Dev-Stream - Civil War - Youtube Archive Available
#1
Posted 28 April 2017 - 10:56 AM
#2
Posted 28 April 2017 - 10:59 AM
#3
Posted 28 April 2017 - 11:05 AM
Right?
RIGHT?
Left?
#4
Posted 28 April 2017 - 11:13 AM
#5
Posted 28 April 2017 - 11:13 AM
#6
Posted 28 April 2017 - 11:21 AM
Sooooooooooooooooo wish I could have got some Supply Keys or Extra (MC) on the last Event, instead of this Active Premium Time. They would have been more "does not tie you to your seat" kind of useful, and then I wouldn't be having Real Life Issues right now.
~D. V. "Tied down when I wish I wasn't..." Devnull
#8
Posted 28 April 2017 - 11:36 AM
#10
Posted 28 April 2017 - 01:28 PM
WOW! The Ballistic and Energy side torso mounts on the Cougar are fantastic!
YES! All three torso mounts for the Uziel are high and that CT mount *is* modular!
OH MY! The Ballistic side torso mounts on the Mad Cat Mk II are great!
And, erm... the Annihilator has a short neck?
#11
Posted 28 April 2017 - 01:33 PM
Fix it when you are doing new tech retrofits.... Please.
#13
Posted 28 April 2017 - 01:51 PM
Anyway the Mad Cat MkII looks savage once you take those missile pods off. Uziel and Cougar just need a few minor tweaks IMO (Uziel some beefier legs, Cougar slide the torso forward a bit on those legs), but the Anni just isn't my style.
Looks like the new weapon geometry will be very nice as well, hope the old mechs get a retrofit before too long...
#14
Posted 28 April 2017 - 01:53 PM
Edited by Platinum Top, 28 April 2017 - 02:15 PM.
#15
Posted 28 April 2017 - 02:03 PM
Uziel looks AMAZING. Easily the best of the bunch to me.
Annihilator looks a little funny but overall I like it, but angle makes it a little difficult to judge. The lower arms maybe are a little long, but again, the angle makes it tricky to tell for sure. Will be interesting to fight it ingame though.
MK-II overall looks great, but the design is so nostalgic for me that I can't help but nitpick the model some..
Why give the MK-II such a high torso ballistic?
Do we really need MORE of that? It's already got near-cockpit-level arm weapons anyway.
I kinda wish the Gauss rifle barrels in the arms were shorter like in the concept art, but that's pretty minor. If you guys could make the Shadow Cat's Gauss rifle longer while shortening the MK-II's, that'd be fabulous... just saying.
The nose shape is a slightly funny angle compared to the concept art imo, but it could be worse (like the Dire Wolf).
But otherwise it looks great!
Overall I'm really excited for this update! I haven't gotten to listen to the stream itself yet, but thank you PGI for giving us these sneakpeaks!
#16
Posted 28 April 2017 - 02:12 PM
#17
Posted 28 April 2017 - 02:26 PM
#18
Posted 28 April 2017 - 03:13 PM
#19
Posted 28 April 2017 - 03:28 PM
shopsmart, on 28 April 2017 - 02:26 PM, said:
This is exactly the question I want to see answered and the reason I listened to the whole 1 hour of video for...
Whether or not we can use LB-20X ACs and Heavy Gauss Rifles with Light Fusion Engines is kind of a big deal.
#20
Posted 28 April 2017 - 03:39 PM
shopsmart, on 28 April 2017 - 02:26 PM, said:
They probably couldn't answer that anyways. They weren't going too deep into weapon particulars.
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