Weapon changes:
- Clan Small Laser: The C-SPL had it coming, honestly. Might see ERSLs on Clan lights now. This ain't gonna be good for the light queue, but not unwarranted, still. Makes room for ER Micros, potentially, so there's that.
- IS Small Laser: The IS smalls were irrelevant and will remain that way...
- Clan Medium Laser: Now, the C-ERML... It didn't get a nerf to heat or damage which is what I initially expected. The burn time increase sucks for its user-friendly-ness but its damage / range / tonnage combination basically necessitated it to be looked at. The C-MPL might even be a net buff with how small the adjustments to damage and duration are. We might actually see someone field them!
- IS Medium Laser: Makes room on the ERs on the IS side. The change in CD for the MPL seems minuscule and reduced heat on the regular ML might be important for lighter chassis boating them, but nothing significant.
- Clan Large Laser: Damage nerf on the LPL isn't huge. Reduced duration and CD aren't really compensating for that, but damn, I'm glad the damn thing retains its range. I was certain it was gonna get that taken way. Works for me, I guess. Might also mean that PGI can get Heavy Larges in below their Table Top damage values while still differentiating them from the existing lasers. For the ERLL, the increased CD seems a bit much, but the reduced duration was much needed. With the reduced LPL damage, it might even be a bit of an alternative again.
- IS Large Laser: This is the odd one for me... Yes, the IS LPL was probably the most ubiquitous weapon around, moreso than even the C-LPL, but with the buff to the regular LL, it seems harder to justify the additional tonnage. With the ERLL's reduced duration, I'd think the big choice is going to be between regular LLs and ERLLs from now on.
- C-ERPPC: Sitting in cover for an additional .5 seconds isn't going to ruin a poptarts day, so eh.
- LRMs: Nerfing LRMs and buffing AMS. Because that weapon system didn't have enough issues yet. Well, I don't use them, so whatever.
- Night Gyr: Probably a necessity to nerf it. Personally, I'd prefer negative quirks to reduce its PPC + Gauss performance specifically because blanket mobility nerfs also affect lesser builds (like the mixed LPL/dakka build I have on mine
). It might still do okay, that remains to be seen, but I have a feeling the EBJ might be the next premier Clan heavy. - Marauder IIC: One of my favourites, but piloting the MAD-IIC and the SNV back to back does highlight just how good the MAD-IIC is (or was, rather). Nerfing all variants (except one) is a bit questionable and I do hope they're not getting hit to the same degree. The MAD-IIC is the primary offender and the MAD-IIC-A might be up there as well, but I don't think the MAD-IIC-D or the Scorch ought to be hit just as hard as the base variant.
- Battlemaster: The nerf to its structure quirks stands out more to me than the remaining changes. Makes sense with the premier Clan assault also being nerfed, but I feel like this is just as much in expectation of the LFE dropping next month. Depending on how big the nerf is, we might see the BLR-1G become the best variant again, not least of all because 6x LL might now be a damn sweet loadout.
Edited by Luminis, 17 June 2017 - 12:30 AM.


























