Grus, on 15 July 2017 - 10:52 AM, said:
true but we are looking through the keyhole here. Things to note; ghost heat, are we able to fire all 4 before GH? And if so that's a spike of 32 heat. Odin's Beard that's a lot! Now because I'm on a cell I can't spreadsheet this,
Build; 4hmed 2uac10 2 atm12. Madcatmk2
So with the 4hmed fired and 32 heat produced one tap of the uac and that's close to shutdown threshold, replace that with the ATMs and same thing?
Shutdown threshold is considerably higher than 32 heat, here's the figures for heat capacity:
All mechs get a free 30 capacity
2.0 heat capacity per engine double heatsink (so a mech with 10 engine heatsinks gets 20)
1.5 heat capacity per non-engine double heatsink
Plus bonus for Heat Containment skill nodes; the maximum that bonus can reach is 15%, and I believe that is only applied to the base 30 heat capacity, for a maximum bonus of 4.5.
Eg, a mech with 10 engine double heatsinks and 10 non-engine double heatsinks (20 DHS in total), with maxed Heat Containment nodes would get 30 + 20 + 15 + 4.5 = 69.5 heat capacity.
As for Heavy Medium Laser ghost heat, if it is set to 4 then they still have an advantage over ER Mediums; that is 40 damage per shot for 4 tons of Heavy Medium Lasers, versus 42 damage per shot for 6 tons.
Heat is actually less for the Heavy Mediums too; 32 heat versus 37.8
Heavy Medium Lasers are more efficient in tonnage, hardpoints and heat than Clan ER Medium Lasers, but pay for that with range and beam duration.
Grus, on 15 July 2017 - 11:03 AM, said:
given the space Yes, but that's not likely considering the FF and endo we have to take on most of our mech's. Not disagreeing with you but 2hs in my opinion won't offset that heat spike enough to make we want to bring it. Add in the long duration meaning easier to spread damage and longer I have to stare at the target just adds to the list of downpours I don't like about the weapon.
A mech like the Night Gyr isn't likely to benefit from running Heavy Large Lasers, but the Shadow Cat, Adder, Mad Dog, Summoner, Orion IIC and Highlander IIC probably will, as those mechs all have a shortage of energy hardpoints and plenty of slots.
Edited by Zergling, 15 July 2017 - 06:34 PM.