El Bandito, on 06 July 2017 - 08:14 AM, said:
Except you have perfectly described the MWO quickplay mode. Just drop into an average SQ match and see.
I have described the LOSING teams actions perfectly, the Winning team will ALWAYS have at least a solid knot of +5 Players who are functioning together hence why that team wins. All I play is SQ since Group/Comp disgusts me and I quit doing it almost 2 years ago even before it fully matured into the gross caricature it has become now. But that has a lot to do with people having no idea what game we are playing nor how to win consistently... the Win conditions & Lose conditions of the maps are basic and what any 11 year old could figure out. The "shooting" part of the game while very fun is secondary to positioning, this is like 13th century chess where the pieces shoot at each other. I can call the VIctory or Defeat of a team over 90% (not counting weekends or European server) just by watching the opening 15 seconds of movement on the mini-map... if people do not even know what to do in the opening seconds of the match then it is indicative that they do not know what to do in the rest of the match either. Then you have the "It is my game" or "do not tell me how to play" people which are actively harmful to whatever Team is unfortunate enough to be stuck with them, like if you knew how to play then I would not have to be taking the time to not only observe your incorrect behavior but having to correct you. SQ functions differently than GQ/Comp which is why I like it more since it closer to Battletech but all the same core concepts are applicable, it is just different style that should be brought a more Mid-Range/Brawler build instead of Hide and Peek bullsh1t.