Ruar, on 29 April 2017 - 09:10 PM, said:
However, the saga of the skill tree has made me think there is some toxicity in this game, but it's from the devs towards the players instead of the other way around.
I don't watch podcasts but I was interested to read about the "cheapskates" comments. From what I understand of this incident Russ said that players who buy only a few modules and then moves those modules to different mechs are cheapskates. Which is an odd way to address your player base for using a system the devs designed. How hard would it have been to reduce module cost and then bind them to whichever mech they were first used on?
Regardless, the point stands that the lead designer? of the game is actively hostile towards his player base for using a system in a way the system was designed.
Then I looked up the "on an island" comment and thought this was also odd way to react. Telling a player their opinion doesn't represent the communities opinion when the devs seem to have no interest in actually listening to the community. In fact it took a personal email from one of the "in" players to actually get some feedback. Massive favoritism towards a few individuals the devs accept as representing the community while actively ignoring the official forums where the community provides feedback.
The forums are another indication of dev toxicity because they are rarely used for any kind of feedback. Twitter and podcasts seem to be more popular while the games official forums are ignored. Odd.
Which leads back to the skill tree testing. The first test had a lot of feedback on the forums that was completely ignored. One of the comments was the overall framework was positively received, a blatant lie if you actually read the threads instead of only the response of the few "in" players.
It took a massive outcry of people willing to leave the game to get a second test. The feedback from this second test was partially listened to about refunds, but again ignored the responses about the skill tree design.
The third test also showed a distinct lack of heed given to the feedback about the skill tree design.
From the very start of the skill tree testing the bulk of forum users who responded about the skill tree have indicated it is too complex, doesn't prevent min/maxing, doesn't solve boating, and overall detracts from the game as a whole. Multiple solutions were provided that would accomplish all of the stated goals better than what was tested.
And yet the devs keep glossing over this feedback as if it never happened.
Which leads me to the conclusion that the most toxic part of this game is actually the way the devs treat their players. Something unique to me because all of the other games I play it's the players toward each other or the players towards the devs.
So now I'm sitting here wondering how much more I should invest into this game. Do I keep giving money to people who see the player base as annoyances except for a select few? Do I write off MW5 since it's being built by the same company?
I guess the real question is what makes the devs so hostile towards the players? Why do they ignore the forums?
Like I said at the top, I'm new here, does anyone have any insight into this?
"I funded a game years ago and only sat down to play it recently. I don't like it, so that must mean the devs are meany faces"
COOL STORY
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