Edited by ARM32, 17 May 2017 - 07:06 PM.
Patch Notes - 1.4.115 - 16-May-2017
#641
Posted 17 May 2017 - 07:05 PM
#642
Posted 17 May 2017 - 07:20 PM
#644
Posted 17 May 2017 - 07:59 PM
HuntingU, on 17 May 2017 - 06:30 PM, said:
Arkhangel
<p class="author_info" style="margin: 15px 10px; padding: 0px; width: 155px; float: left; font-size: 12px; text-align: center; overflow: hidden; color: rgb(149, 149, 149); font-family: HelveticaNeue-Light, "Helvetica Neue Light", "Helvetica Neue", Helvetica, Arial, "Lucida Grande", sans-serif; background-color: rgb(25, 25, 25);">
Member
- [color=#505050]Location[/color]British Columbia
[color=#959595]Posted Today, 05:11 PM[/color]
[color=#959595]HuntingU, on 17 May 2017 - 05:04 PM, said:[/color]
[color=#959595]Maybe not for you but it IS UNPLAYABLE to me. Anyone else wanna take a stab at having an opinion or can you just respect mine?[/color]
[color=#959595]you do realize we can still respect your opinion and have our own too, right? kinda dickbaggy to say "respect my opinion" and not allow anyone else to have one. [/color]
[color=#959595]
then guess what, we don't have to give a damn what you think either
#645
Posted 17 May 2017 - 09:06 PM
Ed Steele, on 16 May 2017 - 12:59 PM, said:
This.
This is everything I want from MWO, but for the sake of "balance" we get all this....
IS vs Clan was never meant to be balanced anyway.
#646
Posted 17 May 2017 - 10:03 PM
Here's another issue...on the last 'mech I re-spec'd, the confirmation screen said that some of the skill nodes I chose did not have anything to do with my current loadout. So after examining each section to find my mistake, I couldn't find it, and PGI did not provide me with any information as to what the mistake was! A little help, guys? This skill tree system is more like homework than anything else, and it really puts a damper on the fun I used to have playing MWO. After 8 hours of dealing with troglodytes and mouth-breathers at work, how great was it to come home and make scrap metal out of someone else's 'mech? Now, no fun just yet, I have to complete what amounts to a midterm exam before I can strap on my armor. Maybe these issues will be addressed in some future patch or hot-fix, but IMO the game wasn't broke, so why fix it?
#647
Posted 17 May 2017 - 10:32 PM
Edited by Alik Kerensky, 17 May 2017 - 10:33 PM.
#648
Posted 17 May 2017 - 10:36 PM
PFC Carsten, on 17 May 2017 - 02:20 AM, said:
Then PGIs programmers tried to force it into what they were able to do with their medicore excel skills and their abysmal UI-design skills. Great Idea gone bad.
Then PGI decided to have a PTS for the changes. Great idea!!!
Feedback for PTS was abysmal, PGI went back to the drawing board to do changes.
2nd PTS comes up, feedback not much better. Somehow, all the work that PGI had done in the meantime got lost on the way copying the data onto the PTS.
Comes May 16th-patch. The thoroughly (and IMHO rightfully) critized PTS content is being copied onto the live severs.
Thanks, over and OUT.
This is my biggest problem with this patch...not the prospect of 413 mechs to skill...not so much the skill shrubbery... the fact that it should not have hit the live servers after two rounds of negative feedback (something upward of 80% negative) from the PTS.
If feedback and suggestions from the PTS are going to be ignored....what was the point of running the PTS?
#649
Posted 17 May 2017 - 10:43 PM
"no lost progress" my arse, elite gave you double basics before so the mech was running at optimum at elite level. Is it now? is it ****.
Its made some mechs worse (My marauder 5m) some mechs better (Vindicator 1AA which can actually fly) but worst of all its really nerfed locusts Even with max agility they're more sluggish and even hotter.
(All mechs are running hotter and firing slower).
#650
Posted 17 May 2017 - 10:44 PM
But i will miss my unit the GCGB!
But now MWO is a time waste out of hell for me and no fun is the reason!
I doesnt play the game any longer and i hope all the guys who hate this patch like iam will follow me
AND LEAVE!
That is no protest leave only - but it hurts what way mwo is walking.
Iam angry how long time i spend too mwo for ending so bad.
But a good thing at the end.
My new beautiful girlfriend dont like online gamers - and so iam never be anymore an
Online gamer!!
FREEDOM!!!!
Edited by Gernot von Kurzmann, 19 May 2017 - 07:50 AM.
#651
Posted 17 May 2017 - 10:48 PM
MechsForTheMechGods, on 17 May 2017 - 09:06 PM, said:
IS vs Clan was never meant to be balanced anyway.
I don't think you understand how online multiplayer arena style games works.
Lore, Battletech goes out the window when it comes to multiplayer arena style game.
Even games like overwatch which has a big lore building around it, have things in the game to make the gameplay better. ( even know they are not in the lore)
Edited by live1991, 17 May 2017 - 10:48 PM.
#653
Posted 17 May 2017 - 10:54 PM
ShinRazor, on 17 May 2017 - 06:35 PM, said:
One last question: So imagine I exchange 91 SP. Use them, then want to respect, do i lose them all? What is the cost of a full respect (hxp/gxp?), and Iam assuming partial respecs arent possible.
Partial respec or full respec doesn't cost anything. You lose skill points, but look at them as a currency to unlock skill nodes. You only unlock the skill node once, then it stays unlocked. The only cost you will have is by respecing (deactivating) a skill node and then later re-activating that same skill node. That will cost you 400 xp
#654
Posted 17 May 2017 - 11:26 PM
#655
Posted 17 May 2017 - 11:55 PM
Edited by Kotev, 17 May 2017 - 11:56 PM.
#656
Posted 18 May 2017 - 01:06 AM
#657
Posted 18 May 2017 - 01:29 AM
The patch however, did not kill the game for me, which is surprising. We need new maps, better teambalace and new IS tech
#658
Posted 18 May 2017 - 02:37 AM
#659
Posted 18 May 2017 - 03:24 AM
HeresWhy, on 17 May 2017 - 09:17 AM, said:
I will increase my crying about GSP because there is a 2800 GSP in opportunity value lost for my fully moduling the vast majority of my played mechs rather than buying an additional 43 mechs at 91 skills.
Actually its totally perspective and the fact you want to rage meaning your denying anyone else might have a different view from yours.
So far I've been running a set of 6 mechs and none of them have identical trees. Some have more ammo, some have better energy weapons and agility, some have better protection, etc etc. Strangely I've used the same fits as before and just specced to either minimise a negative of the build or to buff a strength. I get that if all you every use is the same weapon systems (e.g. Energy/Gauss) on similar chassis your perspective might be different but I'm afraid your mileage isn't the same as everyone elses.
#660
Posted 18 May 2017 - 03:29 AM
Yeah, you have to click around a lot. That hits us hard with so many mechs already at bay. But for new players/mechs, you can level step by step. I just wish you would get SP right away after a match, not having all those currencies. Good old RPG experience bar, it's full, you get an SP.
Concerning gameplay: It is great! Feels like a real battlefield now, not like a race. It tried my good old Dragon Slayer and maxed its armor and agility, man it's tanky and I love to be the spear of the assault with it. It is no longer the poking engagement or brawls that are over in five seconds. It really takes time and you see people struggling with heat management, which gives you options to outmaneuver them.
IS vs. Clan balance is fine. Raked up 4 kills in a game with my Dragon Slayer (because its tanky) and 5 with my MAD-IIC (because it punches, all lasers with weapon skills maxed + two coolant flushes and 2 airstrikes).
Keep up the good work PGI!
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users