Dakota1000, on 28 May 2017 - 10:43 PM, said:
Why I even swap sides anymore is beyond me.
Because Tater McDeepfry has clearly identified clans as OP, and that's the line we are sticking with. So, if a lore build Grasshopper with 1 LL/4 ML/1 LRM5 cannot stand up to a meta-build Goose/Pepsi Poptart at long range, clearly, the Inner Sphere (as a whole) needs buffs and clans need nerfs. Or, implicit removal, thinly veiled by an "IS only" game mode.
Meanwhile, Javelins with decent builds rack up 600++ damage/match, Battlemasters beat clams at laser vomitting, and taking down IS fatties from the front spells suicide for the hardiest of clam mechs because we cannot pair for durability. But hey. Let's talk about balance without talking about actual numbers, because those numbers are fake, and the only thing that matters, is, that a Kintaro with 5x LRM5 cannot kill a Brawl-Timberwolf head-on, and that's OP.
Because Clans have double the weapons. Like the Summoner, a 70 ton mech, which boats two ERPPCs on it's strongest loadout. That's 12 tons and 4 slots, all invested into the bristling amount of 2 (written: two) guns! Or the immensely overpowered Hellbringer. What a beast, running a grand total of 5 (FIVE) lasers at 65 tons, with no JJs. That's 15 tons (HOLY HELL) devoted to weapons. There is just no way an IS mech at 65 to 70 tons could match any of that and still run an STD engine.
... wait, the Cataphract runs about 25 tons of weaponry? Large ballistics and tons of lasers with massive structure quirks pushing it up to assault tier durability? So, a comparable IS mechs goes signific- ... slightly slower, at 70kph vs. 80kph, but carries almost double the weapon load, and is more durable? Mhmm. No, scratch that. That can't be right.
Clans OP. Remove clams.
Edited by Ced Riggs, 28 May 2017 - 11:04 PM.