Jump to content

Battle Of Tukayyid 3


761 replies to this topic

#381 linux4eva

    Member

  • PipPip
  • 35 posts

Posted 07 May 2017 - 03:26 PM

I've been reading this topic all day long and I was fearing to see very depressing situation.
I went for 2-3 invasion drops with my IS unit (2 full lances) and played ~5 scouts with 1 team mate and 2 PUGs. All matches on the winning side. OK Clanners got PUGs, but in scouting there were 4 man premades couple of times. The bad OP clanners went to sleep. I'm not a competitive played rather average one and my mechs are not fully equipped with modules.

#382 xSleeZyx

    Member

  • PipPipPipPipPip
  • 187 posts
  • LocationSweden

Posted 07 May 2017 - 03:26 PM

View PostNo One Lives Forever, on 07 May 2017 - 03:07 PM, said:

Something "fishy" here, its 10% now. How can it be so..onesided all of a sudden..


Yea kinda wierd, went siege into conquest then to skirmirsh right away.
Either servers is borked, or some unit switched sides i guess to even out the odds.
But due the course of 3 matches seems very odd.

#383 Gwahlur

    Member

  • PipPipPipPipPipPip
  • Giant Helper
  • 462 posts

Posted 07 May 2017 - 03:29 PM

Something is definitely a bit weird...

#384 Commander A9

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary Rank 8
  • 2,375 posts
  • LocationGDI East Coast Command, Fort Dix, NJ

Posted 07 May 2017 - 04:01 PM

The End Time of the challenge on the website doesn't match the Time Remaining count.

With the current countdown (i.e, 166 hours), that means the competition ends May 14th at UTC 0, which is 8pm USA EST. But the End time says UTC 10:00:00, which is 5am USA EST.

Something is off.

Edit:

-Whoo! Server bugs are fun!-

Edited by Commander A9, 07 May 2017 - 04:14 PM.


#385 T I N M A N

    Member

  • PipPip
  • The 1 Percent
  • The 1 Percent
  • 40 posts
  • LocationMontana, USA

Posted 07 May 2017 - 04:03 PM

View PostGorgo7, on 07 May 2017 - 06:41 AM, said:

Stalker,
Thanks for the helpful comments, btw given that you are our "X" I've noticed that you are behind on your child support payments for our son Ogedei.
Hiding from us in the Clan will only delay the issue, not make it go away.


Is it too late to abort?

#386 Ripper X

    Member

  • PipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 344 posts
  • LocationMichigan

Posted 07 May 2017 - 04:30 PM

View PostAramuside, on 07 May 2017 - 10:25 AM, said:

Well this is becoming a waste of time - 4 scout matches and 1-2 DC in each ... none on the IS side weirdly though.

Then getting taunted by HHoD (classy people) on what a good game it was when they were 4 vs 2.


HHoD says " Good Game " win, lose, or draw. Being a former HHoD member I can say that any harassment by any member is not tolerated. If any were being ******* then take it up with their unit leader, Aylward.

#387 Commander A9

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary Rank 8
  • 2,375 posts
  • LocationGDI East Coast Command, Fort Dix, NJ

Posted 07 May 2017 - 04:45 PM

Maintenance alert! :P

I hope PGI will keep the progress bar as-is...

#388 Bmetranger

    Member

  • PipPipPip
  • Knight Errant
  • 55 posts

Posted 07 May 2017 - 04:56 PM

Wow never seen such a slaughter. Most IS players are so exasperated that the event is driving them to quit out of frustration or just not play the event. Faction warfare still a complete failure. PGI needs to step in and Bactall the clans to only two mechs per drop deck if they want to keep IS players at all.

#389 naterist

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary Rank 6
  • Mercenary Rank 6
  • 1,724 posts
  • Location7th circle of hell

Posted 07 May 2017 - 05:24 PM

yall need to rethink your population control. this supply side economics/laisse-faire approach to mercs and loyalists aint doin ****.

#390 Andi Nagasia

    Volunteer Moderator

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,982 posts

Posted 07 May 2017 - 05:47 PM

i dont think the battle bar should be seen as a Clan OP Balance thing,
when you Run the scores (All Clan Scores) / (All Scores) = (55% Clan Win Rate)
thats not much in the grand Sceem of things, so i think we are good in that Reguard,

also ive seen the bar go 90%Clan to 30%IS in a matter of hours,
i think its just NA has more Clan Players and EU has more IS players,
as each time zone seems to get different Averages,

#391 Daemon04

    Member

  • PipPipPipPipPip
  • 199 posts
  • LocationYou can google Mozartkugel or you can scan an Austrian.

Posted 07 May 2017 - 05:49 PM

Seeing a lotta people especially merc units on my friendslist go smoke jaguar just to be on the winning train.
this is the merc cancer ive been talking about. well done.

if anyone wants to recall phase 2 or was it phase 3? clan jade falcon tearing through the IS with so many units unnecessarily joining them this tukayyid is going to look similar.

I want to see how many units and which units are on which side atm. may i suggest instead of a top 5 we get a full summary of it? like day by day who was IS, who was CLAN and who switched to what inbetween.

i certainly know one unit who was MARIK and i havent seen them play a single fp match while being marik except for one of their guys who happened to solodrop into our marik loyalist 8 man but they switched right into smoke jags, too.

then there are posts from some merc pilots whinging about the IS pilots. lol sure. you are the ones tipping the population into inbalance and then who gets the blame? everyone else.

plus lotta people are trying to play this solo. please dont throw yourselves at a coordinated premade.
you get salty, they get salty, insults start flying around both ways. we are civilized people. always respect eachother.

coordination and comms and meta-FP-mechs are the key to success.

please bring appropriate mechs. you dont wanna show up to a gun fight with a knife unless youre frank castle but thats another story. Posted Image
had a loss today on frozen city skirmish bc some people thought having lrmboats on the first wave will be amazing. maybe on alpine, maybe on polar, maybe on boreal vault.
partly my fault bc i didnt object and the result was a wasted first wave of mechs. gotta bring the best mechs. endgame mechs to the endgame modes.

my personal experience on factionplay:
i didnt touch factionplay for over a year til i improved and got a good dropdeck and gotten into a good unit with teamspeak.
when the essential piloting skills are in place (in my book thats when you can carry a whole team in pugplay to victory - my opinion on this) and you are confident in your mechs playing cw is going to be fun.

oh yea almost slipped my mind: where is the IS vs IS action weve been promised? im getting worn out killing night gyrs and mad-iics and kodiak-3s.

Edited by Daemon04, 07 May 2017 - 05:52 PM.


#392 naterist

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary Rank 6
  • Mercenary Rank 6
  • 1,724 posts
  • Location7th circle of hell

Posted 07 May 2017 - 06:07 PM

mercs are cancer. the ability to switch sides on a dime as a merc should be something a limited amount of people can earn, it shouldnt be the norm. lotta units who are almost always is going clan just for tukkayid, and all the mercs who are free go clan, and all the people who normally quickplay went clan, and the already outnumbered groups in is who had any loyalty stayed to be even more outnumbered. thats just ********.

#393 Nammuz

    Member

  • PipPip
  • Ace Of Spades
  • 28 posts

Posted 07 May 2017 - 06:45 PM

Does scouting count towards the daily 400 match score?

#394 Adamant80

    Member

  • PipPipPip
  • The Bludgeon
  • The Bludgeon
  • 58 posts
  • LocationI'm not sure...

Posted 07 May 2017 - 07:10 PM

View PostNammuz, on 07 May 2017 - 06:45 PM, said:

Does scouting count towards the daily 400 match score?

I believe it does

#395 Richard Schlapp

    Rookie

  • Bridesmaid
  • 9 posts

Posted 07 May 2017 - 07:58 PM

View PostNammuz, on 07 May 2017 - 06:45 PM, said:

Does scouting count towards the daily 400 match score?

It does. That's pretty much all I'm doing since I'm mostly solo other than grouping with friends now and again.

#396 AnHell86

    Member

  • PipPipPipPipPip
  • The People's Hero
  • The People
  • 106 posts
  • LocationTaiwan

Posted 07 May 2017 - 08:38 PM

Hey all!

I am having very positive thoughts on this event. I am currently a merc, but only fight for IS. I have accomplished the following:

1) Use the IS chat - it is very useful! From there, you can recruit three random IS pilots for scouting. Just ask for volunteers - don't be shy!

2) Joined the FRR public teamspeak to fight in 12 pilot Faction Play. We fared very well!

Some observations:

For scouting, I think the IS has a significant advantage with 5 tons. I had many Scout matches with my 3 other pilot comrades against coordinated and PUG clanners. They were very frail with their Huntsmen, Novas and Hunch IIC. We were Shadow hawks, Griffins and Hunchies.

When there is a Faction Play Event, please include links to Clan and IS TeamSpeaks (someone may need to create pinned posts in the forums for both IS and Clans). It didn't take me long to find them on my own, but many IS pilots did not know this in the IS chat.

Edit: grammar

Edited by AnHell86, 07 May 2017 - 09:51 PM.


#397 linux4eva

    Member

  • PipPip
  • 35 posts

Posted 07 May 2017 - 10:04 PM

Did PGI told something that they're going to make changes to FW to make being loyalist count instead of being a voluntary handicap?

#398 I cant want to

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 103 posts

Posted 07 May 2017 - 10:15 PM

they said at mechcon that there would be a revision of the rewards for loyalists, and we have seen nothing on the subject since

#399 The Unstoppable Puggernaut

    Member

  • PipPipPipPipPipPipPipPip
  • The Grizzly
  • The Grizzly
  • 1,022 posts
  • LocationLondon

Posted 07 May 2017 - 10:29 PM

Just waiting for the belated weekend compensation for all the weird madness.

I have a screenshot of facing again 12 enemies who were all disconnected, I believe it was NTEX 12 man drop. We were all crapping it.... then noticed it was genine, they were all disconnected.
(On the flip side, how the hell did we pugs still lose 2 mechs against no real enemies?!
One from the dropship, ok I suppose, one from friendly fire. Seriously?!)

Other issues were, lobbies having 0 information about who is on your team.

Everything PGI owns running in bullet time.

Clicking to drop but not touching anything for a minute otherwise the game gets heavily confused.

Dropship deployment bug where it shows you out of the planet and some how warping into the world in some 80's funky fashion.

#400 KingCobra

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,726 posts
  • LocationUSA

Posted 07 May 2017 - 11:13 PM

Overall this challenge has been fun but it is quite obvious the huge skill differences in Units Vs Pugs. When FP is played with just Pug Vs Pug teams the battles are very close on both sides Clan or IS but when you put groups into the mix the battles become lopsided very fast and I played both sides Clan and IS.

If PGI would just Split the FP queues Groups VS Groups 2v2-12v12 only and PUG Vs Pug only FP and these challenges would balance out much much better for all involved and maybe help the player base start to rebuild and enjoy the game.

It really is fun to play Pug VS Pug in solo MM or FP most players win or lose have much more fun and get more playing time per battles.And a group VS group only would be a much better situation for those that want true unit competition rather than PUG slaughter game after game.

Edited by KingCobra, 07 May 2017 - 11:14 PM.






22 user(s) are reading this topic

0 members, 22 guests, 0 anonymous users