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Lrm's. It's Just Getting Ridiculous.


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#1 FuzzyNova

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Posted 23 June 2017 - 06:06 AM

Its been a hot topic forever and those of you who hate LRMs or
LRM Boats/Carriers can relate. I don't hate LRM Boats. Using LRMs
Can be fun sometimes. But what just happened to me happens too often
Nowadays within the MWO Universe.
In the match maybe two minutes. I spot an enemy 800 meter's away. I'm with my whole
Team still. "INCOMING MISSILE" "Incoming MISSILE"

Streaks of blue and whitesh gold line the air. Not just a Group of missiles from
One mech or one shot. Im talking Hundreds are coming at me. Hundreds.
The Impact destroys components immediately. Then Your dead.

I get that sometimes your gonna get lurmed to death. It's part of the game. And
There are also ways to avoid that. But this....what just happened to me and countless others
Is a whole different kind of LURM.

Just seems to me like Lrms were not this crazy few years ago. Hell even a year. Like it's
Become this whole new thing. Sit back lock on and enjoy. Press a few buttons. Got a kill woo woo.

And don't get me wrong. I use Lrms all the time. Just not like that mess.
It's gonna be a whole new ball game when The Civil War Update arrives.

New Weapons means a breed of new builds and new tactics and strategies will
Form.


#2 Luminis

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Posted 23 June 2017 - 06:21 AM

I honestly only ever experience that sort of Lurmageddon Armageddon on Polar Highlands and only if the enemy has a critical mass of LRM 'Mechs and if they have a good spotter or two and if my team is content just sitting there in the rain instead on pushing up on a team that's mostly defenceless at close range.

Lots of "ifs" there and, from my experience, it's quite easy to avoid LRM fire almost always unless all of those ifs come true. Honestly, 90% of the time, I'm more worried about the LRM boats on my team than on the enemy's. No need to nerf them further...

And if you really find yourself struggling with them, get AMS, spec AMS overload and Radar Deprivation.

#3 PhoenixFire55

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Posted 23 June 2017 - 06:21 AM

Look on the bright side, if you'd do the same in a game not full of potatoes you'd eat about 8 Gauss slugs and a dozen more PPCs in the face, i.e. die within 0.2 seconds instead of 10.

#4 Ced Riggs

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Posted 23 June 2017 - 07:06 AM

Have you tried equipping AMS, speccing into Radar Derp, using cover, knowing where your team's ECM mechs are, and planing your routes alongside cover? Because, the only way a lurmpocalypse is going to kill you is if you don't do these things. LRMs punish bad decisions.

#5 Moomtazz

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Posted 23 June 2017 - 07:06 AM

Shared locks on LRMs is my pet peeve with them. Completely noob system.

#6 Monkey Lover

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Posted 23 June 2017 - 07:12 AM

View PostMoomtazz, on 23 June 2017 - 07:06 AM, said:

Shared locks on LRMs is my pet peeve with them. Completely noob system.


Shared locks is what I see being the issue for most people.

Remove shared lrm locks on anything but narc. Buff lrms and nerf narc as needed to balance the system..

At the very least nerf the shared lock system. If you can't see the target most of the lrms shouldn't be hitting. Again more this nerf Into a buff for los lrms.

Edited by Monkey Lover, 23 June 2017 - 07:12 AM.


#7 cazidin

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Posted 23 June 2017 - 07:13 AM

If only we had a system, a kind of... Anti Missile System that was designed to effectively counter LRM spam. Something that some mechs could bring into the battlefield without investing their points into... maybe a... Radar Depriving skill? No. A Radar Deprivation skill that removes all locks and target info should they retreat to the safety of nearby cover. Unfortunately and to the best of my knowledge no such equipment or skills exist and thus; LRMs are free to rain down upon us and completely obliterate our CTs with the precision of a Gauss Rifle.

#8 Ced Riggs

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Posted 23 June 2017 - 07:13 AM

TAG beam riding LRMs when?

#9 roboPrancer

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Posted 23 June 2017 - 07:13 AM

https://clips.twitch...ousDonutOSsloth

#10 Father Tork

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Posted 23 June 2017 - 07:15 AM

View PostPhoenixFire55, on 23 June 2017 - 06:21 AM, said:

Look on the bright side, if you'd do the same in a game not full of potatoes you'd eat about 8 Gauss slugs and a dozen more PPCs in the face, i.e. die within 0.2 seconds instead of 10.

This... forever and ever

What I find funny, is I find lately more players are just taking 1 or 2 LRM mounts in the T2-3 range, not even building to be a full on LRM boat. When enough people on a team are doing this, the first 1 or 2 enemies to die feel like LRMs are a serious problem. but it's exactly what they should do, soften the other side before the brawl.

#11 Ced Riggs

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Posted 23 June 2017 - 07:18 AM

You know, if people would bring two medium sized launchers and respectable backup weapons and get into the fight, I would despise LRM players a lot less. What grinds my gears are quad LRM20 Scorches, Quad LRM15 Maulers with 2 medium lasers, and so on.

- 30 tubes, max. With sane ammunition storage - 4 tons, max.
- Bring BAP/TAG
- Bring ample support weaponry
- Get into the fight
- Armorshare

#12 Vincent DIFrancesco

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Posted 23 June 2017 - 07:21 AM

THIS JUST IN: If you pop out of concealment in view of numerous enemy and they all primary you, you die. Highlights at eleven.

#13 Snowhawk

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Posted 23 June 2017 - 07:23 AM

Lrm's ? I have no Problems with them. I often Pilot an ecm-Mech with lrms.... whahahha ^^

#14 DivineTomatoes

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Posted 23 June 2017 - 07:33 AM

Equip radar derp and AMS - problem mitigated to a decent extent.

Get PGI to remove shared locks from anything other than TAG and Narc. Thus the LRM boats will be forced into the fight rather than cower at the back. This will also help with the cancer that is LRM assaults.

#15 Bud Crue

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Posted 23 June 2017 - 07:34 AM

I stopped playing CW during phase 3. Last couple of events have encouraged a tepid return. I gotta say, this current LRM obsession is great. Seeing even some well known, good teams and players running full waves of LRMs for some reason. It's been great! Running with a 6 man and being able to stomp teams who a year ago would have killed us 48- 20ish. Keep em coming, if it lets a terribad like me have a great opportunity to actually brawl into an opponent and win, I am all for it.

#16 Tier5 Kerensky

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Posted 23 June 2017 - 07:35 AM

But the LRM factor depends on many other factors. And I used the word factor to point into something obscure, not spesific.

Things like range, when you have long range weapons, you can rarely get LRMs unless it's end game. Speed is also pretty good as it allows you to cross open areas faster.

#17 FuzzyNova

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Posted 23 June 2017 - 07:38 AM

Lol Yeah I use AMS alot. Almost always if my mech can use it. I'm
Saying doesn't it seem like LRMs are getting more intense than they
Used to be?

LRM's are fun to use. I'm not saying they are not. I love my Cyclops 10q.


#18 Ced Riggs

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Posted 23 June 2017 - 07:44 AM

View PostNathaniel Johns, on 23 June 2017 - 07:38 AM, said:

I'm saying doesn't it seem like LRMs are getting more intense than they used to be?

The only thing that's happening a lot more often than before is you smashing that enter key when the text field has automatic line breaks. LRMs are still well behaved and a hallmark of lower tiers and general potato-ness. Wasting that poor Cyclops for an LRM boat is one of those examples. If my Crab can deal with multiple lurmboats, anyone can.

Cover
AMS
ECM
LoS
Pushing the lurm boat
Counter-lurming

LRMs are not only one of the weakest weapon choices, they also have the most hard counters, with AMS buffed to the point where LRM5s are complete waste of tonnage. No, really. I know it sounds mean, but LRMs are not an issue, nor are they overwhelming. You can literally hug a rock and sit it out, with 4 or 5 LRM boats just blasting all their loads over the cliff face while your team advances unimpeded. I kept UAVs alive to bait enemy LRMs, it's that much of a non-issue.

You might need to git gud, as they say.

#19 Mister Glitchdragon

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Posted 23 June 2017 - 07:51 AM

I'm only doing solo, where LRMs are always a there to punish bad moves, so I haven't noticed a difference. I was surprised to find many "in the know" players recommendations for the skill tree caution against radar-derp as a point-sink. I think this is why everyone is playing around with LRM's again. There's free lunches to be had while all of this shakes out.

#20 Ced Riggs

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Posted 23 June 2017 - 07:53 AM

Those same experts advocate against AMS nodes on AMS capable mechs, and rather take shock absorbance. And that's with MRMs and ATMs knocking at the door. I am pretty certain those tunes will change down the road.





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