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You ''may'' Have Ruined Our Game


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#61 Psycho Cop

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Posted 17 May 2017 - 04:28 AM

I'm starting to hate the game.
If nothing changes soon, I'll cancel my pre-orders.

#62 DAEDALOS513

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Posted 17 May 2017 - 04:39 AM

View PostPsycho Cop, on 17 May 2017 - 04:28 AM, said:

I'm starting to hate the game.
If nothing changes soon, I'll cancel my pre-orders.

This is/was one of your hard-core players PGI.

#63 Electron Junkie

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Posted 17 May 2017 - 05:40 AM

Skill tree could work... but we need more than 91 active nodes. It really just seems like a lot of work for a 40% reduction in efficiency... But TTK is up... for now

I think the bigger problem the MWO has finally become over-complicated. Take anyone who has never played MWO and plop them down in front a computer with no help and say 'GO'... 90% of people are going to look at the "deepness" of the game and go play something else.

#64 soapyfrog

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Posted 17 May 2017 - 05:43 AM

View PostElectron Junkie, on 17 May 2017 - 05:40 AM, said:

Skill tree could work... but we need more than 91 active nodes.

Uh they need to slash the total number of nodes by 85% at least. Make it super quick to configure your skills. The UI for this should fit on a single screen.

The "customization" in these overgrown trees is an illusion.

#65 Electron Junkie

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Posted 17 May 2017 - 05:50 AM

View Postsoapyfrog, on 17 May 2017 - 05:43 AM, said:

Uh they need to slash the total number of nodes by 85% at least. Make it super quick to configure your skills. The UI for this should fit on a single screen.

The "customization" in these overgrown trees is an illusion.



That would be better... Just straight up bars with 1~10 slots for each 'quirk' set

Skill tree just barely fits for me lmfao Posted Image

Edited by Electron Junkie, 17 May 2017 - 06:05 AM.


#66 SCUD303

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Posted 17 May 2017 - 06:40 AM

I am out as well! Enjoyed the game, but no more! It's so frustrating! I am going to find something else to keep myself busy with in my off times! Figuring out this complicated game now is just not worth it! Scud is signing out and is leaving the room!

#67 Colt Darkstar

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Posted 17 May 2017 - 06:48 AM

I think you are crazy! The new skill tree is awesome. You do not have to level up 3 of the same Mech. Good Job MechWarrior Dev Team!

#68 Kaethir

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Posted 17 May 2017 - 07:06 AM

View PostBigScwerl, on 16 May 2017 - 04:07 PM, said:


What does GXP even do anymore? Another thing I just noticed, after specing out a 3rd mech, a night gyr, I realized that I didnt need all that thrust calibration BS, oops, well now that I already used a Skill point, I cant sell it, or deactivate it, I need to BUY MOAR stuff to adjust the skill tree whatsoever. I... I don't even know what to say. I mean, I read the notes, but I guess I missed out on just how horrible this was gonna be.
1. GXP can be used to buy skill points on any mech, instead of 'Mech XP (or before you've earned any 'Mech XP).
2. You can deactivate it and allocate it to a new node. It does cost 400 XP to do so.

#69 RaptorCWS

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Posted 17 May 2017 - 07:21 AM

this could easily been consolidated into fewer nodes. who on earth is only going after one speed tweak node...the answer should be no one, because you are going to need all of them. but look at all this other crap i have to click through to get speed tweak..the same for heat containment and cool run. i dont care about screen shake, i dont care about the 1% of fall damage to my legs.

#70 M R T

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Posted 17 May 2017 - 07:24 AM

View PostElectron Junkie, on 17 May 2017 - 05:50 AM, said:

Posted Image

And these skills pictured here, are pretty much exactly the same as the ones I have for every mech, with very few exceptions. I think it would be much better if they reworked the system so that we could make actual choices about the skills we need.

Edited by Morte Nilsum, 17 May 2017 - 07:24 AM.


#71 Whiskey Peddler

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Posted 17 May 2017 - 07:24 AM

View PostAppuagab, on 16 May 2017 - 11:56 PM, said:

I was pretty excited about skill tree, even after I realized that PGI just didn't care about at least half of its issues, but after I launched the game I just felt like this bloated mess of nodes is not worth my time or attention. I'm doomed to totally destroy my LMB if I'm going to master all my mechs. That's what happens when you prioritize quantity of content over its quality. It's really scare to think how people without PTS experience feel about it.



I didn't participate in the PTS and I felt it was easy to navigate and pretty straightforward. It allows me to customize my mech the way I want to for a specific role without making a "super" mech that is great at everything. Makes for more strategic builds, and 91 clicks aren't a big issue. This game is fun. Can things be changed? Yes...and is true with all games. Is the Skill Tree better than the old simple way/modules? In my opinion...yes.

I can understand if people were going to turn "pro" at MWO and earn a living by gaming and got mad about something, but face it 90% of the people ARE NOT PROFESSIONAL GAMERS and NEVER will be.

Please enjoy this game as it is intended...a GAME to PLAY...not live and die by.

Play the game or don't....

#72 Leopardo

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Posted 17 May 2017 - 07:40 AM

if the skill thee going to stay it must be remade! and reconsidered! and separated! what we have now is complete misunderstanding of the game

#73 Kaethir

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Posted 17 May 2017 - 07:42 AM

View PostMorte Nilsum, on 17 May 2017 - 07:24 AM, said:

And these skills pictured here, are pretty much exactly the same as the ones I have for every mech, with very few exceptions. I think it would be much better if they reworked the system so that we could make actual choices about the skills we need.

You (and the original poster of that, and anybody else that uses these loadouts) HAVE made choices.
You have made the choice to make your 'mech slower than others.
You have made the choice to forgo Radar Deprivation and Seismic Sensor.
You have made the choice to have 1 and only 1 consumable on your 'Mech at all times.
You have made the choice that lasers, heat management, and armor are the 3 things you care about.

I can't argue yet about whether these are the "best" choices, but you have made plenty of them to get to that tree.

#74 Max Von Lakes

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Posted 17 May 2017 - 07:46 AM

IMO, a skill tree of that size and complexity works...*IF* it was pilot related, and ported across to every mech you run. Then you could save a sniper config, brawler config, scouting config etc...

A tree that size and complexity does not suit each individual mech...in my opinion.

#75 Wraithlord77

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Posted 17 May 2017 - 07:55 AM

I wander could PGI have made it any more complex and uninitive, i think i'll take a break and give them time to un-tard the skill tree.Posted Image

#76 Brom96

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Posted 17 May 2017 - 08:01 AM

Game just got more complicated for no reason whatsoever. Game worked for me before, now I need manual to set the mech. Why anyone would bother?

#77 Malifax

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Posted 17 May 2017 - 08:10 AM

I just asked to cancel my civil war pre-order. They can pack it where the sun don't shine I will never spend another dime on this game. Off to play some Star Citizen.

#78 Inappropriate1

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Posted 17 May 2017 - 08:12 AM

http://imgur.com/a/mH3Cu

#79 Electron Junkie

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Posted 17 May 2017 - 08:16 AM

Another thing I just ran into... The new skill tree actively discourages trying different loadouts. I mean, if I go from wub wub to dakka dakka or LURMAGGEDONROFLWTFBBQ I have to go and completely rework the node sets where before I just drop in a module or two and call it a day.

I agree with

View PostMax Von Lakes, on 17 May 2017 - 07:46 AM, said:

IMO, a skill tree of that size and complexity works...*IF* it was pilot related, and ported across to every mech you run. Then you could save a sniper config, brawler config, scouting config etc...

A tree that size and complexity does not suit each individual mech...in my opinion.

That the tree would be best served as a 'Pilot' tree and not a 'Mech Variant' tree.

#80 B0oN

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Posted 17 May 2017 - 08:23 AM

#popcorn gettin´ low

Posted Image Posted Image





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