You ''may'' Have Ruined Our Game
#61
Posted 17 May 2017 - 04:28 AM
If nothing changes soon, I'll cancel my pre-orders.
#63
Posted 17 May 2017 - 05:40 AM
I think the bigger problem the MWO has finally become over-complicated. Take anyone who has never played MWO and plop them down in front a computer with no help and say 'GO'... 90% of people are going to look at the "deepness" of the game and go play something else.
#64
Posted 17 May 2017 - 05:43 AM
Electron Junkie, on 17 May 2017 - 05:40 AM, said:
Uh they need to slash the total number of nodes by 85% at least. Make it super quick to configure your skills. The UI for this should fit on a single screen.
The "customization" in these overgrown trees is an illusion.
#65
Posted 17 May 2017 - 05:50 AM
soapyfrog, on 17 May 2017 - 05:43 AM, said:
The "customization" in these overgrown trees is an illusion.
That would be better... Just straight up bars with 1~10 slots for each 'quirk' set
Skill tree just barely fits for me lmfao
Edited by Electron Junkie, 17 May 2017 - 06:05 AM.
#66
Posted 17 May 2017 - 06:40 AM
#67
Posted 17 May 2017 - 06:48 AM
#68
Posted 17 May 2017 - 07:06 AM
BigScwerl, on 16 May 2017 - 04:07 PM, said:
What does GXP even do anymore? Another thing I just noticed, after specing out a 3rd mech, a night gyr, I realized that I didnt need all that thrust calibration BS, oops, well now that I already used a Skill point, I cant sell it, or deactivate it, I need to BUY MOAR stuff to adjust the skill tree whatsoever. I... I don't even know what to say. I mean, I read the notes, but I guess I missed out on just how horrible this was gonna be.
2. You can deactivate it and allocate it to a new node. It does cost 400 XP to do so.
#69
Posted 17 May 2017 - 07:21 AM
#70
Posted 17 May 2017 - 07:24 AM
Electron Junkie, on 17 May 2017 - 05:50 AM, said:
And these skills pictured here, are pretty much exactly the same as the ones I have for every mech, with very few exceptions. I think it would be much better if they reworked the system so that we could make actual choices about the skills we need.
Edited by Morte Nilsum, 17 May 2017 - 07:24 AM.
#71
Posted 17 May 2017 - 07:24 AM
Appuagab, on 16 May 2017 - 11:56 PM, said:
I didn't participate in the PTS and I felt it was easy to navigate and pretty straightforward. It allows me to customize my mech the way I want to for a specific role without making a "super" mech that is great at everything. Makes for more strategic builds, and 91 clicks aren't a big issue. This game is fun. Can things be changed? Yes...and is true with all games. Is the Skill Tree better than the old simple way/modules? In my opinion...yes.
I can understand if people were going to turn "pro" at MWO and earn a living by gaming and got mad about something, but face it 90% of the people ARE NOT PROFESSIONAL GAMERS and NEVER will be.
Please enjoy this game as it is intended...a GAME to PLAY...not live and die by.
Play the game or don't....
#72
Posted 17 May 2017 - 07:40 AM
#73
Posted 17 May 2017 - 07:42 AM
Morte Nilsum, on 17 May 2017 - 07:24 AM, said:
You (and the original poster of that, and anybody else that uses these loadouts) HAVE made choices.
You have made the choice to make your 'mech slower than others.
You have made the choice to forgo Radar Deprivation and Seismic Sensor.
You have made the choice to have 1 and only 1 consumable on your 'Mech at all times.
You have made the choice that lasers, heat management, and armor are the 3 things you care about.
I can't argue yet about whether these are the "best" choices, but you have made plenty of them to get to that tree.
#74
Posted 17 May 2017 - 07:46 AM
A tree that size and complexity does not suit each individual mech...in my opinion.
#75
Posted 17 May 2017 - 07:55 AM
#76
Posted 17 May 2017 - 08:01 AM
#77
Posted 17 May 2017 - 08:10 AM
#79
Posted 17 May 2017 - 08:16 AM
I agree with
Max Von Lakes, on 17 May 2017 - 07:46 AM, said:
A tree that size and complexity does not suit each individual mech...in my opinion.
That the tree would be best served as a 'Pilot' tree and not a 'Mech Variant' tree.
#80
Posted 17 May 2017 - 08:23 AM
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