615 VonBruinwald

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Posted 25 April 2017 - 03:47 PM

View PostInnerSphereNews, on 20 April 2017 - 03:28 PM, said:

  • All Done 25.3528% (before we changed the requirements)


I made the top 25%, rather chuffed with that.

#616 Marius Romanis

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Posted 25 April 2017 - 03:55 PM

Completed 9 of 9 twice before event ended without help.

People need to realise events are to make you play more than you usually play, to get player numbers up and queue times down, their supposed to be a challenge that gets you a sense of accomplishment if you manage to complete it and a sense of dissapointment if you dont, thats how you know your alive. Stop expecting free handouts for failing.

9 of 9 should get extra reward for commitment Posted Image

But im happy enough to have got the warhorns and the sense of acomplishment of having managed to solo the damn kill fuel cell carrier twice, Having to rebuild my shadowcat to help me do it was fun too since I almost never change mech builds once i've settled on one "best for me" build. The event got me back to tinkering in the mech lab.

#617 Attendant

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Posted 25 April 2017 - 04:06 PM

It's cool to hear about the extension and the changes. I chose to just stay away after seeing the original challenge and the first few queues - not enough time for me to get it done based on voting and even getting an incursion game in the first place - but at least those that tried are getting rewarded for their efforts.

Overall I love the (reasonable) challenges and the new game mode, it gives you a lot to do at once in a match.

Edited by Attendant, 25 April 2017 - 04:13 PM.


#618 Attendant

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Posted 25 April 2017 - 04:11 PM

View PostLivestick, on 25 April 2017 - 02:41 PM, said:


I bet everyone in that .5% of people who are getting nothing are people who, like me, were never offered incursion as an option at any point during the event. Giving everyone else a consolation prize and giving us nothing feels like you're punishing us for the flaws in your system.


Really. At this point, why not just extend it to everyone? ;)

#619 TheFourthAlly

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Posted 25 April 2017 - 04:23 PM

I actually liked most of this event. The spread of challenges in order to introduce a new game mode seemed a good idea. I still think it was.

I changed up my Mechs depending on what challenge I wanted to go for, but with limited options to even vote for Incursion to begin with, that created a bit of frustration that had nothing to do with my own particular ineptitude at this game.

Add to that one or two very hard challenges that seemed too much on the luck based side of things, and it got a bit sour after trying for several hours over a few days.

I'm one of those not very great players with limited comp time available, so I don't necessarily expect 100% completion most of the time and just get the goodies I can.

I appreciate adjusting to the situation as it developed and deciding to hand out the consolation goodies as well.

Thanks for that. Someone upthread used the work classy. I agree.

One more thing: Please remember the distribution of time zones with your choice of event starting times. Oceania region missed out on their Friday evening again with this event. It seems hit and miss, with some allowing us to use that evening and other events skipping over it.

#620 fudog

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Posted 25 April 2017 - 04:53 PM

Overall, the Incursion side of the event was pretty well considered to get people playing different mechs and exploring the game mode.


The Delivery Failed fuel cell kill was the oddball out on the overall challenge targets for sure as the stats illustrate.

Looking forward to see how a "vote to increase frequency of map mode" plays in public queue.





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