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Patch Notes - 1.4.115 - 16-May-2017


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#261 Dorci

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Posted 16 May 2017 - 12:56 PM

Starting to really regret that I didnt stop playing this game since months (or years?). This so-called "skill tree" looks like a mess, like its not even in beta status lmao. It will scare off new players (or they will ignore it), I guarantee it. Even I am confused (mostly about those XPs), and Im almost playing since the beginning... I guess many other players think the same. "Good job" again.

Edited by Dorci, 16 May 2017 - 12:58 PM.


#262 Meldric Ward

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Posted 16 May 2017 - 12:59 PM

I knew it before... but I am still shocked by this amount of destructive energy going into this game. This is not only a mess, it has been useless from the start and it wasted a lot of time and money of the devs to get real things done.
Still stunned by this epic fail...

#263 NocturnalBeast

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Posted 16 May 2017 - 12:59 PM

View PostGernot von Kurzmann, on 16 May 2017 - 12:02 PM, said:

Ed Steel!

My IQ is about 124! But no one could explain me - that you could transform a machine like this with your pilot skills.

Make an RPG with this ***. Best would be too remove all skills.

This skilltrees and modules are for nothing. Your skills must come from your own skills with your mouse and your keyboard - and not from a skilltree for scientists!

My opinion - and i hate this new ***.


You are entitled to your opinion and me to mine. In the past, I have repeatedly advocated removing all buffs / nerfs / quirks from the game and making it purely based on your skill with and knowledge of how your mech works, but this is a very unpopular opinion on these forums. Since most people want buffs / nerfs / quirks / skill point bonuses, I would much rather have a more detailed and customizable system like we are getting in this patch, than a simple, dumbed down system where everyone eventually ends up with the same skills.

#264 pyrocomp

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Posted 16 May 2017 - 01:06 PM

View PostHorseman, on 16 May 2017 - 12:10 PM, said:

And so, we see... most players hate the new system because it's overtly complicated and did not account for user experience.

I told you this would happen.

Most vocal prostests are against the addition of a new system to tweak a Mech other than loadout. Which makes it more complex, less easy to sum to 'LPL-only'. Thus, some people are afraid to lose their `pro' status and be relegated to the same crowd that blindly tries builds and make strange choises. There are already multiple post stating `I'll wait for few month until after somebody will post a walkthrough'.
So no, the complexity is welcome. And in this case the effects are openly described. How they'll work together is another question. Just to mention that in one of the hack-and-slash RPGs it took players 3 or 4 years to find the way (passive skills, active skills, gear and execution style) that allowed to achieve 60 times higher damage. Note, 3 years of much more players than a few thousands here. This is a part of the gamplay. Success should be a combination of gear (loadout), skills and execution (plus some luck on map and opponent), not just one-button-suits-all.

#265 mad kat

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Posted 16 May 2017 - 01:07 PM

Jeeezus H christ this is going to take an hour to choose how to skill one mech. I'm ******** myself with 74. **** knows what people with 300+ are gonna feel like.

******* clickathon.

Missile lock on times are crazy fast now!

Edited by mad kat, 16 May 2017 - 01:21 PM.


#266 Meldric Ward

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Posted 16 May 2017 - 01:08 PM

There is a difference between one-button-suits-all and THIS (hundreds of buttons doing basicly nothing visible). Open your eyes!

#267 teslabear

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Posted 16 May 2017 - 01:12 PM

Yeah... just spent an hour trying to bring one mech back up to its original capabilities... 94 more to go. This is really needlessly complicated and unrewarding.

That and I feel pressured to start boating. Putting skills into multiple weapon types seem way too costly.

Edited by teslabear, 16 May 2017 - 01:14 PM.


#268 pyrocomp

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Posted 16 May 2017 - 01:13 PM

View PostMeldric Ward, on 16 May 2017 - 01:08 PM, said:

There is a difference between one-button-suits-all and THIS (hundreds of buttons doing basicly nothing visible). Open your eyes!

And chess are stooopid one hand moves one piece. Totally.
Really, do you want skills like +300% missiles in a salvo, +10 km range etc.? I don't. I want to try and see and only after that I'll think wether to ask for buffs or not.

#269 Deems

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Posted 16 May 2017 - 01:14 PM

Is there a way to get a refund? Like for my entire account.

#270 Torezu

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Posted 16 May 2017 - 01:15 PM

View Postmad kat, on 16 May 2017 - 01:07 PM, said:

Jeeezus H christ this is going to take an hour to choose how to skill one mech. I'm ******** myself with 74. **** knows what people with 300+ are gonna feel like.

******* clickathon.

Suggestion: play a few drops with an unskilled mech, or one with a few of those skills that you know you will want (Range and some others in the Firepower tree, maybe some Survival or Operations skills), and note where the mech needs some performance boosts. Then add skills as you determine that. Unless you're one of those people that obsessively watches your KDR and WLR, don't worry so much about performance.

I give the same advice to people getting into martial arts. Worry about form and personal skills first, speed/accuracy/strength will come with time if you get those things right. Practice does not, contrary to popular belief, make perfect, or even better. It makes permanent. If you do something wrong, and refuse to analyze your actions and attempt to improve, you end up playing the same game for 4 years and still bringing a LRM boat Atlas with a giant XL engine and practically no backup weapons.

#271 Catra Lanis

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Posted 16 May 2017 - 01:15 PM

The number of nodes makes it a chore and cumbersome to see what you have really done at the end. Make bigger increments.2%,4% etc.but keep the max values. Then cut the number of nodes in half and give us 45 SP instead. Would be much more user friendly, especially to newbies.

#272 Meldric Ward

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Posted 16 May 2017 - 01:15 PM

Talking about chess does only disqualify yourself.

#273 ScorpionNinja

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Posted 16 May 2017 - 01:17 PM

dude PGI is waaaaaaaaaaaay off on my Cbills Refund from all of my modules.... 87 million cbills total I got back??? WTF?

Math is waaaaay off! I had 16 Sesmic Sensors.... those were 6 million EACH! Thats 96 Million cbills JUST for those, not to mention the many many other modules I had. Total ******** again! "GGCLOSE" lol

#274 Rebel Ace Fryslan

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Posted 16 May 2017 - 01:18 PM

I think you made this 500% overcomplicated.
I think you made 500% too many options.

I will figure 1 mech out a bit per night, because i have played this game from the start.
But i don't get any satisfaction out of this.

I may even stop playing for some time because of this.

I think it's another massive DOORSTOP for new players and this year players.

#275 Grinster

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Posted 16 May 2017 - 01:18 PM

Ran my brand new Javelin 11A. It is "Fully mastered" with GSP and the few games I had were fun. Survival nodes meant it survived initial encounters and did not suffer fragility from the XL225. Using most of the Heat gen nodes kept the bar below shutdown (unless I went overboard in the button mashing). Put some points into Vectoring and Speed Tweak which gives a few more options when brawling and escaping the wrath of "Team Red". Made a reasonable contribution to the matches I played in Tier 5.The real test will be in Group Queue.

JVN-11A

#276 RexCorvus

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Posted 16 May 2017 - 01:18 PM

This new Skilltree is just a mess. Absolutly unclear with the GXP, SP, Whateverpoints, etc....
Great job... new players will be even more scared and regret to play MWO
I do not understand how this system should be "better" than the old one

I am sorry to tell but I really liked MWO but today I skilled 2 Mechs and quit for the day as I have no intention to do this mess for 100+ mechs. This ruined the game even more than before
Just my 2 cents

#277 NocturnalBeast

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Posted 16 May 2017 - 01:20 PM

View Postmad kat, on 16 May 2017 - 01:07 PM, said:

Jeeezus H christ this is going to take an hour to choose how to skill one mech. I'm ******** myself with 74. **** knows what people with 300+ are gonna feel like.

******* clickathon.


Just skill up the Mechs that you play the most first and then work on the others when you feel like it. Most of us like to customize our Mechs' loadouts, so I don't understand why so many people dislike the additional customization that the new skill tree provides? Although, I guess the people who are upset are the same people who just play flavor of the month builds, or optimal RPG builds, or net decks (in card games), because they are too lazy to figure out an optimal build themselves.

#278 chewie

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Posted 16 May 2017 - 01:21 PM

I think the term skill tree, does not mean exactly what they think it means.

More like skill hopscotch.

Having to go down different branches just to get all the cool down quirks or cool run quirks..

Its all very arse about face.

But hey, its their game....


Now wondering if those recent purchases were really worth it.

#279 ShooteyMcShooterson

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Posted 16 May 2017 - 01:21 PM

I was pretty sure this was the case when I tried out the Skill Tree PTS, but now seeing the Skill Tree live, and what it does to my mechs, I'm certain.

If the cost to "respec" the Skill Tree for different builds isn't eliminated, or dramatically reduced in cost, and soon, I will flat out stop playing this game.

I'm a newer player, I haven't spent a lot of money on the game, so I'm not like some big loss as a customer, but I can't possibly be alone in this sentiment.

Literally the #1 thing about my day-to-day game play that I liked until you just ruined it with the Skill Tree respec costs, was that I could tinker with my builds at will, with the only costs being for acquisition. To rebuild, there was no cost but the time put in to clicking and dragging items and modules from one mech to another.

I'm not a meta player, I'm not here to compete for the best stats. I can go meta and get a ton of dmg and kills (Yes, I've run a MADIIC meta build and won a match when it was me vs 4 enemies, 2 of which were fresh. oooh aaah), but that gets boring really fast. Believe me, I looove winning, but I love having fun even more. That means I play with what some refer to as derp builds pretty frequently, just to see if I can make them work.

This means on mechs with any kind of varied hardpoints (My beloved Hellies come to mind right away), a rebuild can mean a few dozen skill points have to be reassigned. Maybe I'm switching from an ECM laser vomit ninja build, to an lrm boat, or a ballistic build.

This new Skill Tree means big expenses in terms of XP and Cbills to unlock a bunch of extra skills to get the same level of flexibility I had yesterday, and then after that, spending several thousand XP every time I want to switch builds. Something I might do 5 times in one day on the same mech if I'm horsing around.

400xp might not seem like much if you're a great player who has millions of banked XP to tap, or who blazes through matches picking up lots of XP and cbills on perpetual premium time, but when you're new or a part time player trying to build up and get good at the game, and you're on pug teams that at best do 50/50 winning, you're often lucky to get 400xp for an entire match.

In the last PTS, just trying to figure out what worked and didn't work on one single Hellbringer, in one two hour play session, had me burn through thousands of XP and several million CBills. To truly see what your mech can do, you pretty much have to unlock the whole damn tree permanently, with no resale value. At least under the old system, if you goofed and got a module you didn't really need, at least you got half your cbills back. This new system taxes the everloving **** out of you for simply trying to figure out how to play the game.

I look at the number of mechs I have, the money I have, the XP I have, and how much of a f***ing nightmare it was trying to figure out one Hellbringer variant in the PTS, and I just don't know if I have the stomach to even bother trying to rebuild my mechs for the build they have right now, let alone grinding my life away in mindnumbing meta matches, so that I have a big enough of a stockpile of xp and cbills that I can actually just play the game the way I like and have fun. It's already clear to me that just maintaining what I've got will be so expensive in terms of grinding, that I'm basically done buying more mechs. I think I'll try and get my faction drop decks fully skilled out so they're flexible for varied builds, and just basically sell the rest of the mechs so that I'm not tempted to spend resources on them that I need to save for the drop decks. (otherwise, my tinkering play style will have me quickly burn through XP and basically be stuck with a stable of inflexible mechs that take 10-20 game grinding sessions just to change out their weapon builds). If that turns out to be too lame of a playing experience for me as I fully expect it will quickly become, and nothing changes for the better, then I'll go back to playing games that don't get f***ed with by the developer long after it's released and players have collectively poured millions into it.

So yeah PGI. You've got about 30-60 days to either fix MWO or release MW5, or I'm all but certain to find a new product to enjoy.

Edited by ShooteyMcShooterson, 16 May 2017 - 07:03 PM.


#280 teslabear

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Posted 16 May 2017 - 01:21 PM

Really wish they'd just focus on bringing more maps and new content rather than making drastic changes to existing systems. :C Always feels like 1 step forward 10s step back.





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