

Ac5 Rotary Is To Much
#41
Posted 25 July 2017 - 08:49 AM
Even when an enemy mech has you beat in terms of firepower, you start blasting him good with a couple of rot-5`s or a clump of MRM`s and they act all sheepish and tend to back off.
Hard to see what you are doing when you are blinded by incoming enemy fire. The damage isnt the best but the supressive effects most certainly are.
#44
Posted 25 July 2017 - 09:19 AM
Torso twisting is a very good tactic to deal with RAC's if you cant get into cover. A lot of RAC's mechs rely on the suppression and screen shake to make it difficult for you to counter attack. keep torso twisting until you notice they arent hitting you with a barrage of AC and counter with focus fire on the torso/arm that has the rac. RAC's are a great weapon for burst dps, but has a very long cooling time and builds up a lot of heat. even a single RAC has a massive penalty to cooling. Take advantage of the downtime and reduce threat to punch back and make way to cover if you can.
#45
Posted 25 July 2017 - 09:22 AM
Quote
you dont fight them 1v1 in the open for starters

#46
Posted 25 July 2017 - 09:51 AM
#47
Posted 25 July 2017 - 10:02 AM
Jun Watarase, on 25 July 2017 - 09:51 AM, said:
Then just out DPS him. RACs have terrible sustained DPS.
Sure a RAC5 can deliver 10 DPS for 5 seconds, but it then has a downtime of at least 10 seconds, so its sustained DPS is only about 3.33 at best (likely worse, if he's jammed).
Spread his damage while he is bursting, then deliver a heap of damage while he's jammed or waiting for his jam bar to deplete.
Alternatively, feint him; poke out of cover, then duck back into cover before he can get much of his burst off. That'll screw over his damage output, so you can out-DPS him even more easily.
#48
Posted 25 July 2017 - 10:38 AM
And unless this is at close range, he can always reverse behind cover to lower the jam meter cant he?
From spectating teammates, it seems that RACs dont jam at all unless the bar is full which seems much better than the RNG system that UACs have since you can control when it jams. Most people dont seem to have issues burst firing for a few seconds then letting it cool.
#49
Posted 25 July 2017 - 10:53 AM
Jun Watarase, on 25 July 2017 - 10:38 AM, said:
RAC5s only fire 35 to 40 shells on average, which is 52.5 to 60 damage per burst. That is 105 to 120 damage for twin RAC5. If you spread that damage, it is perfectly survivable.
Jun Watarase, on 25 July 2017 - 10:38 AM, said:
If you aren't at close range, the RACs aren't going to be delivering focused damage, due to their spread.
Jun Watarase, on 25 July 2017 - 10:38 AM, said:
RACs don't jam unless the jam bar is red, then there is a random chance for each shot fired. I
It isn't easy to let go of the jam bar exactly as it hits red, and stopping firing early results in wasted damage, as spin up increases the jam bar (so anything other than 'shooting till red' lowers the potential DPS of the weapon).
If the RAC player spins up and only fires a short burst before stopping, then they have wasted DPS output.
Edited by Zergling, 25 July 2017 - 10:53 AM.
#50
Posted 25 July 2017 - 10:55 AM
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only if youre bad
if you see someone has two RAC5s and you let him facetime you
you deserve what you get.
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same logic applies. if you cant win against him 1v1, dont fight him 1v1. get a teammate to help take him down.
unless youre both the last mech on your team. then youre screwed lol.
i mean its no different then any other scary brawler build, like you wouldnt fight an atlas 1v1. unless youre in an juggernaut assault yourself.
Edited by Khobai, 25 July 2017 - 11:01 AM.
#51
Posted 25 July 2017 - 11:09 AM
If you can't beat him with that kind of advantage it is because you either can't aim and are spreading your damage all over, can't twist after firing letting him peg 1 component, or are trying to stare down a mech with significant weight advantage while not using the speed and maneuverability of a lighter mech.
Even better is to use cover and pop out at random times so that he has to spin up his weapons while you're already into your 3 second burn time. Usually by the time he is firing you only need to take fire for about 1.5 seconds which is a measly 18 damage to your 50+. Of course to remain unpredictable like this you must be aware of UAVs and spotting mechs which require a small amount of battlefield awareness. This may be beyond your ability.
#52
Posted 25 July 2017 - 11:14 AM
#53
Posted 25 July 2017 - 11:25 AM
Stottie, on 25 July 2017 - 01:48 AM, said:
Far to much damage.
LOL
I knew I'd find a "rac needs a nerf" post LOLOLOLOLOLOLOLOL
look, I want to give you a wonderful supa brain tip:
(read well)
"If enemy rac manages to kill or also jam while firing at you...... it means that you were so yoloing out of cover that - - - - - - -"
Complete the sentence and you'll win a golden pug
Edited by Stefka Kerensky, 25 July 2017 - 11:26 AM.
#54
Posted 25 July 2017 - 01:20 PM
- Position, position, position. RACs are essentially direct fire lurmstorms.
- Peek-a-boo. By the time the RACs spun up, you're back in cover.
- Don't show your hind sections to RACs. You'll be dead before you know it.
- Train on coping with cockpit shake. Remember, your aim is unaffected by it.
- Besides that, exploit the facetime and heat. Twist like crazy and single pannel focus them. If multiple RACs are on you, you are severely out of position and are actually lucky the enemy didn't bring lurms.
#55
Posted 25 July 2017 - 01:44 PM
If you are getting shot by RACs from multiple sources, dafuq you exposing to 3+ mechs for? lol
#56
Posted 25 July 2017 - 03:38 PM
or just stand there and outdmg it as it seriously does about same dps as dual uac5...
both rac5 and uac5 do 40 dmg in 5s with uac5 having possibility to jam before that.
Edited by davoodoo, 25 July 2017 - 03:47 PM.
#57
Posted 25 July 2017 - 04:12 PM
davoodoo, on 25 July 2017 - 03:38 PM, said:
or just stand there and outdmg it as it seriously does about same dps as dual uac5...
both rac5 and uac5 do 40 dmg in 5s with uac5 having possibility to jam before that.
And the difference is that...
- UAC5/AC5 can eat your components from 800 metres.
- RAC5 can do same only from 400 metres.
And 400 metres difference goes to those who "wear" LURMs

one punch bot, on 24 July 2017 - 06:49 AM, said:
but how do you deal with ac5 rot. mechs?
they can just blast threw you with no care, and god forbid more than one person has them. they make just about every AC weapon useless by comparison.
has anyone found a setup that punishes these builds?
The only thing that is "TOO MUCH" is an QQ-TOXIC Threads since patch comes out.

Edited by C4NC3R, 25 July 2017 - 04:11 PM.
#58
Posted 25 July 2017 - 06:25 PM
#59
Posted 25 July 2017 - 06:31 PM
Mechwarrior1441491, on 25 July 2017 - 06:25 PM, said:
Its a waste of 95 tonner to put very hot weapon which 65 tonners wield with no problem.
Also dual rac5 kgc users?? go hang yourself...
Edited by davoodoo, 25 July 2017 - 06:31 PM.
#60
Posted 25 July 2017 - 06:35 PM
Stottie, on 25 July 2017 - 01:48 AM, said:
Far to much damage.
My 4UAC5 Cyclops stared down a 2RAC5 Annihilator the other day. I was able to use cover. He couldnt.
He fled and if my team wasnt rolled and his teammate jumping in, i would have finished him.
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