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I Don't Enjoy Tier 1 At All


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#161 Johnny Z

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Posted 07 July 2017 - 08:47 AM

View PostBrain Cancer, on 07 July 2017 - 08:35 AM, said:



They can't even manage a proper construction system, and you expect "player characters"? At least there's a tutorial.

None of that stops someone from tapping along with a throwaway email account and being tossed like the shark in the guppy pool. Bottom feeding in a F2P system is impossible to stop, because it costs nothing to be at the bottom.

The best you can do is make it tougher standards for each tier, meaning the seals don't end swimming straight into the sharks unless they can overperform their current tier. But that doesn't exist in MWO, only the illusion of being better used as a comfort until you're stuck with the real skilled players and the stick comes down.


Anyone gets into tier one can hold their own and participate in a match. That along with random players thrown onto a team should make for good matches. Most times matches are good. If the troll brigade starts synch dropping of course there are bad matches. Of course player numbers and time of day makes a difference.

Over all the matches are quite good.

The best matches are always NA afternoon/evening because of largest amount of players. Would be nice if if was around the clock but that isn't happening at the moment.

Destiny 2 which is garbage is coming out soon. I am sure those guys are trolling every online game at the moment.

BTW I had hopes Destiny 2 would be better but its not. Will most likely be a total fail. Destiny I had the advantage of fooling everyone for a while, no such luck with Destiny II.

Edited by Johnny Z, 07 July 2017 - 08:53 AM.


#162 DAYLEET

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Posted 07 July 2017 - 11:11 AM

View PostMustrumRidcully, on 06 July 2017 - 10:20 PM, said:

Well, the tier rating system is not an ELO rating system. The way it's set up it is hard to actually lose your rating. You would basically need to be so bad that you can't be carried most of your matches. Not even me is that bad.

The only thing the the Tier system does is to seperate the newbies from the long term players.

Thats exactly what we wanted to achieve with a ranking system. But ofcourse people had to try and turn it into a pissing contest system.

It was almost impossible to start up as a newbie.

Edited by DAYLEET, 07 July 2017 - 11:13 AM.


#163 STEF_

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Posted 07 July 2017 - 11:20 AM

View Postmeteorol, on 07 July 2017 - 12:51 AM, said:

I'm playing on a few accounts, and honestly, i pretty much don't see any difference from an account that is T2 to one that is T1.

and I can say the same when dropping with my tier 3 account, meeting from tier 1 to tier 5 pilots.

Does this tell anything about tier 1 quality?? LOL

#164 Wyald Katt

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Posted 07 July 2017 - 11:22 AM

View PostStefka Kerensky, on 07 July 2017 - 11:20 AM, said:

Does this tell anything about tier 1 quality?? LOL

I'm there. Posted Image

#165 STEF_

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Posted 07 July 2017 - 11:25 AM

View PostMadRover, on 06 July 2017 - 04:51 PM, said:

Why is this even a thing? By the time you reach tier 3 you are facing everyone on all levels (supposedly) and should also be a very large time sink. If tier 1 is being handed out like candy, what is the point of having a skill system in place when none exists anyway?

No wonder people cry in the forums after getting an *** kicking. They're fighting tier 1, 2s, and 3s who are way better than them instead of earning their way through the tier system by actually getting better.

u don0t get it.

There is NO tier system related to skills.
It is NOT true that tier 1 are better than "them", because tier system is related to "how much you play" and nothing else.

View PostWyald Katt, on 07 July 2017 - 11:22 AM, said:

I'm there. Posted Image

and?


ah, gotcha, you are playing a lot and enjoying the game!

Well done! good for ya, bro!

Edited by Stefka Kerensky, 07 July 2017 - 11:28 AM.


#166 Dogstar

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Posted 07 July 2017 - 11:53 AM

What we really need is for the tiers to be displayed in-game so at least we would have an idea if the matchmaker is setting things fairly or not - I suspect not with some of the extreme stomps we regularly get

#167 The Mysterious Fox

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Posted 07 July 2017 - 11:59 AM

tier 1 are like taxi drivers. 20 years on the road and still no clue where theyre going but only good at griefing your wallet.

#168 Mechwarrior4670152

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Posted 07 July 2017 - 12:45 PM

View PostStefka Kerensky, on 07 July 2017 - 11:25 AM, said:

There is NO tier system related to skills.

So what WOULD be a tier system related to skills?
Because we DO have a tier system, and it is based on wins.

Since this is a team-based game, what else would measure your skills?

I see that claim a lot - but the best I have ever seen anyone offer has been "soemting dat lest me smush lowur tiers, durrr."

#169 KekistanWillRiseAgain

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Posted 07 July 2017 - 01:51 PM

View PostWence the Wanderer, on 07 July 2017 - 12:45 PM, said:

So what WOULD be a tier system related to skills?
Because we DO have a tier system, and it is based on wins.

Since this is a team-based game, what else would measure your skills?

I see that claim a lot - but the best I have ever seen anyone offer has been "soemting dat lest me smush lowur tiers, durrr."


Rebalancing the Tier reward system... -600 damage/-350 Match Score is just even & -300 damage/-200 Match Score is a Negative on Win, reducing PSR even more on -500 damage/-300 Match Score on Loss. Make it HARD to level your Tier not the inevitable XP Bar it currently is.... not be dragged upwards while not accomplishes much and being carried by the good players. It needs to be made crystal clear to people they are not good, putting up terrible numbers consistently but still going up Tiers gives them a false sense of accomplishment and knowledge. They cling to the few good games they have and blame the rest on their team or it just being a bad game for them as a singular event.

But people lack even the basic level of knowledge to path themselves correctly on the map at the very start let alone accomplish anything like real time understanding of enemy movements or the counters to that movement. Like watching headless chickens running around and calling it fighting, so many games (even victories) are depressingly sad & pathetic. People play absolutely atrociously yet will crow about it because the enemy team managed to accomplish an even more impressive feat of actually being WORSE which should not be possible. Yet every time I think I have seen the lowest possible potato, super potato shows up to prove that they can in fact be even more incompetent & clueless.

#170 PhoenixFire55

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Posted 07 July 2017 - 01:52 PM

View PostWence the Wanderer, on 07 July 2017 - 12:45 PM, said:

I see that claim a lot - but the best I have ever seen anyone offer has been "soemting dat lest me smush lowur tiers, durrr."


Look, what you are saying is absurd. People suggested countless modifications to existing MM's as well as entirely different MM algorithms that fix the issue.

The easiest thing you can do is keep whatever formula to determine skill score, but instead of fixed thresholds to cut off tiers use dynamic ones that simply keep equal amount of players in each tier. Needless to say, only players within same tier should play in the same match.

It takes like 2 hours to program and implement. But what can you do when its Minimally ViableTM?

#171 Angel of Annihilation

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Posted 07 July 2017 - 02:09 PM

View PostDogstar, on 07 July 2017 - 11:53 AM, said:

What we really need is for the tiers to be displayed in-game so at least we would have an idea if the matchmaker is setting things fairly or not - I suspect not with some of the extreme stomps we regularly get


Oh hell no. Then we would have WoT syndrome going one where the players look at the tiers on both side and decide they are going to lose so don't even try once the match starts.

#172 Mechwarrior4670152

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Posted 07 July 2017 - 02:09 PM

View PostPhoenixFire55, on 07 July 2017 - 01:52 PM, said:

Big talk, claims of absurdness


Absolute lack of actual counterargument or proof of how "easy" it is



Still waiting for someone to counter the main thrust of my argument, rather than get offended at my mockery of their lack

#173 Mechwarrior4670152

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Posted 07 July 2017 - 02:13 PM

View PostKekistanWillRiseAgain, on 07 July 2017 - 01:51 PM, said:

That might work, but seems rather unbalanced toward the heavier classes.

Edited by Wence the Wanderer, 07 July 2017 - 02:19 PM.


#174 PhoenixFire55

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Posted 07 July 2017 - 02:15 PM

View PostWence the Wanderer, on 07 July 2017 - 02:09 PM, said:

Still waiting for someone to counter the main thrust of my argument, rather than get offended at my mockery of their lack


LOL ... so what kind of proof do you need exactly? ... Substituting four numbers with four different numbers is ... well ... easy.

#175 Mechwarrior4670152

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Posted 07 July 2017 - 02:19 PM

View PostPhoenixFire55, on 07 July 2017 - 02:15 PM, said:

MORE BIG TALK

Which 4 numbers?

Does it work with this game engine?

Does it cause any bugs?

But no!

ACTUAL PROOF IS HARD!


Edited by Wence the Wanderer, 07 July 2017 - 02:21 PM.


#176 OrmsbyGore

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Posted 07 July 2017 - 02:55 PM

View PostYeonne Greene, on 06 July 2017 - 09:42 PM, said:

Cardinal sin committed by too many players:

Not paying attention to the minimap and where the enemy pings are on it.


Sometimes this happens because of those who are waging an unending crusade against the "R" button.

#177 Y E O N N E

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Posted 07 July 2017 - 03:06 PM

View PostOrmsbyGore, on 07 July 2017 - 02:55 PM, said:


Sometimes this happens because of those who are waging an unending crusade against the "R" button.


Eh, they don't need to press R. If they get visual, and are in sensor range, the blip eventually appears on the minimap without the lock. At least, I think it does..

#178 OrmsbyGore

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Posted 07 July 2017 - 03:21 PM

View PostVellron2005, on 07 July 2017 - 12:45 AM, said:


I still prefer to have an assault push the gates on Siedge, cose' he has more armor and a better chance of survival, but if it's not a bottleneck situation, light harassment is awesome to confuse and divide the enemy, and then have brawlers and support smash them to pieces.



So this statement is a kind of what I was hinting at when I mentioned weight based roles. While your analysis of the brawler/scout/etc. roles is fairly accurate (except for the D&D analogies, since D&D is way more complex than MWO and allows for much more flexibility and blurring the lines between classes), however I have 2 issues with it: the first, I did not say that all assaults should be brawlers, only that they should be at or near the front lines to share armor, since if they stay in the back they typically cannot reach the front in time to allow a teammate to rotate to the back; second, the "support" role you mentioned is...problematic. The hardest hitting weapons tend to be those best suited to brawling (the high caliber ACs/UACs, SRM6s), with PPC and Gauss also packing quite a punch. While the advantage of the sniper weapons is their range, it also becomes harder to hit moving targets as range increases. And if your opponent pushes aggressively enough, the armor of an assault missing from the front lines will lead to your teammates dying faster than you as an LRM/sniper can make up for by dealing damage (and on a personal note, LRM mechs shouldn't be too far back either, since LRMs are most effective in the 250-400m range, where your missiles are still dealing max damage but their flight to the enemy is still short enough that they don't have time to get into cover).

You should always bring whatever loadout is most fun for you, but just remember: your teammates depend on you just as much as you depend on them; if you take an assault's armor away from the front then it's as bad for the team as the entire team deciding to hide behind your LRM assault (and force you to be at the front of the enemy's charge) would be bad for you.

#179 STEF_

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Posted 07 July 2017 - 03:30 PM

View PostWence the Wanderer, on 07 July 2017 - 12:45 PM, said:

So what WOULD be a tier system related to skills?
Because we DO have a tier system, and it is based on wins.

Since this is a team-based game, what else would measure your skills?

I see that claim a lot - but the best I have ever seen anyone offer has been "soemting dat lest me smush lowur tiers, durrr."

OMG....really?

U really need to take informations, buddy.

haven't u noticed that psr never goes down, except in a failure psr in a defeat?

cannot you understand that in this system "everybody goes up"?

Have you never heard about a "zero sum" psr system?

And nope, buddy, in a defeat your psr doesn't go down, unless potato level 9001


edit: you are welcome:
Posted Image

Edited by Stefka Kerensky, 07 July 2017 - 03:40 PM.


#180 PhoenixFire55

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Posted 07 July 2017 - 03:41 PM

View PostWence the Wanderer, on 07 July 2017 - 02:19 PM, said:

Which 4 numbers?


View PostPhoenixFire55, on 07 July 2017 - 01:52 PM, said:

... instead of fixed thresholds to cut off tiers use dynamic ones that simply keep equal amount of players in each tier.


Five tiers, four thresholds determining said tiers. If you don't even get such an obvious thing then be a dear and don't involve yourself in stuff you got zero understanding of.





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