

Tukayyid Dropdecks
#1
Posted 04 May 2017 - 01:46 AM
I was wondering, with Tukayyid3 coming up, what dropdecks will you guys be bringing to the battlefield?
Will you stay faithful to Tuk2 favorites like the Timberwolf and the Thunderbolt, or will new engines of destruction find their place on your dropship?
Post your dropdeck, and your builds if you want to!
Declare your batchall!
I personally have an all LRM boat dropdeck, and an all Brawl/snipe dropdeck.
My dropdecks contain mostly Timberwolves, Mad Dogs, Hellbringers and the occasional Shadow Cat and Arctic Cheeta.
I am, however, thinking of adding some Marauder IICs, Night Gyrs and Huntsmen, but this will depend on overall effectiveness and what other people will be bringing..
#2
Posted 04 May 2017 - 01:48 AM
#3
Posted 04 May 2017 - 01:49 AM
Pr8Dator2, on 04 May 2017 - 01:48 AM, said:
But I thought this event was imminent (next week), so no new skill tree nor new weapons.
Did I miss something?
Edit:
I'll probabily go with:
1 x Nyght Gyr (or Timberwolf)
2 x Hellbringer
1 x Artic Cheeta
Edited by invernomuto, 04 May 2017 - 01:52 AM.
#4
Posted 04 May 2017 - 01:53 AM
invernomuto, on 04 May 2017 - 01:49 AM, said:
But I thought this event was imminent (next week), so no new skill tree nor new weapons.
Did I miss something?
Edit:
I'll probabily go with:
1 x Nyght Gyr (or Timberwolf)
2 x Hellbringer
1 x Artic Cheeta
Is it going to be next week? where's the announcement?
If its going to be next week, I will go with a super light deck... Lacerator, Stormcrow, Hunchback IIC, Hunchback IIC. I love me warhawks but they are just not meta enough for competitive play. My experience with competiive play is, LRMs suck as everyone has at least radar dep and/or ECM.
Edited by Pr8Dator2, 04 May 2017 - 01:56 AM.
#5
Posted 04 May 2017 - 01:54 AM
Pr8Dator2, on 04 May 2017 - 01:48 AM, said:
The Tuk3 Trailer said May 5th.. that's tomorrow?
So yeah.. skill tree and new weapons not important.. only life is important.. (obligatory Fifth element reference


Announcement on the front page, big yellow line.. on the end of the trailer it shows the planet and it says May 5th, 3052..
If you go literal, don't worry, we still have a few centuries of prep time

Anyway, no offtopic!
Builds and dropdecks!

Edited by Vellron2005, 04 May 2017 - 01:57 AM.
#6
Posted 04 May 2017 - 01:57 AM
Vellron2005, on 04 May 2017 - 01:54 AM, said:
The Tuk3 Trailer said May 5th.. that's tomorrow?
So yeah.. skill tree and new weapons not important.. only life is important.. (obligatory Fifth element reference


Announcement on the front page, big yellow line.. on the end of the trailer it shows the planet and it says May 5th, 3052..
If you go literal, don't worry, we still have a few centuries of prep time

TOMORROW?!?! I thought its after the new timeline! Damn... I need to get ready!!!!!
#7
Posted 04 May 2017 - 02:00 AM
#8
Posted 04 May 2017 - 02:05 AM
Zero modules.
#9
Posted 04 May 2017 - 02:05 AM
El Bandito, on 04 May 2017 - 02:00 AM, said:
Switching will be impossible, since MERCs can only break a contract if they disband the unit now.. and even then, they cannot create a new unit until the old contract ends, so are stuck and forced to play out their active contracts..
#10
Posted 04 May 2017 - 02:07 AM
Vellron2005, on 04 May 2017 - 02:05 AM, said:
PGI allowed breaking of contract without loyalty penalty during the initial phase of CW events before. Previous Tuk was just like that.
Edited by El Bandito, 04 May 2017 - 02:08 AM.
#11
Posted 04 May 2017 - 02:08 AM
Vellron2005, on 04 May 2017 - 02:05 AM, said:
Switching will be impossible, since MERCs can only break a contract if they disband the unit now.. and even then, they cannot create a new unit until the old contract ends, so are stuck and forced to play out their active contracts..
it would suprise me if those units would not switch sides - and again it would be off limit
#12
Posted 04 May 2017 - 02:44 AM
El Bandito, on 04 May 2017 - 02:07 AM, said:
PGI allowed breaking of contract without loyalty penalty during the initial phase of CW events before. Previous Tuk was just like that.
The operative word here is loyalty penalty.. Mercs have no penalty, they simply can't, within the current MWO, break the contract, without disbanding their entire unit.. there's literally, no button..
Although I too suspect Mercstar will switch to Clans, cose' historically, when ever the chips were down, Mercstar was Wolf.
Hope they stay true.
I also hope some of my old buddies come back to fill CWI's ranks, some bit of old glory would be nice.. we used to be 3'rd wolf unit.. now we're probably not even on the board.. :-(
All I really hope for is some 12-mans to drop with.. none of that solo pug business and premades stomping us..
#13
Posted 04 May 2017 - 02:51 AM
#14
Posted 04 May 2017 - 04:04 AM
Short of that, I don't know...wait...is IS still 265?
If so, 2 Grasshoppers, a T-bolt, and a Quickdraw? Maybe?
I really have no idea what folks are doing or what works anymore. Back in Phase 2 it was almost always fast heavies to try and match clan 80ish uniform speed, but times -and mechs and maps and modes- have all changed, and the few times I have played 4.1 callers have wanted the more traditional Assault, and then whatever else to max tonnage.
So really any guidance you can give us IS, CW expats is appreciated.
#15
Posted 04 May 2017 - 04:39 AM
#16
Posted 04 May 2017 - 04:48 AM
7 out of 9 responders say 'Clan mechs'.
#17
Posted 04 May 2017 - 06:24 AM
#18
Posted 04 May 2017 - 06:35 AM
#19
Posted 04 May 2017 - 06:39 AM
(Also, when in doubt, you can always just run a Battlemaster and fill in tonnage, behind it.)
https://docs.google....csDk/edit#gid=0
https://mwomercs.com...ck-composition/
-----
Personally, I run a deck, each, of:
LPL/UAC5
ERLL
LPL/MDLAS
..and go either Battlemaster / heavy mech / heavy mech / light or medium mech
..or heavy mech / heavy mech / heavy mech / medium mech.
..but, some people like Battlemaster / Battlemaster / heavy mech / Locust
..and I've heard of people running 4x 65 tonners.
#20
Posted 04 May 2017 - 07:00 AM
Look up this, then use this .

And now somewhat more serious:
The usual stuff 1 Timberwolf(jj,5erml,2lpl),2 Ebon Jags(4erml,2lpl) and some filler mech depending on my mood on average.
But it really depends on the gamemode on big conquest maps i ll bring somewhat like 2 linebackers, 1ebon and a ice ferret. On hot maps i ll go for 1-2 night gyr,1ebon and a mistlynx.
Edit:
On the IS side i ll run most of the time
1Blr-2c(5lpl),2 qkd-4g(3lpl),1 qkd-5k(4ll).
Edited by Dark Wooki33 IIC, 04 May 2017 - 07:05 AM.
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