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Tukayyid 3


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#61 Vellron2005

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Posted 04 May 2017 - 04:42 AM

View PostRyllen Kriel, on 04 May 2017 - 03:50 AM, said:

Why would this event wrap up faction play as a whole? This game exists as the current MechWarrior online game. PGI is making a single player experience with MechWarrior 5...why would they end faction play here? It won't unless PGI doesn't want to keep the lights on at their office anymore. It will keep chugging along.


Because, FP will inevitably change with the time shift, civil war equipment and mechs..

As we move into the Civil War, it is quite possible, the factions themselves will shift and change, the map might be redrawn, and FP will not be played like it is now, neither from a technical, nor a lore standpoint.

This is probably the LAST Tukayyid event, after this, similar events, but different from the lore standpoint, might follow, but never another Tukayyid.

This event is effectively the end of the Clan Invasion Era, with perhaps an Operation Bulldog event as a follow-up. (I hope).

FP will of course still be played (I hope hehe) but not like it is played now.

#62 Bud Crue

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Posted 04 May 2017 - 05:05 AM

View PostVellron2005, on 04 May 2017 - 04:42 AM, said:


Because, FP will inevitably change with the time shift, civil war equipment and mechs..
...
FP will of course still be played (I hope hehe) but not like it is played now.


That has been tru of every substantive change in the game for as long as I have been playing. Phase 3 made the way we played CW in Phase 2 different. 4.0 made the way the game was played different than in Phase 3. Weapons changes (nerfs and buffs) have shifted the meta a few times in the last two years changing the way the game is played. Rescale and nerfs have DRAMATICALLY changed the way the game was played (remember when CW was Timbers vs 5SSs and damn near nothing else?).

New tech is just another thing that will change the game the way other changes have. Think of an MRM as just a buff to the SRM to give it more range. Remember the Black Knight with its quirks and overall IS 10% range...well throw ERMLs on it and you will recall it even better. Etc.

All Tukayidd is, is an event to mark a coming map reset. Mercs will still dominate the game and their movements will determine the map. We will get a clean slate. Beyond that? Nothing will really change.

#63 Battlemaster56

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Posted 04 May 2017 - 05:26 AM



Well this teaser came out pretty much Tuk 3 is a thing soon.

#64 R Valentine

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Posted 04 May 2017 - 05:27 AM

View PostVellron2005, on 04 May 2017 - 03:36 AM, said:

WOW.

You guys...

Just... WOW..

I just can't believe the saltiness that's going on here.. You guys are so bitter and self-involved in your own petty little bitterness..

Oh nooz, another "I lost" cockpit item!
Oh nooz, Clans OP!
Oh nooz, this Tuk is just as crappy as the first two!
Oh nooz, Skill tree will suck, even though it has absolutely nothing to do with the upcoming event!
Oh nooz, PGI bad! Hate PGI, kill it with fire!

SERIOUSLY?!?

You guys are bashing and beating on literally THE BEST event this game has ever had!
An event that gave you all a bunch of free mechs, cockpit items, and enough cbills on average to buy another assault mech!
An event that is THE ONLY sense or lore immersion this game has!
An event that is the crowning jewel of this game's gameplay!
The only event where tactics, teamwork and actually WINNING mean more than cbills and individual glory!
The event that is the most fun many players have ever had in MWO?!

WOW.

I guess some of you really deserve the title "bittervet", or should I say "sourpuss"

Some people are clearly never happy, and I really don't understand why if you can't say something positive, sometimes you don't just keep your noisehole shut..

If you don't wanna play in the event, the game mode, or the game itself.. just don't.

No need to be so bloody negative and salty about it!

---On to brighter topics---

I have a feeling that this Tukayyid is a nice event meant to wrap up FW as a whole, one last, final time.

After this, the civil war is coming, with it's own big events and who knows what else.

New tech, new skills, whole different game..

But never again the shiver of a wolf's howl down your spine as you draw first blood..

Never again the glee in seeing that omega go up in flames, knowing your Faction's glory is on the rise.

Never again will the greatest of the great meet on the blood and machine oil soaked streets of Brzo and Skupo to determine the fate of the whole Inner Sphere.

This event will, for me personally, bring with it a sense of sadness.. It's the end of an era.. Literally and figuratively..

After this.. nothing will be the same.

Long live the Children of Kerensky! Long live the Inner Sphere!

Seyla!!


Huh? We've already had this even twice. A third go just shows that they're incapable of doing anything else, only this time the player pop and FW interest has dropped so low that participation will be abysmal. Sorry if we wanted something else.

#65 Wildstreak

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Posted 04 May 2017 - 06:27 AM

View PostDAYLEET, on 03 May 2017 - 08:52 AM, said:

What's the point of Tukayid? I get events that are parts of new mech, new game mode or real life events but what and why is Tukayid? If you dont get any rewards, is there still missions to accomplish? Or is it purely a roleplaying thing?

Why do we want to play it?

Farming since if one side has more advantages, more units go there then we get a lot of complaints about new players, LRMs and mixing PUGs with units in same queue.

Shipping is expected to ramp up, salt commodities trading high on the market.

Posted Image

Posted Image



#66 Imperius

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Posted 04 May 2017 - 06:58 AM

Again thins just proves my point about the game actually not having a timeline. Forever stuck in 3052 with CW.

Thank god for MW5!

#67 Ryllen Kriel

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Posted 04 May 2017 - 10:19 AM

View PostVellron2005, on 04 May 2017 - 04:42 AM, said:


Because, FP will inevitably change with the time shift, civil war equipment and mechs..

As we move into the Civil War, it is quite possible, the factions themselves will shift and change, the map might be redrawn, and FP will not be played like it is now, neither from a technical, nor a lore standpoint.

This is probably the LAST Tukayyid event, after this, similar events, but different from the lore standpoint, might follow, but never another Tukayyid.

This event is effectively the end of the Clan Invasion Era, with perhaps an Operation Bulldog event as a follow-up. (I hope).

FP will of course still be played (I hope hehe) but not like it is played now.


So basically in summation this is the last chance for Clan players to really stomp the Inner Sphere in faction before the new tech comes out for you. Don't worry, despite the new tech (which will even things somewhat) the new Skill Tree will remove all the Inner Sphere offensive quirks from Inner Sphere mechs that needed them while buffing all mechs with blanket buffs. I'm personally not saddened in the least about some quirks disappearing. I have always disliked the idea of quirks for "balance."

Clan mechs will always dominate, and should according to lore. PGI's "balance" of the game will never be fixed till they give the Inner Sphere a buff in numbers just like in the game lore. The slight extra tonnage advantage to the Inner Sphere drop deck doesn't account for a true mech numbers advantage.

As far as Tukayyid being nostalgic from a lore-based perspective...it's already happened twice in this game, which is kind of funny. It's like an American Civil War game doing an annual Gettysburg battle or a Napoleonic game having a Waterloo multiple times. PGI should never of had the second one, we don't need a third. It's the problem with a game having a time line progression...however sporadic it jumps around. Tukayyid came and went, I feel like we're stuck in MechWarrior: Groundhog Day at this point.

Just like the movie Groundhog Day the outcome of a third Tukayyid will not change without significant change in game design.

#68 Bud Crue

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Posted 04 May 2017 - 10:31 AM

View PostRyllen Kriel, on 04 May 2017 - 10:19 AM, said:


So basically in summation this is the last chance for Clan players to really stomp the Inner Sphere in faction before the new tech comes out for you. Don't worry, despite the new tech (which will even things somewhat) the new Skill Tree will remove all the Inner Sphere offensive quirks from Inner Sphere mechs that needed them while buffing all mechs with blanket buffs. I'm personally not saddened in the least about some quirks disappearing. I have always disliked the idea of quirks for "balance."

Clan mechs will always dominate, and should according to lore. PGI's "balance" of the game will never be fixed till they give the Inner Sphere a buff in numbers just like in the game lore. The slight extra tonnage advantage to the Inner Sphere drop deck doesn't account for a true mech numbers advantage.

As far as Tukayyid being nostalgic from a lore-based perspective...it's already happened twice in this game, which is kind of funny. It's like an American Civil War game doing an annual Gettysburg battle or a Napoleonic game having a Waterloo multiple times. PGI should never of had the second one, we don't need a third. It's the problem with a game having a time line progression...however sporadic it jumps around. Tukayyid came and went, I feel like we're stuck in MechWarrior: Groundhog Day at this point.

Just like the movie Groundhog Day the outcome of a third Tukayyid will not change without significant change in game design.


The Tukayyid battles ARE the timeline. The actual game play is irrelevant. What happens in PGI land after a battle of Tukayyid? The map is reset. Thus, everything that occurred befor then is erased. The timeline really is thus a timespot of 3052 or I suppose a re-occurring timelimit, which expires with every Tukayyid event.

#69 Monkey Lover

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Posted 04 May 2017 - 10:43 AM

View PostVellron2005, on 04 May 2017 - 03:36 AM, said:

WOW.

guys are bashing and beating on literally THE BEST event this game has ever had!
An event that gave you all a bunch of free mechs, cockpit items, and enough cbills on average to buy another assault mech!
An event that is THE ONLY sense or lore immersion this game has!
An event that is the crowning jewel of this game's gameplay!
The only event where tactics, teamwork and actually WINNING mean more than cbills and individual glory!
The event that is the most fun many players have ever had in MWO?!

After every one of these my faction got smaller and less people in general stop playing. I basically stopped playing after #2. I don't see these as a good thing.

#70 Wiley Coyote

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Posted 04 May 2017 - 11:03 AM

View PostBud Crue, on 04 May 2017 - 10:31 AM, said:

The Tukayyid battles ARE the timeline. The actual game play is irrelevant. What happens in PGI land after a battle of Tukayyid? The map is reset. Thus, everything that occurred befor then is erased. The timeline really is thus a timespot of 3052 or I suppose a re-occurring timelimit, which expires with every Tukayyid event.


So this event is just the MW:O version of Groundhog Day? You can do whatever in the fixed amount of event time you have but it always gets reset.

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#71 Bud Crue

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Posted 04 May 2017 - 11:06 AM

View PostWiley Coyote, on 04 May 2017 - 11:03 AM, said:


So this event is just the MW:O version of Groundhog Day? You can do whatever in the fixed amount of event time you have but it always gets reset.


Pretty much. At least so far. Maybe PGI will blow us all away with some amazing new twist.

#72 Ryllen Kriel

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Posted 04 May 2017 - 12:08 PM

View PostBud Crue, on 04 May 2017 - 10:31 AM, said:

The Tukayyid battles ARE the timeline. The actual game play is irrelevant. What happens in PGI land after a battle of Tukayyid? The map is reset. Thus, everything that occurred befor then is erased. The timeline really is thus a timespot of 3052 or I suppose a re-occurring timelimit, which expires with every Tukayyid event.


Cool, glad you guys agree with me. Posted Image

Edited by Ryllen Kriel, 04 May 2017 - 12:38 PM.


#73 Dogstar

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Posted 04 May 2017 - 02:21 PM

Full details are posted on the home page now.

Edited by Dogstar, 04 May 2017 - 02:21 PM.


#74 The6thMessenger

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Posted 04 May 2017 - 02:23 PM

This is my first Tukayyid. I hope it's fun.

#75 Metus regem

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Posted 04 May 2017 - 02:26 PM

View PostThe6thMessenger, on 04 May 2017 - 02:23 PM, said:

This is my first Tukayyid. I hope it's fun.



It's not....

#76 Tom Sawyer

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Posted 04 May 2017 - 02:33 PM

We (-MS-) took this planet twice and pushed to Terra 3 times. We should just rent it out as a party hall

#77 Wildstreak

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Posted 05 May 2017 - 09:24 AM

Posted Image

#78 Monkey Lover

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Posted 05 May 2017 - 10:26 AM

View PostTom Sawyer, on 04 May 2017 - 02:33 PM, said:

We (-MS-) took this planet twice and pushed to Terra 3 times. We should just rent it out as a party hall


You as in MS got caught using alt accounts too but Pgi did nothing about it.

#79 Tom Sawyer

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Posted 05 May 2017 - 10:32 AM

View PostMonkey Lover, on 05 May 2017 - 10:26 AM, said:

You as in MS got caught using alt accounts too but Pgi did nothing about it.


Monkey you forgot your admiral hat lol

#80 FallingAce

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Posted 05 May 2017 - 10:39 AM

View PostVellron2005, on 04 May 2017 - 03:36 AM, said:



SERIOUSLY?!?

You guys are bashing and beating on literally THE BEST event this game has ever had!



Let's review what really happened during Tukayyid 2.

1st . PGI gave most of the merc units the ability to dogpile the Clan side. I.S. side ended up with a lot of pugs.

2nd. Shortly after the event started it was obvious the I.S. was going to get wiped, so PGI changed the rules of the event. I.S. ended up with a 20 ton advantage. Sound familiar? It should. Same thing happened when Phase 4.1 launched.

3rd Wait times were horrendous. There was not enough slots to accommodate all the groups. 14 (clan)groups waiting plus their opponents (14x12)x2 meant 336 people waiting for a map. Population imbalance meant 24 I.S. groups (288 players)didn't have opponents.

Waiting... Waiting... Waiting...


Posted Image

Those numbers don't even account for the people that gave up and logged out.

"THE BEST event this game has ever had" ewwwwww.





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