Hi guys, my name is The Shortbus .
Some might either know me as Rad Hanzo or as B0oN .
Lemme tell you this much .
In the over 5 years Im playing this game now I had the pleasure of dropping with a WILD variety of players from a plethora of units (thanks for having me, ladies and gents, it was a pleasure ) and something that I noticed on the "better" units is : teamplay + individual skill = murderously HARSH enemies .
In fact these teams look SO HARDCORE because they have well practised modes of engagement that are interlocking team-wide, giving you as an enemy the feel you´re getting blown out of the water by hackers .
Bollocks
What you just experienced was 3+ veteran players alphaing ONE SINGLE COMPONENT at nearly the same time ( we are talking timedifferences of less than a second on such actions) .
If you were driving an IS XL mech ... boom, you´re dead .
If you were driving a Clan XL mech ... boom, youre crippled (if they dont focus through your CT at once that is ... then look IS XL outcome )
Lets talk this through a bit shall we ?
One of the standard builds Im gonna use for a math example like this is consisting of 2CLpl+4CERmed (taking this since I have the alpha in my head^^), which equals a damage output of 54 .
Furthermore : CLPL with cooldown module has nearly the same refire rate as the un-moduled ERMed laser .
Ok ... 54 damage in one mech per alpha .
Best outcome is : only 3 guys (out of 12) simultaneously alpha you = 162 points of damage .
Are you quick enough to torsotwist that ?
I ain´t .
Those 162 points of damage will be spread very, very minimally, and they ALWAYS will hit you were it hurts most . That is what mech-knowledge does .
We are talking veterans with working mice and arms, not potatoes, these people are able to hold their alpha on the spot they want .
And you still really think that teamwork and eye-hand-coordination skills is cheating ?
Maybe you should try upping your game and playing in a team .
And yes, there are hackers out there .
Funnily they get owned most of the times by the good players .
On top of that inherent teamworking skill these groups have and regularly exhibit, they also possess great positioning on the map and a VERY ACUTE sense of mapawareness .
Not to mention they have real cut-throat tactics too .
So... that was me talking about players that I have played with personally . I´ve seen firsthand what they are capable of, so dont dismiss this wall of text as something anecdotal, Im giving you hard-counter infos here, its up to you to do the right thing with it though .
I ?
I like ERPPC´ing guys from 1200m away with my beloved weapon of choice and see them DESPAIR .
I can read THAT in a mech´s bodylanguage , from 1200m away .
They´re pissed I hit them easily, repeatedly, even if they try to hide .
But instead of going full hardcore tacticool team-playmode, most of the players run away or expose themselves even worse, leaving their teams weakened and dooming themselves .
But it doesnt even need to come that far :
-Start MW:O
-goto Settings
-check Mousesettings (make that sensitivity LOWWWWWWWWW !)
-goto Mainmenu
-goto Training Grounds
-find first mech in there
-circle it at full speed
-select one component to aim for (UNZOOMED !!!!!!!!)
-keep reticule on the aimed at component
-tune mousesettings until you can hold that reticule ON SPOT, while moving full bananas
-you have found your "average" mouse-sensitivity
If you have multiple DPI settings at your disposal :
-take "average" mousesensi
-create 1 or more faster sensi´s for close range fighting/ whipping around that torso ultrafast
-create 1 or more slower sensi´s for those sniping times
Get comfy with those new settings, play ALL your mechs with it .
Report back in a month how that all went .
Edited by The Shortbus, 25 April 2017 - 04:12 AM.