ClanBondsman, on 19 May 2017 - 08:15 AM, said:
For those wondering I did pay some so I am a freemium player ie I play mostly free but with some paying here and there to support the game.
When I started playing 2 weeks ago I felt the mech's were balanced and was actually having fun learning the game and playing with my unit mates.. did poorly at first but when I finally hit about 100 hours of play time started doing pretty decent... got a few kills per match and went from like 50 match score to 100+ most matches.
I am still a green player and still learning the game.. then all of a sudden they announce this new skill tree.. I am thinking to myself oh cool maybe an oppurtunity to catch up with players who have played a bit and put us on equal ground.
BOY WAS I WRONG ABOUT THAT!!!
The new skill tree is a nightmare.. I picked what I thought would be good skills for 2 of my 4 mechs that I have purchased.. and playing them did not feel balanced at all!!
I went from 100's match score down to about 20's as the mechs now feel useless in fights even though I took max armor tree, bolstered my weapons and even took spotting mech tree stuff to make so I could spot and hold target on enemy mech easier, however the actual gameplay I got was not at all what the skill tree would suggest.. my mech felt unbalanced and was a pain in the A** to play.. literally was no fun at all.
I am not sure if developers intended to make new players want to quit or not.. but this skill tree took any fun I was having out of the game.
Not only do you throw this big clunky skill tree at us.. but you don't even include a tutorial or anything along with it so new players understand what they are doing.. ie what the F*** is torso yaw.. torso turn speed and all these things mean?? I am sure players who have been playing this game years know what everything does and means.. but was any thought put into what will new players think about this??
IN SHORT YOU TURNED BALANCED MECHS WITH A VARIETY OF PLAY STYLES INTO COOKIE CUTTER SKILL TREE THAT IS CLUNKY/CONFUSING AS **** AND A TURNOFF TO ANY NEW PLAYERS.
I decided the minute I logged into my favorite mech and tested the skill tree that I would NOT be playing this game again for several months if at all again.
I really liked the old system with basic, elite, mastery tiers however I felt they were kinda cookie cutter as well.. should have something similar maybe but with each mech being somewhat specialized with a possible option that after you have mastered the mech you could then go back and use cbills/mech specific XP you have accumulated to then specilize your mech by changing the mastery tier (nodes) to whatever you want.. ie basic tier came with like accel/decel/ some heat things.. you could change the accel/decel to example capture points faster or whatever.. would offer far more customize ability but still make the mechs balanced and new player friendly.
There is serious balance issues with the new skill tree and the game is no longer any fun for me.
Randomly reading through other player comments I can agree whole-hearted that you will lose paying members of this game just as you lose your F2P members as both will find the game not to be fun anymore, when the F2P start leaving the que times will get longer.. and soon enough you will have 30+ minute que times for Paying members to fight other Paying members whom they can't crush as easily and so they will get bored of fighting their counterparts over and over and over as you will not have any fresh blood to satisfy them and the long wait times will drive them nuts. I have played several several games and seen many go out of business due to ignoring their f2p playerbase.
Simply put with an online game that requires other players if you don't have other players to play with and against it is no fun for anyone.
I really do hope you read these comments and Fix your broken game developers.. if not.. no skin off my teeth as they say.
Until then I will be playing other games that while not the best at least they are balanced and playable with some fun involved.
Ok, so I guess we all have to pander to the instant gratification crowed now... come on it's not that difficult of a system. Pick a mech, say a purifier, no matter how much SP you put into durability you'll never come out unscathed form a full alpha from a Battlemaster. So skill it and build it accordingly. Mine I have set for support and mid range harass. Ams, ecm, and 4ermed. Full skills on sensors and mobility,sprinkle a little in Lahore to help them out and durability and it works like a charm! If this is such a hard thing for you to comprehend I pray you never play Eve...