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Civil War Leaderboard Event


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#81 D V Devnull

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Posted 03 August 2017 - 11:20 PM

I see all 11 of these posts...

View PostMikayshen, on 03 August 2017 - 01:53 PM, said:

Alright, now I need more kills and less kill assists for Assaults, and everything else is changing too?

Why are things changing after the event started?

View PostMatt Newman, on 03 August 2017 - 01:55 PM, said:

Hey all, there was a minor bug with the display of the challenges!

Your progress is now showing properly, no progress was lost, just a web display issue.

Cheers!

REMINDER: You could complete the challenges early and buy a Tournament supporter pack up to the final hour of the Event and qualify for the Tournament supporter Bonus rewards!

View PostUrbanTarget, on 03 August 2017 - 01:57 PM, said:

Welp, that that certainly explains why some things were not registering *and* makes more sense for what each weight class is expected to do...

View PostWuffel, on 03 August 2017 - 02:02 PM, said:

You changed the requirements of an event after it had started, again? Twice a week?

Seriously, the people who keep repeating mistakes like this are lucky for not getting fired.

View PostYumoshiri, on 03 August 2017 - 02:12 PM, said:

the extra time needed for the non-leaderboard stuff is quite a hassle.

View PostWest Santin, on 03 August 2017 - 02:17 PM, said:

Changeing requirements callin "a minor bug" seems really questionable for me tbh...

Never the less - thanks for the update...

View PostSlow Speed, on 03 August 2017 - 02:28 PM, said:

Minor bug is the excuses I hear from the IT dep at work all the time. Looks better now though than before. Maybe bring a similar "minor" bug back on the 1 of April....

View PostArcher Bowman, on 03 August 2017 - 02:31 PM, said:

The challenge rewards are no longer worth the effort.

View PostTheFourthAlly, on 03 August 2017 - 03:33 PM, said:

Yeah nah, that seemed doable at first iteration. Now, I'll take the potluck invite for Saturday and the outing with friends on Sunday and not try and bother too much.

View PostMatt Newman, on 03 August 2017 - 03:40 PM, said:

I misunderstood the issue.
yes, the requirements were incorrectly shown originally on the page.
The web page now accurately reflects the requirements.
The requirements are reflective of the roles and amount of firepower each class can carry.

View PostRhialto, on 03 August 2017 - 08:06 PM, said:

Well I had time to play a few games before going for an event in town and I focused on "Big Annihilator in town!" and it was almost complete when I left. I thought I would have to play another single game when getting home before going to bed to complete that challenge. Surprise, now I see the changes, I'm half there and it's late! :-(

...and then feel a massive disappointment in PGI's Event-Making Team. (Yes, 'EMT' pun intended, in a depressed manner.) As a Casual-class Mech Pilot who's been pushing theirself right to the edge lately, I'm now looking at this wall of madness and wondering how the hell I'm ever going to complete it. I could have seen 5 Kill/KMDD and 25 Kill Assists at ALL Weight Classes as something that could be done without pushing somebody over the edge. But increasing the Kill/KMDD requirements way beyond the limit of what I've warned PGI was a safe maximum (4 per day) is going too far. Asking for an average of 10 per day is a display of the definition of "insanity", without question! I'll be lucky if I don't fail this Event, given current and constant Real Life things that I have to deal with. I can only imagine the chunk of the Player Base that feels the same way I do about this, and the various reactions that they're having right now. Hell, I'm lucky I was not drinking something as I checked back on my Event Progress. Could you imagine the 'spit-take' all over the monitor??!!??!!?? -_-



Heck, that brings me to this...

View PostVellron2005, on 03 August 2017 - 10:36 PM, said:

It would have been nice if you stated that Faction Play is NOT eligible for the event right from the beginning..

Not hours later after I had already spent half the day playing FP and getting enough kills and assists to finish half the event, and wondering why the event wasn't updating the progress bars..

Just saying.. Posted Image

Vellron, I get all too much how you're feeling. Even more so, now that PGI has gone and changed the Challenge Requirements in the extreme. With the wall being so inflammatorily high now, PGI is out of their minds to not allow Faction Warfare to count, particularly with the severe amount of time and dedication spent on one of those matches! Hell, I'm starting to think they really no longer know how to run an Event that operates in both Faction Warfare and Quick Play at the exact same time. PGI says they want all their game modes to have a good population, but they keep setting up the Events so that one side or the other goes dead during Event periods. Maybe they could tell us why they can't just allow all the game modes?!?!? This is a headache!!! :(



Excuse me, everyone... It looks like I'll have to drive myself to an insane asylum now. At least, by the time I'm done with this Event, anyway. Of course, that's provided I don't lose my mind first, and someone else has to take me there. :unsure:


~Mr. D. V. "Wondering now if I'll finally just give up and stop trying..." Devnull





[Edit by Post Author for a minor missed wording of thoughts...]

Edited by D V Devnull, 03 August 2017 - 11:32 PM.


#82 Aramuside

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Posted 04 August 2017 - 12:47 AM

View PostD V Devnull, on 03 August 2017 - 11:20 PM, said:

I see all 11 of these posts...


...and then feel a massive disappointment in PGI's Event-Making Team. (Yes, 'EMT' pun intended, in a depressed manner.) As a Casual-class Mech Pilot who's been pushing theirself right to the edge lately, I'm now looking at this wall of madness and wondering how the hell I'm ever going to complete it. I could have seen 5 Kill/KMDD and 25 Kill Assists at ALL Weight Classes as something that could be done without pushing somebody over the edge. But increasing the Kill/KMDD requirements way beyond the limit of what I've warned PGI was a safe maximum (4 per day) is going too far. Asking for an average of 10 per day is a display of the definition of "insanity", without question! I'll be lucky if I don't fail this Event, given current and constant Real Life things that I have to deal with. I can only imagine the chunk of the Player Base that feels the same way I do about this, and the various reactions that they're having right now. Hell, I'm lucky I was not drinking something as I checked back on my Event Progress. Could you imagine the 'spit-take' all over the monitor??!!??!!?? Posted Image



Heck, that brings me to this...


Vellron, I get all too much how you're feeling. Even more so, now that PGI has gone and changed the Challenge Requirements in the extreme. With the wall being so inflammatorily high now, PGI is out of their minds to not allow Faction Warfare to count, particularly with the severe amount of time and dedication spent on one of those matches! Hell, I'm starting to think they really no longer know how to run an Event that operates in both Faction Warfare and Quick Play at the exact same time. PGI says they want all their game modes to have a good population, but they keep setting up the Events so that one side or the other goes dead during Event periods. Maybe they could tell us why they can't just allow all the game modes?!?!? This is a headache!!! Posted Image



Excuse me, everyone... It looks like I'll have to drive myself to an insane asylum now. At least, by the time I'm done with this Event, anyway. Of course, that's provided I don't lose my mind first, and someone else has to take me there. Posted Image


~Mr. D. V. "Wondering now if I'll finally just give up and stop trying..." Devnull





[Edit by Post Author for a minor missed wording of thoughts...]



I understand what you're saying but it was ridiculous before where an Annihilator had the same targets as the Uziel.

FW would also make it ridiculously easy and fast to hit the target particularly for anyone running 12 man.

#83 D V Devnull

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Posted 04 August 2017 - 01:25 AM

View PostAramuside, on 04 August 2017 - 12:47 AM, said:

<<<snip>>>

I understand what you're saying but it was ridiculous before where an Annihilator had the same targets as the Uziel.

FW would also make it ridiculously easy and fast to hit the target particularly for anyone running 12 man.

Okay, I get what you're saying, if Faction Warfare was allowed with the original targets of 5 Kills/KMDD & 25 Assists for ALL Weight Classes. :o

However, with the increased/adjusted limits, I think Faction Warfare should be allowed now. This has become a particularly steep curve for anyone in a Heavy/Assault, and with the loss in Mobility caused by the Engine Desync, those people need (at least in my opinion) more options to work with. I might be crazy, but the old original setup seemed right for only allowing Quick Play, unlike these new numbers. We'll have to see what PGI thinks, after they catch up with this thread again and see the feedback that has arrived. :(

~D. V. "It started out right, but now feels like it needs a little more adjustment..." Devnull

#84 Aramuside

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Posted 04 August 2017 - 02:43 AM

View PostD V Devnull, on 04 August 2017 - 01:25 AM, said:

Okay, I get what you're saying, if Faction Warfare was allowed with the original targets of 5 Kills/KMDD & 25 Assists for ALL Weight Classes. Posted Image

However, with the increased/adjusted limits, I think Faction Warfare should be allowed now. This has become a particularly steep curve for anyone in a Heavy/Assault, and with the loss in Mobility caused by the Engine Desync, those people need (at least in my opinion) more options to work with. I might be crazy, but the old original setup seemed right for only allowing Quick Play, unlike these new numbers. We'll have to see what PGI thinks, after they catch up with this thread again and see the feedback that has arrived. Posted Image

~D. V. "It started out right, but now feels like it needs a little more adjustment..." Devnull


Seems reasonable. i'd certainly happily do it in FW.

#85 The Boneshaman

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Posted 04 August 2017 - 04:35 AM

I just wish people would stop stealing my kills. I do all the work and some AZZ clown hits my target with a small laser or LRMs and takes my kill.

#86 Aramuside

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Posted 04 August 2017 - 05:02 AM

View PostThe Boneshaman, on 04 August 2017 - 04:35 AM, said:

I just wish people would stop stealing my kills. I do all the work and some AZZ clown hits my target with a small laser or LRMs and takes my kill.


Well KMDD counts so you should be ok.

#87 MacMasters

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Posted 04 August 2017 - 05:21 AM

Before the "changes":

Oh, nice little event, nice rewards, quite doable over the WE. Thx, let's do this. Posted Image

After the "changes":

What? Posted Image Ahem ... nope! Sorry, but definitely nope! Posted Image

Edited by MacMasters, 04 August 2017 - 05:33 AM.


#88 The Boneshaman

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Posted 04 August 2017 - 05:27 AM

View PostAramuside, on 04 August 2017 - 05:02 AM, said:


Well KMDD counts so you should be ok.


really? oh now I feel stupid Posted Image maybe that's why my counts been off

Edited by The Boneshaman, 04 August 2017 - 05:28 AM.


#89 Dayglow Red

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Posted 04 August 2017 - 05:42 AM

View PostMacMasters, on 04 August 2017 - 05:21 AM, said:

Before the "changes":

Oh, nice little event, nice rewards, quite doable over the WE. Thx, let's do this. Posted Image

After the "changes":

What? Posted Image Ahem ... nope! Sorry, but definitely nope! Posted Image


I don't get this.

This event is easy enough to knock out that I'm going to do it on two accounts. Was actually running into trouble getting assists because i kept accidentally killing things with the trial kodiac.

#90 Grayson Sortek

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Posted 04 August 2017 - 05:54 AM

View PostMatt Newman, on 03 August 2017 - 03:40 PM, said:

I misunderstood the issue.
yes, the requirements were incorrectly shown originally on the page.
The web page now accurately reflects the requirements.
The requirements are reflective of the roles and amount of firepower each class can carry.


Okay, so you see that people are getting upset about the timing and requirements of the events, you guys aren't blind to this. Good start. Now let's take a look at some of the responses, please don't ignore as this is leading to a point.

View PostD V Devnull, on 03 August 2017 - 11:20 PM, said:

I see all 11 of these posts...


...and then feel a massive disappointment in PGI's Event-Making Team. (Yes, 'EMT' pun intended, in a depressed manner.) As a Casual-class Mech Pilot who's been pushing theirself right to the edge lately, I'm now looking at this wall of madness and wondering how the hell I'm ever going to complete it. I could have seen 5 Kill/KMDD and 25 Kill Assists at ALL Weight Classes as something that could be done without pushing somebody over the edge. But increasing the Kill/KMDD requirements way beyond the limit of what I've warned PGI was a safe maximum (4 per day) is going too far. Asking for an average of 10 per day is a display of the definition of "insanity", without question! I'll be lucky if I don't fail this Event, given current and constant Real Life things that I have to deal with. I can only imagine the chunk of the Player Base that feels the same way I do about this, and the various reactions that they're having right now. Hell, I'm lucky I was not drinking something as I checked back on my Event Progress. Could you imagine the 'spit-take' all over the monitor??!!??!!?? Posted Image



Heck, that brings me to this...


Vellron, I get all too much how you're feeling. Even more so, now that PGI has gone and changed the Challenge Requirements in the extreme. With the wall being so inflammatorily high now, PGI is out of their minds to not allow Faction Warfare to count, particularly with the severe amount of time and dedication spent on one of those matches! Hell, I'm starting to think they really no longer know how to run an Event that operates in both Faction Warfare and Quick Play at the exact same time. PGI says they want all their game modes to have a good population, but they keep setting up the Events so that one side or the other goes dead during Event periods. Maybe they could tell us why they can't just allow all the game modes?!?!? This is a headache!!! Posted Image



Excuse me, everyone... It looks like I'll have to drive myself to an insane asylum now. At least, by the time I'm done with this Event, anyway. Of course, that's provided I don't lose my mind first, and someone else has to take me there. Posted Image


~Mr. D. V. "Wondering now if I'll finally just give up and stop trying..." Devnull



Okay so here is an example of the anxiety and tension you are creating with this event. People are going to get frayed nerves and start yelling and bickering at one another (it happens every time there is an event that pushes people like this). Your newer player base is going to get to experience some of that salt that us older players have known since some of those early events. Is this really what you want to expose your community to?

View PostMacMasters, on 04 August 2017 - 05:21 AM, said:

Before the "changes":

Oh, nice little event, nice rewards, quite doable over the WE. Thx, let's do this. Posted Image

After the "changes":

What? Posted Image Ahem ... nope! Sorry, but definitely nope! Posted Image


Some people, like myself, aren't even going to bother. Yes I'm going to play the game (for fun), but I'm not going to stress myself out with this event. I hope that others decide to do the same if they don't like the event requirements. I know I'm going to run into a lot of ticked off and stressed people who do care, so I'll just have to prepare myself for that.


Okay, now let's think about what we can take away from the community feedback:
  • They actually like events, and sometimes you guys have a massive awesome success... Sometimes your events bring out the worst in people and the rest of us don't want to have anything to do with it. I understand that it's incredibly difficult to design events to make everyone happy, I'm a Marketing Manager, but the interest is definitely there.
  • The biggest concerns the community has regarding your events, at least that I've noticed lurking around the forums for years, are time and skill. Time; We all have lives and things to do and can't dedicate 24 hours a day to "getting gud" or grinding out the requirements. Skill; same concern basically, a lot of us are casuals who get to be weekend warriors at most sometimes.
  • Your rewards are hit or miss; I think the most popular is the loot-bag event? This is a tough one as you can't give people the world, but you have to offer something that gives them incentive.
You guys are in the position to do something that I'm envious of. I have to deal with these types of questions for events all the time and I don't have the luxury of offering things on a digital platform that I control. I've mentioned in a number of posts that you should seriously consider the reward system in HOTS. I think it addresses a number of your issues.
  • Your players constantly have a motivation to play, and if they don't like one of the "quests" or "missions" then they can dismiss one a day. Let them decide what they want to play towards.
  • Having up to 3 exist for each player a day with 1 added every day it allows people to save up these "quests" or "missions" and get to them as their lives allow. If you vary the different rotations then you can give people a mix of requirements that range from simple "play 5 games as a medium" to "get 3 KMDDs in a match". Now your casuals and hardcore players can eliminate the ones they don't like (again, dismiss 1 per day).
  • You can lower the rewards since players can access them quicker and it will still be worth while. My recommendation is to focus on C-Bills to allow people to actually play your game without a big $ investment, which encourages them to actually spend money on aesthetics like camos, paints, warhorns, etc. Maybe have bigger rewards for the more intensive goals in the line up (mechbays, MC, etc. for winning 8 games).
Why bash your heads against the brick wall and suffer all the community lashings when there is a much more simplified system to use? Again, I'm envious, I wish I could implement something like this in my job.

Please just think about it PGI.

#91 James Argent

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Posted 04 August 2017 - 06:23 AM

It's my guess that FW isn't allowed because your performance has to be tracked per mech weight class you run, and at least 95% of drop decks contain mechs from more than one weight class. The scoring is done via whole match results, not quarters or halves of match results. FW would be fine for the traditionally unpopular 'kill/KMDD 5 lights/mediums/heavies/assaults' type of events but a lot more difficult/server intensive to have to track in real time what you did in which weight class during a FW match.

#92 Dragonscar

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Posted 04 August 2017 - 09:50 AM

Well, when I first saw the requirements ( 15 assists & 5 kills in the Mad Cat ) I thought I could maybe do that, but now it is 15 assists AND 15 kills....

No way I can do that :-(, I am a newbie Tier 5 and have been playing for 2 months and I have 16 kills total..Haha

Oh Well :-)

Edited by Dragonscar, 04 August 2017 - 09:53 AM.


#93 Aldodrem

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Posted 04 August 2017 - 10:45 AM

I don't understand the logic behind the increase of kills changed from the OP of the event. I get 4-500 damage and a couple kills while running my locusts which outperforms most of the bigger guys in my teams Charlie Lance during my quick play matches. So why do medium Mechs need to perform at a 200% increase over the light, did someone say let's just keep adding 5 to the total it looks nice?

The way the event got changed after it was announced is the dumbest thing you've done. Also I am against the tiered payout structure for events where one class gets more earnings than another However since you've changed the event into arbitrary 5 step program the increased payout MIght actually seems to logical for once.

EDIT: I think the event would of been perfect if it'd been set at 10kills/kmdd & 20 assists per each Mech class + a 1.75million payout for each Mech class.

Edited by Aldodrem, 04 August 2017 - 11:03 AM.


#94 Mechwarrior4670152

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Posted 04 August 2017 - 11:06 AM

View PostAldodrem, on 04 August 2017 - 10:45 AM, said:

I don't understand the logic behind the increase of kills changed from the OP of the event...

Congrats on actually being a competent Locust pilot.
Most players are not.

As for the logic, it seems painfully simple to me.
Larger mechs carry more guns and armor
Both of which make it easier (for the average player) to score kills, and this also encourages the bigger mechs to actually get out and fight, rather than stand back for assists.

#95 Aldodrem

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Posted 04 August 2017 - 11:26 AM

Locust is relatively easy to play and IMO the funnest mech to play (after you drop 5Million for max xl engine, DBL heat sinks, and Ferro). Just need to know that if you are trying to scout/tag for your team you are doing it wrong. And the only time you should depress the 'W' key is when an enemy Heavy/Assault is solo so you need to slow down to match their rotation speed so you can stay at their rear. And it should go without saying but NEVER engage in Light vs Light combat, run back to your teams firing line instead.

I am a potato but once I switched to running my trio of Locusts I've moved out from Tier 5 to 4

Edited by Aldodrem, 04 August 2017 - 11:53 AM.


#96 Mechwarrior4670152

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Posted 04 August 2017 - 11:36 AM

View PostAldodrem, on 04 August 2017 - 11:26 AM, said:

Locust is relatively easy to play and IMO the funnest mech to play (after you drop 5Million for max xl engine, DBL heat sinks, and Ferro).

The bulk of players cannot seem to think past W+M1.
I love my own Locusts, and my LCT-1V (P) is one of the prides of my collection.
My experience doesn't mean jack-diddly for the average player though, and the average player cannot play well in 'competitive' machines, let alone lights. (As noted by almost every mention of lights in GD is either labeling them 'worthless' or 'cheaters')

#97 Desdakan

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Posted 04 August 2017 - 11:49 AM

This is another one of those incredible messups. How can something like this happen?

About everything on the page was wrong: The conditions, the missing KMDD, and the counters. How can you call that a minor display bug?

Does PGI never ever proofread an event page before (or maybe after) publishing it? Like in invest 20 seconds to avoid an embarassing mess like that?

Anyway, now we know why the kill assists we kept grinding didn't count. We were just wasting our time while the counter was already full.

#98 Mechwarrior4670152

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Posted 04 August 2017 - 11:52 AM

View PostDesdakan, on 04 August 2017 - 11:49 AM, said:

We were just wasting our time while the counter was already full.

You DO realize that it takes time for it to update?
Last I checked the events only updated once an hour.

#99 Xaat Xuun

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Posted 04 August 2017 - 01:38 PM

View PostThe Boneshaman, on 04 August 2017 - 05:27 AM, said:


really? oh now I feel stupid Posted Image maybe that's why my counts been off

yes,

myself I don't mind sharing , if I do all the Damage, but someone else gets the kill shot, I'm okay with it

#100 Xaat Xuun

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Posted 04 August 2017 - 01:53 PM

View PostDayglow Red, on 04 August 2017 - 05:42 AM, said:

I don't get this.

This event is easy enough to knock out that I'm going to do it on two accounts. Was actually running into trouble getting assists because i kept accidentally killing things with the trial kodiac.


depends how much time a player has to play, Also trial mech or not, some are not skilled enough to knock it out with-in a few hours. Specially in a full PUG team, which can make it even more difficult.

And some trial mechs are a better choice then what some are using, I think they call'em "Potato builds".
bad thing about these types of events, there is less team work, and just more selfish only scoring to gain the event awards, many not interesting in winning the match, they're just aiming at the event score requirements to completing the event.

Then, it's only a Quick Play event, which is just another word for PUG Team FFA event





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