"There is no "comp" in FW."
That's followed by some malformed better/worse continuum. Are we now engaged is dissimulative dialectics? Please. This is a game forum.
MischiefSC, on 22 May 2017 - 08:31 PM, said:
That's it.
If you had respawn in group queue it would play the same way, with a matchmaker. Exactly the same as FW does right now. Just more ruthless.
If you had respawns in pug queue it would often go the same way, the exact same way, with just 3 or so good players on one side and mediocre people on the other. It would be slaughters, farmed in the dropzone.
People get farmed in the dropzone because they made poor choices. Full stop. That's it. Quit trying to conflate 'not being terrible' with 'comp'. There's a lot of space between those concepts.
Spawn camping happens because the game has respawns. 12 v 1 rolls happen in QP with a matchmaker, no teams and no respawns. If it had respawns, where do those 11 people go? Are they required to go wait at the 50 yard line for the ref? The guys who got smashed, how much time do they get? 30 seconds? 2 minutes? 10? To do whatever magical thing they're supposed to do this time they didn't do last time. Wherever they exit the magic safety hug-box zone is where they're going to get farmed again.
I've seen these complaints a lot of times. I've played thousands of matches in FW, a lot of it pugging, a lot of it grouping with different skill levels of players. What the main complaint is, deep down....
is that nobody wants to play against someone who is trying harder than they are. I won't say 'better' because there's nothing the good teams are doing that everyone else can't.
It's so simple. So stupidly ******* simple.
1. Bring good mechs and make smart choices in the skill tree.
2. Communicate and coordinate with your team.
3. Focus on winning more than you focus on padding your own stats.
That's it. Those 3 things. That's the beginning, the middle and the end of what separates the best teams in FW from everyone else. There's nothing in that, nothing at all, that requires Teamspeak.
So when you talk about making it 'mass market' you're going to need to remove respawns, have a matchmaker and have some way of letting bad players who play badly only play with bad players who play badly.
Which is to say, make it like QP but with respawns. Which will still involve spawn camping.
Lots of stuff there. Some truths and some errors.
1) Respawn camping is 100% design avoidable.
2) Matchmakers work. That's why they're used. PGI's QP matchmaker? Topic in itself.
3) Destroying a game mode intended to be "end game" for 5%, suicidal.
And you missed the point. Is FW an "end game", a universe, a home? Is it a place for the whole community? Or is it a place for organized, 5% 12 man teams? Is it a place for, dare I defy dialectics, comp teams?
The question is root. Foundation. There are other venues for comp. The community needs FW, not as comp sandbox, but as universe. The possibilities....
lol...if PGI could actually program them.