It's No Wonder Few Play Faction...
#201
Posted 11 June 2017 - 04:56 PM
#202
Posted 11 June 2017 - 05:38 PM
Spunkmaster, on 21 May 2017 - 05:26 PM, said:
Let me add, that it is now time to even up the drop decks again. Since the May 17th patch, I have seen IS stomp after IS stomp. How long do a bunch of HBRs stand up against a BLR rush? Not long at all...
Then move to IS and own with those OP battlemasters....You will then get a lesson especially when you run into a 12 man Orion/Scorch/Kodiak/Nigh Gyr push.
hahah I am yet to meet a person complaining about op IS mechs who actual puts anytime in IS. All veteran IS players learn pretty quickly that you can beat pugs or teams that have no tactics or skill but come up against any half good team and the clan mechs will crash. Its not even close and has gotten worst since skill tree.
What amazes me just as much is that every Tukyad event, the World Tourny and the class events held all show that Clan mechs are OP and are selected overwhelmingly. Even us who are a IS team had to move to a majority of clan mechs just to compete in the WT.
I do agree the differences between pug drops and team drops are substantial and the introduction of pug maps has made it worst but PGI have continually failed to get the numbers to have separate buckets and I dont see PGI removing pug maps.
#203
Posted 11 June 2017 - 05:49 PM
Zoose, on 11 June 2017 - 05:38 PM, said:
What amazes me just as much is that every Tukyad event, the World Tourny and the class events held all show that Clan mechs are OP and are selected overwhelmingly. Even us who are a IS team had to move to a majority of clan mechs just to compete in the WT.
And thats the real reason FP is junk. I see alot of posts about teamwork and stuff but the tech gap is huge. The civil war tech update might help, especially with the introduction of light Fusion engines but as long as every clan mech can mount an XL without really effecting survivability the IS will lose unless their team is better in every other way. Unless you can guarantee less skilled Clanners or add combined arms this won't ever be a level playing field and no measure of VoIP will fix that.
#204
Posted 11 June 2017 - 06:09 PM
ShaydedReD, on 11 June 2017 - 05:49 PM, said:
And thats the real reason FP is junk. I see alot of posts about teamwork and stuff but the tech gap is huge. The civil war tech update might help, especially with the introduction of light Fusion engines but as long as every clan mech can mount an XL without really effecting survivability the IS will lose unless their team is better in every other way. Unless you can guarantee less skilled Clanners or add combined arms this won't ever be a level playing field and no measure of VoIP will fix that.
The most noticeable gap is in the xl engine. But it doesn't matter in almost every single game I've played as IS simply because people can't focus a side torso anyway due to lack of coordinated fire.
Yeah we keep saying that teamwork is the main concern, cause with the current situation the better teams aren't feeling the tech gap. They're feeling the teamplay gap
#205
Posted 11 June 2017 - 06:15 PM
ShaydedReD, on 11 June 2017 - 05:49 PM, said:
Only that's a false premise. The tech is not the problem.
You don't need to put an XL in your mechs. We have standard engines. Heck, I can hold my own with completely 3025 tech. The tech imbalance if a crutch complaint to fall back on when other arguments fail. Now, if the complaint was that Clan mechs sync speeds better, then yeah, you'd have something there, that's a completely valid opinion, and does make a difference in team play.
~Leone.
Edited by Leone, 11 June 2017 - 06:17 PM.
#206
Posted 11 June 2017 - 06:31 PM
#207
Posted 11 June 2017 - 06:48 PM
ShaydedReD, on 11 June 2017 - 06:31 PM, said:
Long range trading favors IS due to the fact Clan ER Large is mostly junk for the simple fact you can spam IS ER Large at good range for less heat and less duration. The best Clan can counter with is gauss PPC mechs which is iffy because gauss's optimal range falls off and PPC's depend on velocity at those ranges
With the quirks some IS mechs have combined with the skill tree makes them monsters, especially in a brawl. Point being despite the fact Clan XL's are superior for the ability to pack more firepower without losing survability making clan mechs easier to play but IS isn't without it's own capabilities.
If you aren't playing IS advantages and playing your mechs into Clan advantages than you are going to have a bad time.
#209
Posted 11 June 2017 - 07:40 PM
DarklightCA, on 11 June 2017 - 06:48 PM, said:
Long range trading favors IS due to the fact Clan ER Large is mostly junk for the simple fact you can spam IS ER Large at good range for less heat and less duration. The best Clan can counter with is gauss PPC mechs which is iffy because gauss's optimal range falls off and PPC's depend on velocity at those ranges
With the quirks some IS mechs have combined with the skill tree makes them monsters, especially in a brawl. Point being despite the fact Clan XL's are superior for the ability to pack more firepower without losing survability making clan mechs easier to play but IS isn't without it's own capabilities.
If you aren't playing IS advantages and playing your mechs into Clan advantages than you are going to have a bad time.
100% agree - Im guessing ShaydedRed doesnt really have the amount of FW hours amassed to give a particularly insightful opinion. Its very easy to yell CLAN OP!
What is OP / Very Effective is organising strategy around the strengths of the mechs you are bringing to the battle. And I dont mean individually - I mean as a team.
Then if you can min max those 12 mechs to something that is in the factions strengths on top of that - unless the enemy is pretty organised they are going to have a tough time competing.
This is NOT going to happen unless you get onto TS and talk about what to bring with your groupmates.
I think skilltree has actually widened the gap - there are those who are willing to spend the time / effort into researching how to min / max the skill tree and mechs for their roles - and there are those who dont.
To say IS cant compete is just a garbage statement - they have some of the most survivable mechs in the game - they have some of the best long range mechs in the game - they have the coolest short - mid range laser vomit in the game.... Sure you can die to side torso loss in an XL - but that just means you need to be careful which mechs you put XL engines on.
1. If you are front line, dont do it.
2. If you are not front line but still not great at positioning your mech or twisting damage to both sides then maybe only put XL on mechs with decent structure quirks and then use skill tree to capitalise on those quirks.
Clan has mobility (which can be huge) and an advantage in laser vomit mid -longish range 300m - 800m and the CLanXL - however losing a ST in clan XL is pretty much a death sentance anyway.
Edited by 1 21 Giggawatts, 11 June 2017 - 07:41 PM.
#210
Posted 11 June 2017 - 08:03 PM
1 21 Giggawatts, on 11 June 2017 - 07:40 PM, said:
It's still not death though and I can at least put out 30 points of damage if my weapons aren't totally gone. That's quite a bit of firepower still.
However, yes, I think people overestimate how well clan mechs perform after losing an ST. Speed aside, the heat dissipation lost effectively cripples the mech's ability to survive more than a few seconds of constant fighting. You'll end up overheating yourself to death or you'll be unable to fire for a good portion of the fight.
And clan mechs lose side torsos so easily.
#211
Posted 11 June 2017 - 09:11 PM
#212
Posted 11 June 2017 - 09:30 PM
KingCobra, on 21 May 2017 - 06:33 PM, said:
When PGI gets smart and splits the FP queues PUG Vs PUG ans UNIT vs UNIT only then will I go back and play FP until them its
HELLLLLLLLLLLLLLLLL NOOOOOOOOOOOOOOOO Tired of the STOMPS or Tired of SEALCLUBBING.
Faction play will be dead as long as this attitude persists.
It's been the same old rhetoric for so long now.
There are factional Ts servers up and running.
There are MANY units out there who'd love to have you.
There is also in game voip you can use to communicate.
The only thing putting you in that disadvantageous position is YOU.
It's so frustrating to keep on reading this tripe!
People soloing in a team game, refusing to group and/or talk then raging and crying over the result. That's just mental behaviour.
ShaydedReD, on 11 June 2017 - 06:31 PM, said:
Sorry for double posting...but if you honestly think this you have not read tooltips or learned about quirks. You are so far wrong it's crazy.
#213
Posted 11 June 2017 - 09:44 PM
DarklightCA, on 11 June 2017 - 06:48 PM, said:
Long range trading favors IS due to the fact Clan ER Large is mostly junk for the simple fact you can spam IS ER Large at good range for less heat and less duration. The best Clan can counter with is gauss PPC mechs which is iffy because gauss's optimal range falls off and PPC's depend on velocity at those ranges
With the quirks some IS mechs have combined with the skill tree makes them monsters, especially in a brawl. Point being despite the fact Clan XL's are superior for the ability to pack more firepower without losing survability making clan mechs easier to play but IS isn't without it's own capabilities.
If you aren't playing IS advantages and playing your mechs into Clan advantages than you are going to have a bad time.
Yes because mildly better erll totally makes up for no viable gauss-ppc meta on our side of the pond. Well said. /sarcasm
#214
Posted 11 June 2017 - 10:20 PM
naterist, on 11 June 2017 - 09:44 PM, said:
Considering IS er large countered gauss ppc meta just fine before the skill tree and with the skill tree you got mechs like the DRG-1C which is super tanky, can boat ER large and anything trying to trade with it at 900-1000m is just tickling it.
I would say that's pretty good, especially when they nerf the night gyr. Perhaps you are right though, gauss ppc meta is end all be all. It can't be countered, gg the clan's win everybody pack up your bags. That was your point right?
Edited by DarklightCA, 11 June 2017 - 10:27 PM.
#215
Posted 12 June 2017 - 02:13 AM
i dont mind people who like to pug the mode if they bring their a game, but if they bring this whine fest "instalose" bs i think they had better not play. i dont expect to win every time against an organized team (it happens more often than you would think though) but i dont act like its impossible. dont show up if you arent going to at least try to win. i dont care if its a solid 12 kcom, you knew what you signed up for.
Edited by LordNothing, 12 June 2017 - 02:14 AM.
#216
Posted 12 June 2017 - 03:08 AM
ShaydedReD, on 11 June 2017 - 09:11 PM, said:
If you just dont want to work with 11 other people, stay in QP.
It's that simple. That is the queue made for you.
#218
Posted 12 June 2017 - 04:43 AM
naterist, on 11 June 2017 - 09:44 PM, said:
Seriously man, play Clan side for a little while, it's not God-Mode.
Both side have some advantages - whoever leverages their advantages the most effectively will usually win.
Regards,
Xann
#220
Posted 13 June 2017 - 02:53 AM
DarklightCA, on 11 June 2017 - 06:48 PM, said:
If you aren't playing IS advantages and playing your mechs into Clan advantages than you are going to have a bad time.
We, as IS, are not fighting the Clans themselves. The IS is only fighting 3-4 Clan weapons. Realize what those are and how to beat them and chance of victory grow.
But damn near impossible to explain that to the reverse under full speed in a straight line with max zoom on to edge of map pugtards.
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