Jump to content

You ''may'' Have Ruined Our Game


299 replies to this topic

#41 IvaMech

    Member

  • Pip
  • Urban Commando
  • Urban Commando
  • 19 posts

Posted 16 May 2017 - 09:47 PM

I don't think even the 10k+ posters will back PGI on this one Posted Image

#42 Dirt Rider

    Rookie

  • Elite Founder
  • Elite Founder
  • 2 posts

Posted 16 May 2017 - 09:55 PM

This skill tree time suck pisses me off. I'm gonna take a good break and ponder if ill ever come back, or hope MechWarrior 5 isn't just another unfulfilled promise.

#43 Brody

    Member

  • PipPipPipPipPip
  • Bad Company
  • 120 posts

Posted 16 May 2017 - 10:44 PM

At this point, I don't think I'd trust PGI to design a mobile app that tells you when your cell phone is turned on.

View PostDirt Rider, on 16 May 2017 - 09:55 PM, said:

This skill tree time suck pisses me off. I'm gonna take a good break and ponder if ill ever come back, or hope MechWarrior 5 isn't just another unfulfilled promise.


I like that this is only the second post from an elite founder.

#44 Max Von Lakes

    Member

  • PipPipPipPipPip
  • The Solitary
  • The Solitary
  • 164 posts
  • LocationThe Lakes, England

Posted 16 May 2017 - 10:50 PM

I'll give it until Friday night/ Saturday morning. If there's no official plan/response/roll back/other proposal in the offing, I'll be asking for refunds on civil war stuff, and likely step away for a while....quite a while :/


#45 LTDominator

    Member

  • PipPipPip
  • Marshal
  • 80 posts
  • LocationGermany

Posted 16 May 2017 - 11:03 PM

what a waste of effort and time i put into this game building my loadouts now everthing is messed up, that was the last and final kick in the butt. good by mechwarriors see ya on the battlefield of mechwarrior living legends

bye mwo

gave it a chance and i think i could like it with a few more tweaks. seriously, you can build unbelieavable over the top brawler with all that stuff, TTK is finaly significant lower and the horrible laser meta has gone. all the matches with the new skilltree was fun as hell, some close games, some stomps but the game feels much better as before ST patch. i think you should give it a chance like i did.

Edited by LTDominator, 17 May 2017 - 08:42 PM.


#46 Venshaw Kerensky

    Member

  • PipPip
  • Ace Of Spades
  • Ace Of Spades
  • 20 posts
  • LocationCanada

Posted 16 May 2017 - 11:32 PM

https://en.wikipedia...r_Wars_Galaxies

"In an online interview with the social media site
reddit in July 2012, John Smedley admitted to "stupid decisions" regarding Star Wars Galaxies combat upgrade and new gaming enhancement policies,[58] and acknowledged player led emulator projects seeking to restore a free-to-play Galaxies circa April 2005, Publish 14.1, pre-Combat Upgrade, such as the SWGEmu project or the New Game Enhancements Upgrade, such as Project SWG"

#47 Appuagab

    Member

  • PipPipPipPipPipPip
  • Shredder
  • Shredder
  • 319 posts

Posted 16 May 2017 - 11:56 PM

I was pretty excited about skill tree, even after I realized that PGI just didn't care about at least half of its issues, but after I launched the game I just felt like this bloated mess of nodes is not worth my time or attention. I'm doomed to totally destroy my LMB if I'm going to master all my mechs. That's what happens when you prioritize quantity of content over its quality. It's really scare to think how people without PTS experience feel about it.

Edited by Appuagab, 16 May 2017 - 11:57 PM.


#48 Max Von Lakes

    Member

  • PipPipPipPipPip
  • The Solitary
  • The Solitary
  • 164 posts
  • LocationThe Lakes, England

Posted 17 May 2017 - 12:03 AM

View PostAppuagab, on 16 May 2017 - 11:56 PM, said:

..... It's really scare to think how people without PTS experience feel about it.

I got irritated at a couple of guys about exactly this; they proclaimed the skill tree would be great, fix loads of issues etc...so I asked "have you tried It? On the PTS?" To which the response was "Well..no...it takes ages to download...but the skill tree will be great anyway"

........

Edited by Max Von Lakes, 17 May 2017 - 12:05 AM.


#49 Venshaw Kerensky

    Member

  • PipPip
  • Ace Of Spades
  • Ace Of Spades
  • 20 posts
  • LocationCanada

Posted 17 May 2017 - 12:16 AM

View Postsoapyfrog, on 16 May 2017 - 08:57 PM, said:

Cancel your pre-order if you don't like the way things are going. That is your right as a consumer, and it is the only way to send a real message to PGI.

I think I will thanks, let's hope it's as easy as it sounds. Posted Image

Venshaw
May 17, 01:27 PDT

Hello
What would be the most effective means of gaining a refund for an early
adopter purchase?
Thankyou

GM Patience (Piranha Games)
May 17, 08:56 PDT

Hi there,
Thanks for getting in touch. Unredeemed Content (whether originating from a pre-order or a standard purchase) is eligible for a guaranteed, no-questions-asked. Please let me know if you would like to proceed with Mad Cat Mk II Ultimate Pack refund.
GM Patience
Piranha Games

Venshaw
May 17, 09:13 PDT

Hello
Yes please, I would like to proceed with the Mad Cat Mk II Pack refund.

Thankyou

GM Patience(Piranha Games)
May 17, 10:29 PDT

I've gone ahead removed the Mad Cat Mk II Ultimate Pack pre-order from your account and issued the refund. Please allow up to 10 business days for the refund to process depending on your financial institution.
If you're up for it, feel free to let me know if there's any feedback or comments you'd like to convey that may have informed your request for a refund.
Regards,
GM Patience

Piranha Games

Venshaw
May 17, 13:02 PDT

Hello

Thank you for your timely response and for issuing the untimely refund.
Skill Tree Patch May 16th is what prompted my request for a refund.

Goodbye

GM Patience (Piranha Games)
May 17, 13:23 PDT

Thank you for your feedback. I will pass it on to the team.
Regards,
GM Patience
Piranha Games

Edited by Venshaw Kerensky, 17 May 2017 - 02:58 PM.


#50 Leopardo

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,690 posts

Posted 17 May 2017 - 12:42 AM

The IS mechs quirks NERFS along with the confusing TREEs - really not good - and unplayable

#51 DexiledWarrior

    Member

  • PipPip
  • Philanthropist
  • Philanthropist
  • 25 posts

Posted 17 May 2017 - 12:54 AM

View PostLeopardo, on 17 May 2017 - 12:42 AM, said:

The IS mechs quirks NERFS along with the confusing TREEs - really not good - and unplayable
dont know about you but my mad-3r plays just fine if not better..... so does my locust and enforcer-4r

#52 Brody

    Member

  • PipPipPipPipPip
  • Bad Company
  • 120 posts

Posted 17 May 2017 - 01:15 AM

I would be happy to sacrifice my damage output and armor bonuses for heat efficiency and speed. I will not, however, sacrifice damage output and armor bonuses for hill climb, improved gyros, speed retention, and torso pitch / yaw.

#53 Canislupus

    Rookie

  • The CyberKnight
  • The CyberKnight
  • 8 posts

Posted 17 May 2017 - 01:19 AM

well done... not. my unit just lost our leader about this mess. and iam nearly out, i spend 4 hours just too figure 3 mechs out, wasting nearly 2 mill cbills because your "respec" politics. a respec is a complete reset and not a deactivation with new costs to reactivate. i think i could live with the skill tree, but this grinding skill tree makes me run away. so pls pgi do a real respec i want to reset the skill points and get them back when i do a wrong move. and pls make somethink that you can see which skills cant be use with the loadout. this searching for the missing parts is a waste of time. btw i have only a handful of mechs, but only to manage one single drop deck is boring like hell. Sorry pgi but i didnt think that you ever get new players with this. when i want to play a grinding game then i play a japano rpg. so do something.

ah and btw why i should ever play objectives in the missions when i get only rewards when i hit mechs?
this would be a good move to rebalance the missions. no wonder that pugs only shoot at mechs instead of turrets for example. and why not bringing new maps? but i think that will be only a dream....Posted Image

Edited by Canislupus, 17 May 2017 - 01:25 AM.


#54 DexiledWarrior

    Member

  • PipPip
  • Philanthropist
  • Philanthropist
  • 25 posts

Posted 17 May 2017 - 01:27 AM

View Postkenosha, on 16 May 2017 - 07:54 PM, said:


A bigger game such as you simplified the skill tree because they found out people would find the optimal path and use that one. So they created a much simpler skill tree with meaningful choices. You may have heard of it? World of Warcraft.


Guess u dont play WoW anymore since in the new expac every weapon has a skill tree in it.... so yeah.....

#55 Sgt Minuteman

    Member

  • PipPipPip
  • Elite Founder
  • Elite Founder
  • 51 posts

Posted 17 May 2017 - 01:38 AM

I am a Founder. After reading about skill tree patch notes on my phone at JCPenny's with my wife clothes shopping, I lost interest in trying to figure out how it works and decided I will probably not play anymore.After reading these coments it pretty much summed up what I thought would happen. You listened to your Professional WHITE KNIGHT Players who spend all day playing and making video Blogs about the game ad nauseum. As an adult with limited game time, I can not spend hours in mechlab trying to get my mechs right again. I would rather play Fallout 4 or maybe BF1 that I have ignored because I love MWO. Glad the last thing I bought was the Marauder IIc packs. I got my moneys worth out of them at least. My goodness how the hell do you expect to grow the player base with decisions like this???

Edited by Sgt Minuteman, 17 May 2017 - 01:54 AM.


#56 The Unstoppable Puggernaut

    Member

  • PipPipPipPipPipPipPipPip
  • The Grizzly
  • The Grizzly
  • 1,022 posts
  • LocationLondon

Posted 17 May 2017 - 03:08 AM

One of the things I love most about Mechwarrior (in general) is it's complexity to build mechs. I loved this element to the game and I found it half the fun in all iterations of the game.

Now, while I was initially against ST very much, I knew we wouldn't get a choice on it so I decided to roll with the blows. Having said that, it actually allows some VERY nice customizations which we couldn't have before. The downside is, the mechs will never be as completely buffed out as before, just accept in terms of lore they were too good fully levelled.

I am just thinking building a mech is fairly complicated as you need to build something that works, not just fill out all the weapon slots etc.
The ST isn't as hard as it seems, I know it's all over the place literally but once you do it a few times it's easy to remember where the goodies are.

I have faith that PGI will read our concerns and make it easier to fill out the tree as already suggested: Pre-defined roles templates e.g. sniping, brawler etc
Or Customisable templates etc.

The deathbyclick needs to be addressed asides this it's actually pretty good.

#57 DAEDALOS513

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Flame
  • The Flame
  • 2,633 posts
  • LocationArea 52

Posted 17 May 2017 - 03:42 AM

View Postjustcallme A S H, on 16 May 2017 - 07:56 PM, said:

QP / FP / Comp all need different builds, plans, skills. You literally have to spend DAYS in the mechlab trying to sift through it all to even get a vauge idea of what is going to work in each circumstance/modes/area of the game.

This is a great point Ash and another reason why this patch wasn't 'value-added' to the user. If you want to change your build on a whim for comp or lobby fights, and do it optimally, you have to devote serious time for this and points. Then don't forget you have to revert it back to your normal build, which will take even more time and points cuz you know, there's no way to save tree loadouts..

..I seem to recall in a town-hall meeting ages ago that they said they were gonna work on a way to allow the player to save their loadouts to a file? Now THAT would have been a value-added feature!

#58 BzP

    Rookie

  • Ace Of Spades
  • Ace Of Spades
  • 5 posts

Posted 17 May 2017 - 04:02 AM

View PostDAEDALOS513, on 17 May 2017 - 03:42 AM, said:

This is a great point Ash and another reason why this patch wasn't 'value-added' to the user. If you want to change your build on a whim for comp or lobby fights, and do it optimally, you have to devote serious time for this and points. Then don't forget you have to revert it back to your normal build, which will take even more time and points cuz you know, there's no way to save tree loadouts..

..I seem to recall in a town-hall meeting ages ago that they said they were gonna work on a way to allow the player to save their loadouts to a file? Now THAT would have been a value-added feature!


EXACTLY !

All I can add is - PGI has ruined this game with a ~200mb patch, they ruined all fun from this game,

Changing so much to change a loadout on a single mech - loosing lots of time and points, yeah go and buy some MC thats what they want,

There is no more LOCUST - there is a piece of WOOD !

THANKS IM OUT !

#59 Narkos Fera

    Member

  • Pip
  • Bad Company
  • 18 posts

Posted 17 May 2017 - 04:02 AM

the big issue i have, is that you have to skill **** to get good stuff. right in the tree for mobility. why the hell do i have to skill decreased fall damage before getting better torso twist...in a ******* atlas. before die to falldamage to your legs you get killed by a legged direwolf.

Its just a huge mess on skills you never need or notice.

Another incredible stupid thing is the respeccing. i skilled advanced zoom by mistake, clicked on "apply" and now i have lost a SP point. no you dont get it back when you delete this node out of your mech. you still have it, can buy it back ( srsly PGI, C-Bills or exp from the mech) so you can skill it again.

Its not that its already a grinding game, now you have to grind for skills and mechs.
For newer people it gets even more frustrating to start a dropdeck for a empty FW because you have to play months for a dropdeck and another couple weeks for the skills in one mech.

Edited by Narkos Fera, 17 May 2017 - 04:04 AM.


#60 M R T

    Member

  • PipPipPip
  • The DeathRain
  • The DeathRain
  • 77 posts

Posted 17 May 2017 - 04:14 AM

In no way does the skill tree ruin the game, but it does need some adjustments to be more viable. I have skilled a few mechs now, and the trend is that they all end up having roughly the same skills, with the exception of 2-4 nodes per tree. This is the biggest problem with the skill system in its current form. Instead of enabling a mech to specialize in a certain loadout or to a certain role, it instead makes all mechs equally good at everything, resulting in cookie cutter setups for everyone.

If it was possible to divide the skill tree into general skills and specalization skills, giving a general percentage advantage as a general skill, and then the option to focus on a specific weapon to boost performance even more for that particular weapon, we would see more specialization builds. Now if I want my mech to specialize in lasers, the only real option I have is to be good at everything (range, cooldown, heat gen) and then only get 4 nodes that is specific to lasers (laser duration). I dont want my mech to equally good at everything at once, I rather want to be extra good with laser, sacrificing ballistics and missiles.

That's what I feel the skill system lacks. Sacrificing some skills to be really good at one thing.





29 user(s) are reading this topic

0 members, 29 guests, 0 anonymous users