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How Often Do You Use Seismic And Radar Dep Now?


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#61 The Pug Commander

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Posted 06 July 2017 - 08:48 AM

never used derp. always used seismic. don't use seismic any more or derp. i prefer weapons, speed and armor

#62 Revis Volek

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Posted 06 July 2017 - 10:42 AM

View PostBud Crue, on 05 July 2017 - 04:45 PM, said:


I hear ya, and I know you speak truth, but I am a victim of my purchases. Having bought several mech with ECM, I just can't not run it on them. I know, I know,it isn't worth it, but it comes on the mech! I gotta use it! I just gotta!



and if you invest into ECM you might as well invest into full Seismic, i think I have 2 mechs right now with actual working ECM and Seismic Sensor. One of my JVN and my Purifier.

But they are solo mechs really, its more about being hidden from potatoe vision, I cant see a use for them in a comp drop honestly at all over better build with better ST layouts.

View PostVxheous Kerensky, on 05 July 2017 - 10:40 PM, said:


I love this description, I see this all the time, and then you get the hackusations flying that you're not supposed to know they're about to poke out. Uh yes, yes we can see you coming (especially when you're letting off smoke and we can see the smoke move side to side)



Shadows and smoke are OP....

Edited by Revis Volek, 06 July 2017 - 10:45 AM.


#63 - World Eater -

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Posted 06 July 2017 - 11:21 AM

I use full radar derp and seismic on all mechs except for the Cheetah.

Thinking of experimenting with partial derp and seismic to see if the difference is negligible or substantial. I'm guessing it's the former.

#64 QuantumButler

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Posted 06 July 2017 - 01:15 PM

View PostSnazzy Dragon, on 06 July 2017 - 02:08 AM, said:

Only 100m of seismic isn't too great-- imo, if you want it, you go all in for it. As for radar derp, 40-60% is good 'nuff for quick play. You can get by just fine without either though, as long as you know what you're doing, and expect to be lurmed if you walk out into the open like an idiot. Or better yet, hit with gauss/peeps.

That is to say, seismic and radar derp don't make up for stupid. So they're not mandatory at all.


100m of seismic is plenty helpful and well worth the point investment IMO. More is better of course.

#65 Magnus Santini

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Posted 06 July 2017 - 01:24 PM

100% dude. For seeing regular things it is Mark I eyeballs. For invisible ninjas and missile launchers, it is seismic and radar dep.

#66 So You Say

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Posted 06 July 2017 - 01:42 PM

I used to go with 100% radar dep and on a few occasions seismic. I found that the seismic was situational. Very handy when one on one when your on a map with a lot of cover. I started to reduce the amount of radar dep I used and that made getting the seismic infeasible. I have found that 20% radar dep seems to be enough to give me that split second to make it to cover before the missiles come in. I took those freed up SP's and applied them to the mobility tree. With heavy's and assaults its a night and day difference at how well you can torso twist and bring your weapons to bear on target.

#67 Bl00dbeard

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Posted 06 July 2017 - 01:43 PM

Neither. Never understood the usage of either but I'm a crappy tier 3. Ive never had trouble finding mechs. Ever. Maybe I play too many first person shooters like Planetside 2, but once you play game like Battlefield or PS2 your situational awareness is pretty good. Seismic would just be a waste of points. Lights don't really sneak up on me because I stay with my team.

As for Derp... meh. I don't die too often to LRMS at tier 3. I mean just stay in cover, and move with your team. Know the spots where you can hide. I mean you can waste points on derp, or just know the map. There aren't that many so....

Then again I'm a filthy tier 3 QP so take that as you will. Nothing has really changed for me tho, no.

#68 Davegt27

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Posted 06 July 2017 - 01:58 PM

stop making threads like this
it just makes my blood boil when I think of all the time
and effort I put in to get over 60 Radar Dep modules

not to mention all the other modules

#69 Quicksilver Aberration

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Posted 06 July 2017 - 02:31 PM

I don't even bother with since the skill tree. If I need the seismic capability, I'll just spam UAVs.

#70 Shenanigan23

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Posted 06 July 2017 - 04:10 PM

Full radar derp, full seismic.

The info Seismic gives me lets me avoid damage I would have got if I just rounded that corner, plus lets me hunt down those hiding or just close by in the most effective way.

Radar derp just cos sooooo many lrm boats currently.

#71 Angel of Annihilation

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Posted 06 July 2017 - 04:26 PM

Never. Not worth the cost now.

Radar Dep - Got to admit is is useful when your getting hit by LRMs and need to get out of their line of fire right now but don't have hard cover to get behind but being in this situation is...well....situational, meaning most of the time your not getting pummeled by LRMs. I mean I am not going to lie and say that it isn't useful but I am not really seeing my game performance go down now that I don't have it on every mech.

Seismic - Biggest crutch in the game but one of the least needed. Just having good situation awareness does 90% of seismic does and lets face it, how often are you really not moving? 10% of the time? I no for myself I am usually re-positioning constantly and the second I take a step seismic is useless so basically just like Radar Dep, it is highly situational.

#72 panzer1b

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Posted 06 July 2017 - 04:36 PM

Radar derp on everything to 100% (the fact that i instantly drop a lock lets me poke freely as much as i want and teh enemy cant really pin me down unless im stupid and poke the exact same spot multiple times in a row. That and its always nice to equip the equivalent of a middle finger for all those lurmboats, not that i fear lurms as they are trash even without radar derp, but radar derp negates the weapon entirely unless im in an open field and thus deserve to die from a stupid move.

Seismik is one of those things i used to run alot, but nowadays dont really bother all the often outside of dedicated ERLL assaults that tend to get backstabbed more often then not by lights and dont move around constantly. Most mechs dont use it as my playstyle involves high mobility and im almost never standing still, and since it doesnt work when in motion, its basically worthless 90% of the time anyways. Ill bring it for FW or some coordinated start if noone else has it as its only 3 nodes, but in QP and small groups id rather have more DPS or something in the firepower tree. That and i tend to have good situational awareness to begin with, so most of the time i have a good idea when im about to get flanked and can respond by like turning around and flattening the light with whatever sniper guns i have be it gauss or ERLLs or PPCs...

#73 Honeybadgers

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Posted 06 July 2017 - 04:44 PM

60% derp every mech. Seismic in every mech that sits around a lot at the back.

#74 Lukoi Banacek

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Posted 06 July 2017 - 09:06 PM

I use neither of them EXCEPT on a handful of lights, specifically for scouting out opponents and relaying that information to team, so they can engage and I can get to backstabbing. I've removed these from all other mechs and after about 5 games, didn't miss them at all. I was shocked, as those were two modules I tended to take religiously under the old system.

#75 Snazzy Dragon

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Posted 06 July 2017 - 10:31 PM

View PostLukoi Banacek, on 06 July 2017 - 09:06 PM, said:

I use neither of them EXCEPT on a handful of lights, specifically for scouting out opponents and relaying that information to team, so they can engage and I can get to backstabbing. I've removed these from all other mechs and after about 5 games, didn't miss them at all. I was shocked, as those were two modules I tended to take religiously under the old system.


Mostly because the vast majority of the other modules were awful.

#76 PaquIS

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Posted 06 July 2017 - 11:08 PM

I only take seismic on mechs that have ECM because in that case its only 4 extra nodes to get it.
On other mechs? I dont put any points on sensor tree. Even going for the typical 60% deprivation is too big of an investment to me.

#77 Naduk

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Posted 16 July 2017 - 07:04 PM

I use them rarely these days
Im finding its very mech specific

Now that derp is not a free lock drop (its -time not instant like before) its counterable
(I like that a lot)
So i find its only worth it on mechs that are skirmishers that can spare the points

Its very noticable now when someone has taken full derp
But you know as soon as you see that how much of a point investment that is

Seismic is just as great as before
But its worth vs other options has been challenged
My yenlo never leaves home without it. But many other mechs of mine have traded it out

Im loving the choices available now with the new tree

#78 Josh Seles

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Posted 16 July 2017 - 07:16 PM

60% Radar Derp and 1 node of Seismic on the left side of the sensor tree.

Haven't played a match without them yet, since the skill tree dropped.

Every mech I own has it.

Edit: Pre-skill tree, I ran Radar Derp and Seismic as much as I possibly could (nearly every match), with Radar Derp taking priority if I couldn't mount both.

Edited by Josh Seles, 16 July 2017 - 07:21 PM.


#79 ocular tb

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Posted 16 July 2017 - 07:46 PM

Mech and role specific for me. I don't use them nearly as much as I used to. Have a few mechs with one or both, and probably a couple without either.

Prior to the newskill tree, I used seismic on everything and radar dep on mechs that had enough module slots. Now it's a matter of whether or not the mech can still perform as I want it to with some skill points going to the sensor tree instead of mobility, survival, etc...

Edited by ocular tb, 16 July 2017 - 07:48 PM.


#80 BlueFlames

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Posted 16 July 2017 - 08:02 PM

Prior to the skill tree, my mech module priority was:

1) Seismic
2) Radar Derp (if the mech didn't have ECM)
3) Target Info Gathering (if the mech did have ECM or a third mech module slot)

Shortly before the skill tree went into place, I was on the cusp of reconsidering Radar Derp in that lineup. Adding Radar Derp after unlocking the mastery module slot just wasn't some huge change, where TIG made a lot of sense on the brawling configurations that I was primarily running at the time.

Now, I take both Seismic nodes on most mechs, but no Radar Derp. The TIG nodes on the way to Seismic don't constitute much of a cost, since there's value to getting the target damage display sooner. By contrast, the number of Radar Derp nodes is prohibitive, even considering that going for Seismic gets me most of the way to those nodes. Put another way, the effect of each individual Radar Derp node is not worth the investment.





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