Zergling, on 07 August 2017 - 12:55 PM, said:
The matchmaker works by trying to average out the skill level of the teams. It will balance the few high skill players on a team, by teaming them with much lower skill level players, to produce an average skill level to match the enemy team.
While that means each team would (theoretically) have an equal chance of winning, it means the high skill players will usually be teamed with a greater number of low skill teammates than normal.
Eg, an average player would, on average, get teammates that are about 50% good, 50% bad.
A high skill player however, might get something like 30% good, 70% bad.
So while each team theoretically has an equal chance of winning, what it means is that a high skill player has to play some level above average just to maintain a 50/50 chance of winning.
In effect, a high skill level player has to put in more effort to receive the same rewards (winning) than a player of lesser skill.
That was how the MM worked when we used ELO. With PSR they simplified it. The MM starts with a set tier, say T3. It then pulls in as many T3s as possible. If it can't fill out the full 24 then it spreads the net to T2 and T4..... if all is lost, then it spreads to T1 and T5. Originally, T1 could ONLY be matched with T1-3s and T5s could only be matched with T3-5s. Now I do understand that because of long queue times they relaxed the MM to go to a 4 tier spread, but they have always maintained that T1s and T5s would never meet in Solo queue.
If you have evidence to the contrary, I'd love to see it.
Again, this is with the understanding that PSR is inherently flawed and not all T1s are "good" players, but that's not to do with the MM.
So again, being a T1 and randomizing the MM, your odds of being matched with T5s increases dramatically and that isn't what you want (or is it). If anything you should be clamoring for them to fix the broken PSR system to actually have meaning.