Dakota1000, on 10 May 2017 - 08:32 AM, said:
The closest thing to IS LPL on the clan side would be the CERML or the CMPL, both of which are outranged by the LPL and both of which are much less damage efficient.
Uh, even with a 10% range quirk, the IS Large Pulse isn't going to be outranging the Clan ER Medium.
Templar Dane, on 10 May 2017 - 11:19 AM, said:
The engine advantage is offset by geometry and durability quirks.
It really doesn't; IS mechs with XL engines take far less damage to kill on average than Clan XL mechs.
Kubernetes, on 10 May 2017 - 11:50 AM, said:
Don't care. That's more heat available for my LPLs. MPLs get added to the mix around 300m. At 438m the only Clan loadout that should be beating you in a trade is PPFLD, and if that's what they're carrying you should getting in even closer.
Yeah no; triple IS Large Pulse is absolutely going to be beaten by a Clan mech with 2x Large Pulse and 6x ER Medium at 438 meter range.
Why? Because in the 0.67 seconds of firing time the IS Large Pulses have, the Clan mech can deliver 40 damage.
With IS mechs with XL engines requiring substantially less damage to kill than a Clan mech, the IS mech is going to lose, and badly.
And realistically, the exposure time of the IS mech is going to be much longer than 0.67 seconds, so the damage difference is going to be larger.
Even a wubmaster with 5x Large Pulse isn't going to be doing more damage than it takes in an exchange, and it has a minimum exposure time of 1.17 seconds, slightly greater than the Clan laser vomit of 1.15 seconds.
Templar Dane, on 10 May 2017 - 12:20 PM, said:
You can't compare them weapon for weapon when they can fire 3 without ghost heat vs 2. Who cares if there's a tonnage imbalance if you win every single trade. "having similar damage/tick" equals squat when you get 50% more weapon before ghost heat.
All that and I say laser balance is FINE. You are trying to twist the numbers by looking at the invidual weapon stats, which would make sense if it wasn't for ghost heat.
You're forgetting that Clan laser vomit stacks on far more weapons than just a pair of large pulse laser.
Templar Dane, on 10 May 2017 - 12:54 PM, said:
Even with the massive benefits, it's bad because it weighs more? What do heat sinks matter if people are trading from cover?
Heat sinks matter a heap, because being able to poke frequently is required for control of the battle.
A mech that has to spent considerable amounts of time cooling off gives the enemy plenty of time to push or reposition.
Further, more heat sinks count much more in a non-poking fight, where sustained DPS is important.
Templar Dane, on 10 May 2017 - 12:54 PM, said:
The clan mech more than likely brought other weapons to make up for the firepower difference and the tonnage it saved........but that damage is still going to spread a lot more.
No, it's not going to spread damage around more; in the same time triple large pulse delivers 33 damage, the Clan mech can deliver 40.
The Clan mech
is going to be heating up more however, which is a disadvantage as I described above, but it is going to be doing more damage in exchanges, versus more fragile enemy mechs (thanks to IS XL).
Templar Dane, on 10 May 2017 - 12:54 PM, said:
And in cased of the battlemaster with it's 5x ISLPL how the hell does one even attempt to do even or superior trades with that?
5x IS Large Pulse = 55 damage with 1.17 second firing time
2x Clan Large Pulse and 6x Clan ER Medium = 68 damage with 1.15 second firing time
High mounts is the primary reason the wubmaster is competitive, not the IS LPL. If it can abuse the high mounts effectively, it can be superior to a Marauder IIC, but if it can't, it is definitely inferior.
Edited by Zergling, 11 May 2017 - 09:39 AM.