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Spawn Killing In Cw Needs To Stop.

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#121 sub2000

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Posted 06 July 2017 - 12:44 PM

spawn camping is serious problem on quick play maps not designed for FW. lance drop zones are ofen quite far away from each other and such distances (forest especially) allow for easy lights rushes and spawn killing or serial ambushes of lonely mechs on their way to reinforcement joint. Even against communicating groups this is quite lucrative tactics in skirmish or conquest mode.
More of it as I understand drop ships are transparent and shooting them you will shoot mechs transported inside (legs mostly).


In any case this is not the biggest problem in FW. Skill gap is. One shouldn't forget very different expectations and intentions eople have pressing launch button.This difference becomes very quickly a community problem . Clueless message of Pat Kell is perfect example. I doubt anybody playing as a pug in FW is looking for a lesson from him or anybody else actually.

The significant persentage of pugs are mech bay tourists. They are not interested in winning just like they are not interested in cbills. They are not interested in w2l ratios, they are interested in doing obligatory 10 matches and later grinding their loyalty ipoints. They don't play this mode and are not interested in this mode whatsoever. This GRIND thing spawns in FW mode.
(Of course similar thing happens in QP during laborious events like now where people are asked to play 30x 200damage games per 3 days).
P.S. In any game 300:1 W2L ratio is beyond ridiculous and it is a clear indication that the game(mode) is broken.

Edited by sub2000, 06 July 2017 - 12:45 PM.


#122 ShiftySWP and the Pleated Pants

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Posted 06 July 2017 - 12:53 PM

View Postsub2000, on 06 July 2017 - 12:44 PM, said:

Clueless message of Pat Kell is perfect example. I doubt anybody playing as a pug in FW is looking for a lesson from him or anybody else actually.


Posted Image

#123 ShiftySWP and the Pleated Pants

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Posted 06 July 2017 - 01:02 PM

View Postsub2000, on 06 July 2017 - 12:44 PM, said:

More of it as I understand drop ships are transparent and shooting them you will shoot mechs transported inside (legs mostly).


Your understanding is incorrect.

When the doors open on the bottom of the drop ships... you can shoot into the bay.... legs happen to be the easiest to hit.

Also, all the people that know what they are talking about here (including Pat Kell) are referencing their comments to those folks that want to play FP solo/casually. The point is that FP is not QP. It is not a causal mode. It is not a comp mode. IT IS A TEAM MODE. The lessons being presented by this and literally thousands of threads is directed at those that keep playing FP solo/Rambo/hero style.

To those that are just here for a mech bay and 10 drops, they are not relevant to the larger discussion.

Edited by ShiftySWP and the Pleated Pants, 06 July 2017 - 01:03 PM.


#124 Mycroft000

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Posted 06 July 2017 - 01:42 PM

View PostKubernetes, on 06 July 2017 - 10:51 AM, said:

I'd say that if you're on an obviously weaker team, asymmetric tactics are appropriate. Kill the gens, cap their base, camp their spawns, etc.


Going for objectives, yes, that's a legitimate winning tactic, whether you're a weaker team or not. If you lose to someone who's focused on the objective of the game, then they have earned the win.

Can sitting in a huge group around the drop zone and racing to be the one to kill the fish as it drops out of the barrel win you the game? Yes.

Should you win that way? No.

If you're pugs against a large team and you've pushed them back to their drop zone, then you've done well enough that you can and should complete the objective instead.

If you're a large team against pugs, then have some confidence in your own ability to coordinate better than your opponent and give them a chance to actually participate in the game instead of simply dying.

If you're a large team against a large team, go for it, you should be on equal standing and should both be able to coordinate to avoid getting spawn camped.

To me this all comes down to the fact that we have to wait frequently for as much time as it would take to do 2-3 quick plays just to get into a single match. Why should we punish the pugs who show up to fight us when we're in larger more coordinated teams? That doesn't encourage them to come back and fight us again does it?

View PostTWIAFU, on 06 July 2017 - 12:36 PM, said:

I know how to end spawn camping.

Make all CW modes Incursion variation. Why? Give both sides have ability to have radar, jamming, and air support.

Enemy wants to sit in base, activate Air Support and force them out or take damage to dropships.


Dynamic drop zones that adjust based on information the drop ship pilots would have access to, objectives with a little more depth(meaning give us necessary reasons why we can't simply deathball and win), and many more things that have been requested time and again that have fallen on deaf ears. It's that last piece that makes me feel like it's our responsibility to self police our gameplay in a way that keeps it from being an un-fun exercise in futility that ends 10 minutes after your first mech hits the ground.

#125 Mycroft000

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Posted 06 July 2017 - 01:55 PM

View PostShiftySWP and the Pleated Pants, on 06 July 2017 - 01:02 PM, said:


Also, all the people that know what they are talking about here (including Pat Kell) are referencing their comments to those folks that want to play FP solo/casually. The point is that FP is not QP. It is not a causal mode. It is not a comp mode. IT IS A TEAM MODE. The lessons being presented by this and literally thousands of threads is directed at those that keep playing FP solo/Rambo/hero style.



I'm looking at the macro here, not the micro. When you step back from the mindset of "We will do our best to win every match at any cost" you can see that in a mode with no division between skilled players and unskilled, or grouped players and solo players, we have to be better about encouraging more people to play the mode. We don't encourage anyone to participate in it when we have large units steamrolling people relentlessly and unapologetically.

If someone wants to play solo either because they're new and haven't found/been recruited by a unit, or because they see the alert in the bottom corner of their screen and click it and get into a match, or because the rest of their unit is offline and they still want to play, why should the bigger more coordinated teams blatantly take advantage of that and show up with a mentality that boils down to "Don't like our tactics? Go away."

#126 Kubernetes

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Posted 06 July 2017 - 04:32 PM

View Postmycroft000, on 06 July 2017 - 01:42 PM, said:


If you're pugs against a large team and you've pushed them back to their drop zone, then you've done well enough that you can and should complete the objective instead.



No, there are maps (Hellebore, for instance) where one team can push into the enemy dz.

Frankly, if you're dropping with pug skittles against a 12-man, you'd better be thinking of all the sneaky, dirty, underhanded ways to gain some type of advantage. I don't respect big groups that resort to cheeseball tactics, but it's totally understandable coming from pugs. It's stupid to just roll in and "die honorably" in that situation. Eff that. Even the odds as best you can.

#127 justcallme A S H

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Posted 06 July 2017 - 05:04 PM

We have a rule "we don't spawn camp"

That's cute.

I'd rather get onto the next game 5mins faster.

#128 Mycroft000

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Posted 06 July 2017 - 05:51 PM

View Postjustcallme A S H, on 06 July 2017 - 05:04 PM, said:

We have a rule "we don't spawn camp"

That's cute.

I'd rather get onto the next game 5mins faster.


And that condescending attitude is exactly what I'm talking about. At least Pat Kell, while I disagree with him, had the decency to present a well reasoned argument.

#129 justcallme A S H

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Posted 06 July 2017 - 06:15 PM

Well you don't know me so you don't know what my attitude is from a text based comment in a thread of people crying because they don't wanna get better.


I coach/advise/drop call/train all players that want to learn FP... Just as Pat & his merry men (and a number of other units) did for me when I was learning.

End of the day if people make a conscious choice not to team up and thus drop solo, then you cannot complain about the end result when there are many tools available (including a warning screen).

#130 Mycroft000

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Posted 06 July 2017 - 07:35 PM

View Postjustcallme A S H, on 06 July 2017 - 06:15 PM, said:

Well you don't know me so you don't know what my attitude is from a text based comment in a thread of people crying because they don't wanna get better.

I coach/advise/drop call/train all players that want to learn FP... Just as Pat & his merry men (and a number of other units) did for me when I was learning.

End of the day if people make a conscious choice not to team up and thus drop solo, then you cannot complain about the end result when there are many tools available (including a warning screen).


How is "That's cute." not condescending?

As to people making a "conscious choice" to not team up, that is a very short sighted view when there is no in game hiring hall or other system for recruiting new players. The best way I've found to recruit new players is by solo dropping in quick play, the next best way is playing faction matches and recruiting loyalists who aren't in a unit. If there's a better way, I'm all ears.

When there is no easy way to join a unit, assuming a conscious choice is a little presumptive. As always I'm speaking on behalf of newer players who are left to fend for themselves by PGI's inability to provide a guiding hand.

You mention tools available, outside of a simple single occurrence of a warning, what exactly are the tools?

There's no global chat to talk to everyone who's online, there's no in game hiring hall, what is there?

#131 justcallme A S H

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Posted 06 July 2017 - 08:16 PM

View Postmycroft000, on 06 July 2017 - 07:35 PM, said:

How is "That's cute." not condescending?

There's no global chat to talk to everyone who's online, there's no in game hiring hall, what is there?


Cause you don't get my humour as you don't know me.

Ah...
- Faction Chat (existed since FP4.1)
- IS/Clan Chat (existed since FP4.1)
- In game - All FP matches / recruit easily if you want
- Forums and Unit Recruit Threads

#132 Mycroft000

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Posted 06 July 2017 - 08:58 PM

View Postjustcallme A S H, on 06 July 2017 - 08:16 PM, said:


Cause you don't get my humour as you don't know me.

Ah...
- Faction Chat (existed since FP4.1)
- IS/Clan Chat (existed since FP4.1)
- In game - All FP matches / recruit easily if you want
- Forums and Unit Recruit Threads


Faction chat: only available if you've declared loyalty(what most new players I have encountered do before they have played much at all), or have a contract with that faction, meaning you're either already in a unit or have created your own unit.

IS/Clan chat: same as above.

In game FP matches: is that not exactly what I said? "the next best way is playing faction matches and recruiting loyalists who aren't in a unit."

Forum threads: difficult to find and not well supported as far as I've seen.

You've not presented any new tools. And the tools you've mentioned are ineffectual at doing anything to give in game support to new players who haven't already made inroads into faction play. Recruiting loyalists as a merc unit is difficult at best. And identifying players who are one man units is virtually impossible.

#133 justcallme A S H

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Posted 06 July 2017 - 09:24 PM

View Postmycroft000, on 06 July 2017 - 08:58 PM, said:

Faction chat: only available if you've declared loyalty(what most new players I have encountered do before they have played much at all), or have a contract with that faction, meaning you're either already in a unit or have created your own unit.


There are very little freelancers out there.

View Postmycroft000, on 06 July 2017 - 08:58 PM, said:

IS/Clan chat: same as above.


Same as above.


Overall all your post is just complaining about the tools you have and how you can't use them. I mean you said my attitude was bad earlier, yours is no different right now.

Yes they are not great but it is what we have. The golden age of FP and MWO units did fine to recruit with far less.

Edited by justcallme A S H, 06 July 2017 - 09:26 PM.


#134 Leggin Ho

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Posted 06 July 2017 - 09:27 PM

View Postmycroft000, on 06 July 2017 - 10:47 AM, said:


"Unsportsmanlike Conduct" is exactly what I think should be avoided. I won't claim that my unit is at all one of the better units in the game, but if I thought our only path to victory was through unsportsmanlike tactics, then I just wouldn't play. Using tactics that aren't fun to employ and aren't fun to lose against for me means that I'm not having fun and that's more important to me than a victory that leaves my opponents having no avenue for participation in a game where we've all waited a while to get into a match.


You mean like ejecting 3 times then running out of bounds when you don't want to play a team?

You even specifically mention the time spent waiting on a drop, or does the other team that may have spent longer waiting not matter in the grand scheme of things? It's fine to waste their time so long as you get to play the match as you want correct?

Edited by Leggin Ho, 06 July 2017 - 10:06 PM.


#135 Vxheous

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Posted 06 July 2017 - 09:47 PM

View PostLeggin Ho, on 06 July 2017 - 09:27 PM, said:


You mean like ejecting 3 times then running out of bounds when you don't want to play a team?


I'm sure you've played against his unit enough to know....they're not capable of pushing a spawn even if they wanted to.

#136 Leggin Ho

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Posted 06 July 2017 - 10:08 PM

View PostVxheous Kerensky, on 06 July 2017 - 09:47 PM, said:


I'm sure you've played against his unit enough to know....they're not capable of pushing a spawn even if they wanted to.


Actually I had to even look up his unit to know what unit he was talking about.

#137 Leone

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Posted 06 July 2017 - 10:20 PM

View PostVxheous Kerensky, on 06 July 2017 - 09:47 PM, said:

I'm sure you've played against his unit enough to know....they're not capable of pushing a spawn even if they wanted to.

Let's try to have a veneer of civility here. We've enough vitriol on the forums. I humbly request we try an keep personal or unit bashing to a minimum so the mods don't hafta come ask us to keep it down.

That said...

View Postmycroft000, on 06 July 2017 - 09:34 AM, said:

I suffered from enough crushing defeats at the hands of KCom that I wouldn't even participate in the fight if I was grouped up against them. I ejected through my first three drops and then would find a way out of bounds for the fourth. I saw no reason to give them the rewards for my deaths because I knew that as an uncoordinated group we stood no chance.

Seriously? I cannot take anything you say seriously anymore. I'm sorry, but why would you do that to your team? And then why would you ever tell anyone you did so? Look, I'm trying not to be rude, but you lost any respect for your position at that point.

~Leone.

Edited by Leone, 06 July 2017 - 10:20 PM.


#138 Leggin Ho

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Posted 06 July 2017 - 10:29 PM

Admitted it more than once lol......

http://imgur.com/a/AUjJC

Edited by Leggin Ho, 06 July 2017 - 10:30 PM.


#139 justcallme A S H

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Posted 06 July 2017 - 10:35 PM

Protesting against playing the mode how it's meant to be played.

uhh....

#140 Pat Kell

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Posted 06 July 2017 - 11:08 PM

View Postmycroft000, on 06 July 2017 - 09:34 AM, said:

I had a long private message conversation with Pat Kell a few weeks back, and while I understand his(and the rest of KCOM's stance) I think they're wrong.

New players to this game are frequently people who are invested in the Lore, not in the gameplay. I know that was the case for me. When I started, and was playing faction play almost exclusively(as a pug), I suffered from enough crushing defeats at the hands of KCom that I wouldn't even participate in the fight if I was grouped up against them. I ejected through my first three drops and then would find a way out of bounds for the fourth. I saw no reason to give them the rewards for my deaths because I knew that as an uncoordinated group we stood no chance.

Since then I joined a unit and have progressed to be the unit leader. As the leader of my unit I have instituted two rules for faction play:

1. We do not push drop zones(occasionally when we're on smaller QP maps like Caustic we may inadvertently end up in an enemy spawn, but that's always in small numbers and unintentional). I'm firm enough on this that I am willing and ready to lose a match over pushing to an enemy's spawn and not giving them any opportunity to actually play the game we all waited 10-20 minutes to get into.

2. If we're against pugs or smaller groups and we're in a group of 7+ we offer and honor 1v1 requests. We will do this at the risk of losing one mech to an enemy who chooses not to honor the 1v1, and when that happens, we retaliate, fall back to regroup, and let our opponent have their next wave to regroup and try again if we're on defense(if we're on offense we complete the objective and end the match).

I straight up asked Pat Kell to consider not spawn camping pugs. I couldn't care less about what he chooses to do against larger groups because that falls on them to coordinate and not simply roll over and die. But against pugs, spawn camping is not healthy for the game despite what he believes. In his words:



In the absence of PGI being able or willing to change the mechanics of the game mode to discourage spawn camping(many ideas have been provided repeatedly by the community), I feel that it is our responsibility as a community to foster a welcoming game mode to new players(for units, go for it, be relentless and brutally aggressive), if we don't do this, we'll continue to see complaints and a lack of broad appeal for the game mode that I am most interested in playing.

And finally I've got some more ideas for what PGI could do to discourage camping:

1. Eliminate C-Bill and XP rewards for kills within 500 meters of the drop zone.

2. Have drop ships avoid dropping people into "Hot LZ's," let the drop ship do strafing runs shooting its large lasers at any enemy in the drop zone until there is a clear place to land.

3. Replace second, third, and fourth drops with Drop Pods(Drop Pod - BattleTechWiki - Sarna.net) that have numerous choices for location to drop so that there is no single place that spawn camping can occur.

There are many more possibilities that would help reduce or eliminate spawn camping, but until PGI improves their game theory on designing their game modes, then as I've said before, it's our responsibility as a community to encourage players to participate in the game we all enjoy.


Ok, going to warn you all that this is going to be a long post so feel free to ignore it if you like but I had part of a private conversation I had with Mycroft posted here and it seems best that I further explain myself so that the small section he posted isn't misunderstood.

First off, I appreciate Mycroft taking the time to message me personally as I enjoy philosophical discussions such as we had. Anyone should feel free to do so at any time and I will answer as best I can when I have time. This discussion centered around spawn camping and his initial question was how often do we do it. I responded with a simple "As often as we can." and then went on to explain why we do it which the blurb he posted was some of that response. Why we do it is 2 fold. One, we like to win and we like to be aggressive. Very rarely do I or any other officer actually make the call to go spawn camp. What happens (and sadly this happens mostly to pugs who are struggling to find a person to follow) is that the enemy will often times not stray very far from their drop zone so when the initial fight is through, if we have any one of the original 12 mechs standing, I will generally say something like "Ok, go burn your mechs, get fresh ones and re-group in X# grid." This tells everyone still alive to go find an enemy, wherever they are, and do as much damage to their next mechs as you can before you die and all the ones who dies in the initial engagement will wait in the designated grid. At this point, the enemy is often times not yet regrouped as our pushes are often quick and brutal, win or lose. Because of this, and because the enemy didn't push out far enough on the first engagement, we will almost always find ourselves in their drop zones, trying to find mechs to shoot and to burn our 1st wave mechs. That's the aggressive part. The part where we like to win comes in to play here too though. By damaging or killing some or all of their 2nd wave mechs, we have opened up a lead that is almost impossible to come back from. We take tactical advantage of the situation on the battlefield and it's why we win as often as we do. I have been in numerous matches where we were down 6-12 or worse after the first wave and instead of following this procedure, the enemy would either fall back and regroup with their 2nd wave mechs (big mistake) or they would send in their damaged mechs in order to get fresh ones, but would regroup too close to the fight (absolutely horrible mistake). It is very simple for 12 fresh mechs to take out 6 damaged mechs and not much harder for 12 freshish mechs to take out the remaining 6 who thought it was a good idea to regroup within a grid of where the fight was taking place. The fight is now 18-12 and while we have damaged mechs, they have some on their 3 mech and by the time we die and regroup for the 3rd wave, it's now 24ish to 24ish. They have lost but still hold out hope. They have 12 mechs in varying states of damage and we have 12 fresh ones. Often times, we won't even have to dip into our 4th wave mechs at this point and those that do either don't get back to the fight in time or are just scraping for assists.

My response to Mycroft centered mainly around whether or not we (KCom or other 12 man teams) should be more gentle with pugs. You all saw some of my response but I would like to add that I do not think it is my responsibility or anyone else's to provide a safe environment for others to test the waters in CW. This is a game and everyone here has come here to try to have fun and win. Now, some can have fun while losing if they do well, or they work together with the team well or whatever but I do not have fun losing ever. This doesn't mean I won't be gracious to the enemy and salute them for winning the match but I do not have fun losing. What I will do though is try very hard to learn from it. The scenario I listed above came from a lot of matches where we fell prey to the very same issue and we learned that if we wanted to win, we had to meet the enemy with 4 distinct waves of 12 mechs. No exceptions. Not doing this is the easiest way to lose a match.

So when Mycroft suggests that we hold off on people (pugs), what he is actually (inadvertently I hope) is asking us to put ourselves in a position to lose and I am simply not willing to do that. I am actually surprised that anyone would think that it's ok to ask this of anyone. I am responsible for the well being and general happiness of KCom members and that is it. I am not responsible for anyone else and trying to shame or guilt me into shirking that responsibility is just not something I am going to entertain, ever. You don't have to agree with me, that is fine, it also doesn't matter. I will be as clear with everyone here as I was with Mycroft. I intend to win every single match I play every single time, and I will use all the experience and knowledge I have of the game to achieve that goal as often as I can. That includes spawn camping if it's required. No one else needs to follow this belief if they don't like but lets be clear, if PGI came up with some way to eliminate spawn camping (which I honestly could care less if they do or not) KCom and many other teams will simply develop new strategies and tactics to attempt to continue winning. We will do it within the CoC and I have made it very clear to every member in KCom that we will achieve this goal as often as we can WITHOUT the use of any type of game hacks period.

The issue here isn't that spawn camping exists, it's that too many people absolutely refuse to learn how to prevent it or make it better for themselves. Instead of putting in the work to join a team and develop viable strategies, they seek to look to outside sources to fix the troubles they are having. This is not going to help them in the long run. If PGI "fixes" spawn camping, it will simply be replaced with some other winning strategy by the teams that work hard enough to develop it or learn from watch others do it. At some point, people need to take on the responsibility for themselves of fixing the issues they are having because if you rely on others to provide your happiness for you, you will be unhappy most of your life.

I understand that some will get into CW and will not enjoy themselves and end up not playing any more. That is unfortunate, I just want people to understand that asking us to back off the throttle some isn't going to fix the problem. It's just not. two things will happen, we will lose more and many of our players will stop playing because they want to win and they want to be aggressive. They would not tolerate this order from me and would either ignore it or quit playing. Second, another unit would simply (and many do) do the same as we do and stomp uncoordinated pugs.

Calling out KCom or any other well coordinated team for being too aggressive is looking at the result of the problem rather than the cause. CW is supposed to be a team environment where teams can get together and fight each other. Pugs are meant to fill in groups as necessary but for numerous reasons, there simply aren't that many teams playing any more. This results in Pugs filling entire teams facing some of the few remaining hardcore teams left who have been here from the beginning. Please remember that everything we do, we do because of the lessons we have learned playing CW almost exclusively from the very beginning. This was a time when there were many more active teams around and some very good players. We had to develop strategies that would allow us to beat them and now that they are in place, we have them so engrained in our playstyle that I don't think we could turn it off even if we wanted too.

Not to mention, I honest think that I am being disrespectful to people when I do not try the best I can. It is disrespectful to my opponents because it deprives them of the opportunity to learn something new or something they may not be aware of and it is disrespectful to my teammates who are counting on me to help them to victory. I will not do either of these things. I have no problem with Mycroft or anyone else trying to be kind to new players and providing them with a "safe environment" for them to learn in if they think that will help, I just disagree with the belief that it will help. Therefore, I will not do it.

Several times I have mentioned trying to learn from difficult situations and I have been hit with comments like "what can you learn from get stomped 48-6 and you're last 3 mechs were shot in the dropship" or "people don't learn in stressful situations". I believe these comments to be a huge fallacy on how and when people learn. Stressful situations are exactly when people are most likely to learn. It's an evolutionary tactic we have developed to try to prevent ourselves from being put back in those stressful situations. Some chose to avoid it altogether but others will come up with amazing new ideas to try to deal with the situation better. These are the people who inevitably rise to the top whenever they apply this strategy. It happens in all things in life. They work hard, they practice and train, they watch how others who are better then they are handle the situation. They do all sorts of things to try to improve themselves so that when they find them selves in that situation again, they don't panic but rather rise to it.

As to what can be learned from it. Tons. Get on a team. if you are unwilling or unable to get on a team, use voip to try to wrangle your team into some sort of strategy, doesn't really matter what it is, just get them all agreeing to do something together...anything as long as it's together is almost always better then 3 over here, 4 in the middle and several loners wandering off doing whatever it is that they do on their jolly little Rambo jaunts. Sitting back in your base, is not a viable strategy, ever. It's an invitation to be shot in your drop ship. You should learn to never run off by yourself. You should learn to never reinforce and always regroup well away from the main fight. You should learn to push out and have the first engagement be as far away from your drop zones as possible to allow for an unopposed regrouping. You should learn to bring builds suitable for the map and suitable for the strategy you want to use. Asking what can be learned from a 48-6 stomp is basically admitting that you don't want to put in any effort into learning more about the game. You should, most importantly, learn that you need to improve both as an individual player and as a team player. How you do that is up to you but choosing to ignore it will lead to additional 48-6 stomps and eventually you will quit the game. None of this is hard to do, but it does take effort and a desire to do better. If you chose to ignore all of this advice, that is absolutely within your right to do but you can't seriously expect me or anyone else to tone it down for people who think this way. It's just simply not going to happen. Not because we are mean or nasty or unfair or anything else, it's because we like to win just as much as that other guy does, we just put in more effort and played a smarter match. In fact, in my opinion, asking us to sacrifice or risk sacrificing our own personal happiness and enjoyment of this game by toning things down and risk losing is the mean and nasty thing. My happiness is not the property of the "common good", to be sacrificed at someone else's whim in an effort to provided someone else with it. If they want happiness, it is their responsibility to achieve it and not mine to provide it for them (unless I chose to).

I am thinking they need to change the warning for CW to something simpler to understand and much more to the point. It should simply say "There be Dragons."





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