The Great Rotary Cannon Thread
#61
Posted 20 July 2017 - 01:44 AM
#62
Posted 20 July 2017 - 02:31 PM
sigh*
I wanna love it, but the RAC just needs to lose the RNG and gain velocity.
Edited by The6thMessenger, 20 July 2017 - 02:49 PM.
#63
Posted 20 July 2017 - 02:37 PM
RACs are mediocre, but their ability to literally blind you if they are hitting your chest is dumb. Nerf the particle effects, leave the weapon the same.
#64
Posted 20 July 2017 - 02:55 PM
#65
Posted 20 July 2017 - 03:04 PM
Baulven, on 20 July 2017 - 02:55 PM, said:
Spool up time is problematic, but it's because it's too long. We could work with gauss charge yeah?
The problem is that the weapon is balanced on firing the weapon waaaay past the jam gauge to do decent damage. If it works like the archetypal over-heating MG, it should work a lot more smoothly.
#66
Posted 20 July 2017 - 05:48 PM
#67
Posted 20 July 2017 - 06:03 PM
#69
Posted 20 July 2017 - 07:13 PM
LordBraxton, on 20 July 2017 - 02:37 PM, said:
RACs are mediocre, but their ability to literally blind you if they are hitting your chest is dumb. Nerf the particle effects, leave the weapon the same.
In war games, "stun locks" are called "fire suppression". I love them.
Joshua Obrien, on 20 July 2017 - 06:58 PM, said:
No! Just say no!
Edited by Mystere, 20 July 2017 - 07:15 PM.
#70
Posted 20 July 2017 - 08:16 PM
Mystere, on 20 July 2017 - 07:13 PM, said:
In war games, "stun locks" are called "fire suppression". I love them.
No! Just say no!
As it currently stands RAC5's are too oppressive and not in the nature of the damage they do or the rof but the ammo explosion effect in your cockpit. It makes retaliating extremely difficult and borderline impossible. I got a massive migraine from the god damn thing and if it doesn't stop I will literally have to stop playing until it's either A. Gone or B. Let nightvision/ thermal ignore the blinding effect.
#71
Posted 20 July 2017 - 08:27 PM
Mystere, on 20 July 2017 - 07:13 PM, said:
In war games, "stun locks" are called "fire suppression". I love them.
No! Just say no!
Plus, if they don't add an epilepsy warning to the game and someone winds up having one from the near constant flashes PGI opens themselves up to a lawsuit. Just sayin.
#72
Posted 20 July 2017 - 08:34 PM
Quote
I think this is a better option. vision modes could use a buff.
they could have three vision modes
thermal
nightvision
filters out crap that explodes in my face mode
Edited by Khobai, 20 July 2017 - 08:35 PM.
#73
Posted 20 July 2017 - 08:49 PM
Just for the sh*t and giggles since the introduction of the RAC 2 and 5s and HMG along with the light engine.
I just sort of recreated the Heavyarms Gundam from my childhood anime Gundam Wing
Close quarter brawler type and pretty much the Heavy which will rain lead over any heavy and below class mech.
The only thing prob lacking in the mech is Jump Jets as the Heavyarms Gundam has the Damselfly booster backpack
Link to the original Heavyarms Gundam design
http://gundam.wikia....undam_Heavyarms
The RAC isn't a long range weapon but can be useful to scare potential pilots who want to take a peak shot when they receive a face full of lead flying into their face. The effective range where the damage is viable is around 300 meters, where you are facing the enemy most of the time. So hence the thicker front armor. But yea lights will be able to take out out if they run to your rear and take you out with ER Med Laser builds. The Streak 4s and HMG serve as backup weapons when the RAC jams or gets taken out
Combined with
Armor Hardening skill +15%
Reinforced casing -8%
Skeletal Density 30%
Missile Rack +2
Magazine Capacity +2
Heat Gen -9%
Range +15%
Velocity of bullets 10%
RAC jam reduction 15%
It should still be an interesting build to run
Edited by Dragoon20005, 20 July 2017 - 08:51 PM.
#74
Posted 20 July 2017 - 09:13 PM
The6thMessenger, on 18 July 2017 - 07:20 PM, said:
...
Having tried the RAC at a 12v12, i can pretty much say with confidence that this is a god-damn failure of implementation. We need WAAAY more velocity for the RAC5 and RAC2, 1650 and 2000 respectively, so we can actually hit people at range
Khobai, on 18 July 2017 - 07:22 PM, said:
I havent had problems hitting anyone with RACs. The problem is it doesnt do enough damage to justify the face time.
lmfao that you guys dont realise if your pings are different you are using a different class of weapon to each other, even if you both equiped rac5s on the same mech with the same skills...
The "velocity" of racs is dependant on your ping.
Try hit moving targets at 20 ping or the testing grounds and then go drop on a server you get over 250 ping to and do the same thing..You will see unlike other weapons how good racs are is dependant on your ping.
#75
Posted 20 July 2017 - 09:18 PM
its just not an issue ive experienced. I tend to avoid servers where I have bad pings.
my biggest issue with RACs has been that the reward of RACs isnt worth the facetime. the weapon just doesnt do enough consistent damage even when I hit the target with everything it puts out. It just doesnt hurt them enough for me to expose myself as much as I need to in order to use it.
whether or not you have a good run with the weapon is still entirely based way too much on RNG and depends on it not jamming too early.
but yeah if more velocity and less RNG gets RACs to where they need to be, im fine with that.
Edited by Khobai, 20 July 2017 - 09:25 PM.
#77
Posted 20 July 2017 - 09:36 PM
lol best mwo bug ever
Edited by Khobai, 20 July 2017 - 09:46 PM.
#78
Posted 20 July 2017 - 09:45 PM
Khobai, on 20 July 2017 - 09:36 PM, said:
http://i508.photobuc...obai/hudbug.jpg
aww photobucket wont let you post links anymore
Photobucket kicked the bucket. Join the dark side. https://imgur.com/
#80
Posted 22 September 2017 - 01:49 PM
Frankly the balancing mechanic of RACs shouldn't be damage or unjam speed, it should be heat, after all if you're firing your weapon over 3 times faster than the equivalent UAC, one would expect 3 times the HPS, not under half as much damage per shot.
Personally, they should rename the RAC5 to the RAC2, and get on with making an actual RAC5, rather than trying to "fix" a system that has worked for far longer than most of them have likely been alive.
Edited by KageRyuu, 22 September 2017 - 01:50 PM.
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