Templar Dane, on 08 May 2017 - 12:57 PM, said:
2x CERLL = 22 damage/20 heat/1.5s duration @ 740m
3x ISERLL = 27 damage/24 heat/1.25s duration @ 675m (742.5m with 10% range quirk)
5x CERML = 35 damage/30 heat/1.15s duration @ 405m
3x ISLPL = 33 damage/21 heat/.67s duration @ 365m (401.5m with 10% range quirk)
Base stats with no quirks, 10% range quirk in parentheses. Where's that massive range advantage? Even with targeting computers, I'd still take the IS vomit any day of the week because of the shorter durations.
CXL vs ISXL........clan weapons tend to spread damage more than IS equivalents. It's easier to core out your target when your damage goes where you want rather than spreading around the target as it moves.
Better heat sinks? How about having to fire less volleys to kill something because your damage isn't spread around the target as much, thus generating less heat?
if you are going to compare damage and such, at least post tonnage of the weapons.
CERLL = 1 slot, 4 tons.
ERLL = 2 slots, 5 tons
2x CERLL= 8 tons
3x ISERLL= 15 TONS
It takes IS almost double the tonnage,
DOUBLE to equal clan damage potential. Ah, but you didnt post that in your answer because it doesnt prove your point. For almost half the tonnage an IS mech would have to take, you have better base damage (11 vs 9 for full beam duration), better range (if the IS mech doesnt have range quirk OR modules, which that module isnt cheap and requires XP to unlock, which the clanners can just do the same and it will still outrange IS weapons).
5x CERML = 1 slot, 2 tons each. meaning 5 slots and 10 tons for all 5.
3x ISLPL = 2 slots, 7 tons each. meaning 6 slots and 21 tons for all 3.
21 ******* TONS for 33 damage compared 10 tons for 35 damage and range (but more heat). Are you going to look at me with that dumb look on your face and say Clans dont have an advantage? which slap on a range module on both mechs and Clan still out ranges them.
AND clans can still equip targetting computers which give more bonuses.
Now I will agree that IS lasers require less pulse time to do their damage, meaning less face time and they are more able to torso twist to defend themselves from incoming damage. But compared to all the other bonuses clans already have (built in case, XL superiority, longer optimal range for weapons, targeting computers, better double heatsinks, omnipods) a slightly longer pulse time is a small price to pay for better overall stats.
Look, I like running clan mechs almost as much as I love running IS mechs (and I have bought almost every single clan package, and own many IS packages, including founders). But you are clearly fooling yourself if you dont think clan mechs aren't inherently superior to IS mechs for the weight classes. At a baseline, clan mechs and weapons are superior in almost every way (except for AC weapons, thats the one spot IS weapons operate better).