But now heres a civil, logical post for you to discuss / think about.
This post is mainly about changes to the GHR-5P but I will mention the Black Knight losing 15% range aswell.
Quotes from townhall 7 days ago.
"As far as the grasshopper 5P, I know theres another 5P question right after this, but err, you know guys at the end of the day the mechs have to be balanced against the greater lineup of all of the mechs available to you, not just, you know within the context of the other 75 or 70 ton line in the case of the grasshopper but also within the chassis line aswellbut also you know it isn't a stretch for me to say a lot of people considered that the strongest grasshopper chassis out there and in a sense, it was not balanced with the rest of the grasshopper lineup available and were trying to essentially not just balance all of the mechs across the different chassis we have but also the variants within the individual chassis themselves, and we come at it from both directions, we dont just remove what is there, we bring up the low performers aswell, where the 5P got nerfed the 5J pretty much got its armor pretty much increased compared to what it was before."
"Well, to speak to the hero tankiness, we didnt remove the grasshopper 5p tankiness only to give it to the hero mech we actually increased the 5j to pretty much have identical armor quirks to the mjolnir hero, so there is essentially a cbill version that is just as tanky as the hero mech if its avaiable but in case of the 5p the 5p has those 4 high mounted torso energy hardpoints and a lot of the range quirks and things with natural geometry going for it compared to the rest of the grasshopper line, so its also the top performing grasshopper that is performing outside of where we want the overall balance curve to pretty much be, we dont neccessarily want to bait and switch people to buy the hero, but we do want to make sure we have better parity within the context of the overall line, so if you do want that tankiness in the grasshopper, the 5j has the same basically the exact same armor quirks as the mjolnir, and even with the mjolnir we keep these heroes under very tight observation upon release and if the mulnir is seen to be performing to well we might see a reduction at a later date."
Sean interrupts "dont touch my mech" other's "yeah Sean loves it". (Of course he loves it, its replacing the 5P with better stats and options.)
"we try to make changes that better balance not just the chassis line but also the inner variant dynamics so where as the 5p is naturally good at offence capabilities with those high mounted
So heres the big problems with what was said.
- The 2 high mounts are available of both the 5P and the Mjolnir
- The 5P has 2 nipple mounts, the mjolnir has 2 arm mounts, the arm mounts can be argued to be better than the nipple mounts for the ER large build as it allows you to shoot up/down mountains with 2 weapons, which the 5P cannot do, or shoot down uav's with the LPL build.
- The 5P was never used to hill poke with the high mounts and nipple mounts, it is a 6 ER large build that exposed the whole mech or a 350 meter brawl full expose mech not a hill high mount poker.
- Both the 5P and the mjolnir can do the 2 builds that made the 5P good, the 5J can do NEITHER. So any argument to defend the removal of 5P armor for the mjolnir to get the armor involving the 5J getting the armor as well is null and void.
- The only way the 5J could be considered an armor alternative is if you give it more energy hardpoints in arms, the 2 in torso make 6 ER impossible and 6 slots is not enough for the 7 energy lpl build.
I will Agree that the 5P was overperforming vs many other mechs in similar weight class/role, but you have simply chucked it into the dumpster by doing surgery with a claymore, to replace it with a Pay to play mech.
If you truly believe what you said at the townhall then this game is in more trouble than I thought, you have completely missed what made the mech good or you are simply pulling a bait and switch which of course the company has to deny and I can understand that I guess but its still disconcerting for where things are heading if thats the case.
Pictures speak a thousand words.
The mjolnir in image does not have a laser in CT hardpoint to show that mount but it exists.
The armor bonus should have been reduced, not removed, or if removed the Range increased back up to give each variant a specific neiche like you said you wanted while answering the Black Knight range reduction from 15% to 0 question, if you want variance that black knight should have kept its 15% range and lost its armor, it would have made more sense.
Smurfy's showing Mjolnir does both builds that made the 5P requiring a rebalance without any detriment over the 5P except 5% range which is not what made the mech good, (it had reduced duration and greater range quirks before skill tree) 5P's armor stats should have been made slightly less than the Mjolnir not removed completely to balance that "5% range" its like going at surgery with Claymore Broadsword when you need a scaple.
Hope this post actually gets read and helps lead to better balance changes in the future, though I doubt it.
My 3 5P's will sit in the dumpster heap and maybe eventually sold.
Edited by Cadoazreal, 01 July 2017 - 03:40 AM.