You ''may'' Have Ruined Our Game
#161
Posted 18 May 2017 - 02:37 PM
it's a step forward, a good step forward imo when it comes to personalization of mechs, meaningful skills and finally getting rid of those stupid modules. yes there are flaws, and hopefully they will address them soon.
please stop hindering the progress of this game which is as much mine as it is yours. and if you insist, just consider it an update in an MMORPG where suddenly 5 level higher end game gear is released and you have to grind again.
online games in order to stay alive, need to be alive and move forward.
#162
Posted 18 May 2017 - 02:42 PM
#163
Posted 18 May 2017 - 02:49 PM
Please, roll back this crap. Bring us back our pew-pew mech simulator and focus in important things like brand new maps, mechs and weapons.
#164
Posted 18 May 2017 - 04:23 PM
#165
Posted 18 May 2017 - 06:13 PM
#166
Posted 18 May 2017 - 06:18 PM
#167
Posted 18 May 2017 - 06:57 PM
HSR was bad before... now its horrendous
agility was fine before.... now its horrendous
time spent in lab was fine before.... now its horrendous
This game is a game worthy to compete with MW4... and... MW4 won. At least MS knows how to code properly and allow user made maps by mektek and other 3rd parties.... something PGI refuses to allow.
ggclose.
#168
Posted 18 May 2017 - 06:59 PM
#169
Posted 18 May 2017 - 07:00 PM
#170
Posted 18 May 2017 - 07:12 PM
#171
Posted 18 May 2017 - 07:26 PM
Edit: you should put at least 1 point in misc, no matter what.
Edited by Brody, 18 May 2017 - 07:31 PM.
#172
Posted 18 May 2017 - 09:35 PM
https://mwomercs.com...80#entry5716593
Edited by MAX3D2, 18 May 2017 - 09:44 PM.
#173
Posted 18 May 2017 - 10:54 PM
Psycho Cop, on 18 May 2017 - 09:03 AM, said:
After patch => screw balance, let's take my overpowered mech without any team synergy
Sure before patch gauss ppc bs and u call that balance..... now ppl actually play and try stuff out and its unbalanced....amuse me more pls.
#174
Posted 18 May 2017 - 10:59 PM
The Bountyhunter, on 18 May 2017 - 09:37 AM, said:
Lol world of warplanes was always a dead game after all it was warfailing that came up with it.
#175
Posted 18 May 2017 - 11:08 PM
Lostlife, on 18 May 2017 - 11:42 AM, said:
I want be propositive, not all is lost, simply I ask to replace this skill tree with a new skill tree linear, where you can choose only node useful for you. I mean linear tree for specific weapon, for cooldown or range or damage etc.
Well from ur opening.... i can assume u dont fry ur brain since u lack one to begin with.... and for the rest how about u let us "nerds" do the math and u can copy and paste it after. We dont want you to fry ur brain..... o wait u lack one.
Edited by DexiledWarrior, 18 May 2017 - 11:09 PM.
#176
Posted 19 May 2017 - 12:11 AM
Mustang, on 18 May 2017 - 06:13 PM, said:
Nothing is stopping you from playing in the Stock events hosted in the private lobbies (feel free to look them up, still going AFIK but been a bit since I peeked at them), or MW:LL. The latter has no customization, stock and more stock, and could generally use more players given its ridiculously tiny userbase.
#177
Posted 19 May 2017 - 12:19 AM
JDH4mm3r, on 18 May 2017 - 06:57 PM, said:
HSR was bad before... now its horrendous
agility was fine before.... now its horrendous
time spent in lab was fine before.... now its horrendous
This game is a game worthy to compete with MW4... and... MW4 won. At least MS knows how to code properly and allow user made maps by mektek and other 3rd parties.... something PGI refuses to allow.
ggclose.
While not in agreement on some things you're taking issue with...
...There is a -nasty- memory leak going on with the Ledger/Skill tree UI.
Reminds me of the problem with the floating chat box on release, which seemed fixed, but now I can chime in and say... the longer you have the skill trees open, the more the game bogs down in the mechlab, like, insanely badly. Leave it go long enough, and it gets horrendous. If you're running 16 Gigs+, probably won't notice it for a good long while. If you're running 8? It will get outright choppy. You need to restart the client or it just gets progressively worse.
I was hoping the hotfix would address it but, I have a feeling it didn't. Might be worth sending in a support ticket, as it's going to **** over everyone eventually.
#178
Posted 19 May 2017 - 12:30 AM
Balls McManly, on 18 May 2017 - 08:32 AM, said:
...
This, with maybe some "prereqs" like "to get over Armour 5 you have to have Skeletal 2"
#179
Posted 19 May 2017 - 12:32 AM
So all we need is to make them remake the tree with our needs - all is here in this post! plz who can show it to pgi
collect the ideas and send them....or give it to those who can send.....PLZ
#180
Posted 19 May 2017 - 12:36 AM
LTDominator, on 16 May 2017 - 11:03 PM, said:
gave it a chance and i think i could like it with a few more tweaks. seriously, you can build unbelieavable over the top brawler with all that stuff, TTK is finaly significant lower and the horrible laser meta has gone.
I dunno but I played with my EBJ... It runs basically as cool as before and has more range. cLPL with 707m optimal with -10% duration?
IMO, laser meta is worse than it was before. FAR worse.
soapyfrog, on 16 May 2017 - 08:51 PM, said:
I've done 10.
It's taken me about 8hrs between testing ground/skill tree - rinse and repeat that about 10-15 times to tweak a mech to where you want it. Then private lobbies to test it out with friends.
I'm over it.
soapyfrog, on 16 May 2017 - 08:57 PM, said:
Yep, already done that. I hope the message is loud and clear.
I'm all for Skill Tree - just not this horrific implementation of it.
Edited by justcallme A S H, 19 May 2017 - 02:05 AM.
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