Lb20X Needs Shrink
#1
Posted 28 June 2017 - 03:19 PM
Right now, LB20x would be in a bad spot, as the C-LB20X is already in a bad spot, but IS-LB20X is worse due to being significantly larger.
Quite simply, you want it used? The scatter shot and crit does not make it a choice over the AC20. The LB10x has uses due to less tonnage and crit over AC10, so the logical choice would be the LB20x have less tonnage and crit to the AC20.
#2
Posted 28 June 2017 - 04:38 PM
#3
Posted 28 June 2017 - 05:05 PM
#4
Posted 28 June 2017 - 05:37 PM
#5
Posted 28 June 2017 - 05:41 PM
Punk Oblivion, on 28 June 2017 - 05:37 PM, said:
They're pulling the numbers from Table Top. Its really not a surprise.
#6
Posted 28 June 2017 - 05:47 PM
Punk Oblivion, on 28 June 2017 - 05:37 PM, said:
Rouken, on 28 June 2017 - 05:41 PM, said:
They're pulling the numbers from Table Top. Its really not a surprise.
Tabletop was unfortunately quite inconsistent with how IS LBX's gained or lost relative to normal ACs.
My theory is that the TT designers saw how the LB 10-X made the vanilla AC/10 useless, and thus preemptively nerfed the size and tonnage of future IS LBX's in an attempt to avoid a repeat.
#7
Posted 28 June 2017 - 06:02 PM
FupDup, on 28 June 2017 - 05:47 PM, said:
My theory is that the TT designers saw how the LB 10-X made the vanilla AC/10 useless, and thus preemptively nerfed the size and tonnage of future IS LBX's in an attempt to avoid a repeat.
Which is funny, because PGI is now making the LBX 2/5/20 all useless compared to standard AC's haha.
Looking over the stats for the new weapons again, they are all silly. If they would have just based new UAC's and new LBX's off the current (AND ACCEPTABLY BALANCED) current UAC5 and LB10X, it would have been a much better starting point for balancing...
#12
Posted 28 June 2017 - 06:47 PM
The IS LB2x has a 2.5 km max range.
#13
Posted 28 June 2017 - 07:04 PM
#14
Posted 28 June 2017 - 08:30 PM
FupDup, on 28 June 2017 - 05:47 PM, said:
My theory is that the TT designers saw how the LB 10-X made the vanilla AC/10 useless, and thus preemptively nerfed the size and tonnage of future IS LBX's in an attempt to avoid a repeat.
And it was a good trade in TT. Do i want specialty ammunition? or do I want a weapon that can punch holes and then crit everything in those holes at the cost of space?
Here on MWO i think extra cool down and ammo per ton would be enough but the LBX20 is just to damn big without crit splitting. Hmm, am I going to take a Ultra20 AND a light fusion engine or do I want to run a AC20 and a standard? Pretty obvious choice there. And brawling jump capable mechs like the victor and highlander, mechs that would really benefit from the niche LBX20, can't even mount it at the moment.
Edited by Kaptain, 28 June 2017 - 08:36 PM.
#15
Posted 28 June 2017 - 08:37 PM
They need to match the lbx10 slots and tonnage. It needs to be 1 less slot and 1 less ton. I will never use this weapon.
#16
Posted 28 June 2017 - 08:47 PM
There's no reason PGI can't just use the stats for the experimental version.
#17
Posted 29 June 2017 - 01:33 PM
Ialdabaoth, on 28 June 2017 - 08:47 PM, said:
There's no reason PGI can't just use the stats for the experimental version.
Great idea. Get out of jail free card. Please PGI.
#18
Posted 29 June 2017 - 01:42 PM
#19
Posted 29 June 2017 - 01:53 PM
#20
Posted 29 June 2017 - 02:22 PM
Dioxide, on 29 June 2017 - 01:53 PM, said:
Yeah, the LB2X at 4 slots baffled me too...
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