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Countdown To Civil War Mech Release July 18Th


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#261 L1f3H4ck

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Posted 14 July 2017 - 04:10 PM

These Annihilator quirks do what? That's some armor right there, and looks like it's gonna be a cool running mech across all variants.

#262 Twilight Fenrir

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Posted 14 July 2017 - 04:12 PM

Holy dear sweet mother of god! Look at those armor buffs for the Annihilator! hahaha.... HAHAHAHAHA, MUAHAHAHAHAHA!


Also, -15% crit chance? FAFNIHILATOR WILL BE GOD!

Edited by Twilight Fenrir, 14 July 2017 - 04:17 PM.


#263 -Skyrider-

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Posted 14 July 2017 - 04:14 PM

oh no the uziel doesn't have any structure or armor quirks rip

#264 TheMadTypist

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Posted 14 July 2017 - 04:25 PM

Why does the uziel without ballistic hardpoints have machine gun quirks (6P)?

Why does the uziel with machine guns stock, have a UAC jam chance quirk (5P)?

#265 Nightbird

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Posted 14 July 2017 - 04:27 PM

Madcat MKII has UAC20 quirks... it's a clan mech, needs C-UAC20 quirks

#266 L1f3H4ck

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Posted 14 July 2017 - 04:28 PM

View PostTheMadTypist, on 14 July 2017 - 04:25 PM, said:

Why does the uziel without ballistic hardpoints have machine gun quirks (6P)?

Why does the uziel with machine guns stock, have a UAC jam chance quirk (5P)?


Best machine gun quirks ever!

#267 Twilight Fenrir

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Posted 14 July 2017 - 04:33 PM

I wish I could like the top post twice XD

#268 Glaive-

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Posted 14 July 2017 - 04:35 PM

Why does the MkII with 4E 4M (MCII-4) get zero quirks? Seems totally undeserved?

Uziel quirks look pretty bad for the most part also. -15% cooldown for ONE missile hardpoint is pretty much worthless. The 3P seriously needs help. 2 ballistics on a IS 50-tonner is nothing special or scary.

Annihilator quirks look pretty good for the most part. Nothing overkill in the weapons department, just loads of armor really. Hopefully they'll make up for the thing's potentially terrible hitboxes.

Cougar quirks look pretty ok. Hard to say if it'll make up for the thing's slow speed, but who knows?
I'm hoping the mech will work well as light support for Clan heavies. Low speed for lots of firepower might prove pretty effective in some cases.

Edited by armyunit, 14 July 2017 - 04:39 PM.


#269 Nightbird

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Posted 14 July 2017 - 04:36 PM

PGI says don't buy mechs for the quirks, don't you trust them? DON'T YOU??? HMMMM???!!!!

#270 Uncle Totty

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Posted 14 July 2017 - 04:45 PM

View PostCK16, on 12 July 2017 - 04:57 PM, said:

Thanks Matt!



Do I spot IK!?!? O.o


No.

#271 Anatidaephobia

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Posted 14 July 2017 - 04:46 PM

Why does the Uziel-6P get Machine Gun ROF, but it doesn't even have a Ballistic hardpoint to use it?

#272 Twilight Fenrir

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Posted 14 July 2017 - 04:46 PM

View PostUncle Totty, on 14 July 2017 - 04:45 PM, said:

No.

I was watching for that too... Would have been a great sneak in... but it didn't look like it to me, either...

#273 FeedMePlz

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Posted 14 July 2017 - 04:53 PM

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Posted Image

Edited by FeedMePlz, 14 July 2017 - 04:53 PM.


#274 Uncle Totty

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Posted 14 July 2017 - 04:56 PM

View PostFeedMePlz, on 14 July 2017 - 04:53 PM, said:

Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image
Posted Image


PGI.

#275 Tordin

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Posted 14 July 2017 - 04:59 PM

View PostTheMadTypist, on 14 July 2017 - 04:25 PM, said:

Why does the uziel without ballistic hardpoints have machine gun quirks (6P)?

Why does the uziel with machine guns stock, have a UAC jam chance quirk (5P)?


Those gotta be oversights.

Also
Cougar - C

Base armor for RightTorso which have no hardpoints cant be right and Base armor for LeftArm which have one ballistic, which is understandable.
And I guess Base armor for RT should be RA, right arm. It does have four energy. That would make tons more sense.

Edited by Tordin, 14 July 2017 - 05:01 PM.


#276 cougurt

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Posted 14 July 2017 - 05:04 PM

uziel seems really light on quirks. i don't necessarily think it'll need crazy quirks or anything, but i'm very surprised to see that it doesn't even get any armor or structure which seems to be standard for every IS medium.

#277 Gentleman Reaper

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Posted 14 July 2017 - 05:29 PM

View Postcougurt, on 14 July 2017 - 05:04 PM, said:

uziel seems really light on quirks. i don't necessarily think it'll need crazy quirks or anything, but i'm very surprised to see that it doesn't even get any armor or structure which seems to be standard for every IS medium.


Yeah, I was expecting 10+ armor per torso. It has poor arm weapon convergence, a low cockpit and massive ST hitboxes, why does it get the same amount of quirks as a the MKII, a Clan mech with high-mounted weapons?

#278 Twilight Fenrir

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Posted 14 July 2017 - 05:34 PM

View PostGentleman Reaper, on 14 July 2017 - 05:29 PM, said:


Yeah, I was expecting 10+ armor per torso. It has poor arm weapon convergence, a low cockpit and massive ST hitboxes, why does it get the same amount of quirks as a the MKII, a Clan mech with high-mounted weapons?

The Annihilator ate all the Uziel's quirks... What was it gonna do to defend itself against THAT?!? So, it meakly agreed to relinquish its armor...

#279 -Ramrod-

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Posted 14 July 2017 - 05:38 PM

Good quirks on Annihilator. That's about it. Everything else is teri-bad. But I guess that's what the skill trees are for. Cougar needs more armor/structure quirks. Uziel just needs armor/structure quirks period. Mad Cat II...eh...I guess they are alright.

Edited by -Ramrod-, 14 July 2017 - 05:41 PM.


#280 Nelos Kniven

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Posted 14 July 2017 - 05:45 PM

Uziel 5P, 6P and 3P need quirks fixed. I think they are all on the wrong mechs Posted Image





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