Willard Phule, on 21 July 2017 - 01:15 PM, said:
The problem I have with the minimum range is that if you're going to come up with a "compromise" because you simply can't code the weapon the way it was originally intended, like they did with Clan LRMS, then treat it the same way.
Clan LRMs were never supposed to have a minimum range. PGI decided that they would have damage take a dropoff below a certain distance. Why would that faction take a step back technologically and design a weapon with a hard minimum range? And since minimum range is only part of the least used ammunition type, why impose it on the "compromised" ammo that gives you the best of both worlds?
The other issue is how easily AMS takes it down. These are supposed to be larger than LRMs. So large, in fact, that the most you can shove into a launcher is 12. One would think they should be a little harder to shoot down. As it is, not even a cloud of ATM 36 makes it through 3 AMS.
I'm not arguing that the missiles are perfect; I'm mostly arguing in favor of leaving the damage bands alone. Because there's two ways you can 'fix' ATMs:
1.) Erase the min, leave the damage bands alone. The weapons are brutal, but also horrifyingly vulnerable to AMS, which gives other missile systems (namely the Streak SRM launcher, which ATM HE ammo otherwise completely obliterates) a niche - Streaks are much more effective against AMS, making them more overall reliable.
2.) Increase missile health to normalize AMS' effectiveness against the launchers. This almost necessitates the min for the same reason as above - an AMS-normalized, no-min ATM launcher Shatners messily all over every Streak system ever designed.
This is why folks like Khobai are pushing the narrower damage bands; they want no mins, they want better performance against AMS, and they figure that tightening up the damage disparity's a good way to pay for those two upswings. I don't. I feel like ATMs that don't hit like the hammers of a thousand pagan forge gods all swung at once inside the HE band are ATMs which are losing the point of being ATMs. People make a big deal out of the weapon's flexibility, and flexibility is indeed good - but an integral part of that flex is that HE ammo kicks *** in close range. The ER ammo can net you hits, finish wounded foes, and all that other stuff at a distance, and the Standard ammo is not actually terrible, but the HE is the Gud Schitte.
Making the Gud Schitte less gud is not somehow going to make ATMs more gud.