- For the Prime we have 5 Energy hard points
- 4 Ballistics for variant 2
- 2 Energy and 2 ballistics for variant 3
- 2 energy and 2 missiles for variant 4
- These will all be high mounted
What we are unsure of at this point in time is that:
- How PGI will do it's geometry and how it's hit boxes will be allocated. This is what I believe will make the mech "good" instead of "average" in MW:O if done properly.
- What it's engine cap will be. Some are stating that it won't go over XL 320 (since the RFL-IIC 8 has a consolidated 325 XL engine that will put it on par with Summoners and Hellbringers in game). So what do you think it will be?
- Does it have meta potential? Will everyone rely on 2 because of it's ballistic capabilities? Will a possible hero variant that combines high mounted energy, ballistic, and missile hard points with jump jets and a decent engine cap will make the meta crowd cry "OP PTW PGI PLZ NERF!"
For some potentially good load outs I could see:
- 2xcER PPC's on the Prime. 3xcERLL on the top 3 hard points and 2xcMPL's for the remaining 2 (reference to the RFL-IIC 5). Not sure how ghost heat will affect 3 ERLL's going off at the same time. Also personally really sure how to make a good heavy laser load out.
- 2xcGauss on the RFL-IIC2. This is pretty much a no brainer and a shout out to the Glass Spider Prime. I could see some potential brawler builds like 2xUAC20's, 2xUAC10's, LBX's etc if built properly but I might be wrong. From what I understand the current state of MW:O leans more towards ballistics now so I will be interested how people will run the customized RFL-IIC2.
- I think with the RFL-IIC 3 and 4 will mix some interesting results. Can definitely see some people running SRM's on the 4 and some close to mid range brawlers with the 3.
- The potential QQ and salt that the hero would bring if it is anything like the RFL-IIC8.
Edited by Arnold The Governator, 17 December 2018 - 12:37 PM.