Ghogiel, on 22 May 2017 - 08:30 PM, said:
Many people have complained heat containment is broken. I also did a rough test using two duplicate 5LPL grasshoppers, one with max heat containment and some heat gen (+15% and -1.5%) and one with max heat gen (-10.5%). I know it's not very scientific, but bear with me. The mech in question has 6 external DHS and 10 truedubs, which would give it 59 points of heat capacity, I believe (if it's 1.5 per external DHS). 59*1.15 results in 67.85 heat cap if the skill works correctly. The test was conducted on forest colony, which should be heat neutral (0% resting heat).
Alpha strike resulted in heat containment build reaching 85% heat and heat gen build 84%. The full alpha with full heat gen setup should indeed result in around 84% ((56*0.895 / 59 = ~0.849). However, the result for heat containment setup should be around 81% ((56*0.985) / 67.85 = ~0.813). If the heat containment only worked on the base 30 (?) heat cap, we should end up at (56*0.985) / 63.5 = ~0.869, which is dangerously close to the 85% mark considering my eyeball readings can probably be off by around 2% due to heat dissipation and human error. I'm confused now, but maybe the methodology is just too inaccurate or my math skills are crap. However, it's not impossible that the PGI dev is simply wrong (he or someone else could've made a commit, overwriting the code, or something), and heat containment still works on base heat capacity like it did before the skill tree patch.
Also quoting another person who did some testing in
another thread.
Palfatreos, on 22 May 2017 - 01:13 PM, said:
So i did a test on night gyr on 2 maps (vitric forge, frozen city) with 2 erppc no extra heatsink (10 extr,2 internal from engine locked) standing still.
0 heat cont node : game gimme 52% heat both map. theory 100*28 heat /53 heat cap = 52.83 %
5 heat cont node : game gimme 48% heat both map.
Theory 100*28/60.95 = 45.94% (heat cont affect both 30 base cap and addiaontal heatsink.
Theory 100*28/57.5 = 48.70% (heat cont only affect 30 base cap which mean + 0.9 heat cap per node)
So it seems PGI was wrong about there own mechanic if they ever stated that. (cant be arsed to test it further in detail though
this as far i go)
Edited by Wattila, 23 May 2017 - 02:34 AM.