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Patch Notes - 1.4.130 - 15-Aug-2017


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#121 Ghostrider270

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Posted 15 August 2017 - 09:39 AM

i don´t get why we don´t get the ammo depletion option when a ballistic weapon is lost - along with all those tiny little changes which would make this game... grow up to feel more realistic and enveloping...
wouldn´t it be nice to actually get a honest, straightforward answer on those questions? :D

#122 Falconer Cyrus

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Posted 15 August 2017 - 10:14 AM

View PostAppogee, on 15 August 2017 - 04:33 AM, said:

No. Their management directs them to work on other things.
Now, would you like to buy a (poorly-animated) Mech Pack (with incomplete weapon models)?
I dont understand this question due to my bad english. But I suppose I have a right to whine as I bought enough packs.

#123 The Space King

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Posted 15 August 2017 - 10:44 AM

it downloaded, but steam is saying it's going to take 5 hours to launch?

#124 G4LV4TR0N

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Posted 15 August 2017 - 10:51 AM

Repair Tool hangs when verifying MWO installation(using Portal).

#125 Tordin

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Posted 15 August 2017 - 10:57 AM

For me it does it ALL the time. I use the old client to repairs. Sometimes I even run the steam client, which seems more stable.

#126 NocturnalBeast

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Posted 15 August 2017 - 11:17 AM

View PostGas Guzzler, on 15 August 2017 - 07:29 AM, said:


A weapon that is balanced is not a crutch.


Asking for a weapon to perform differently than it is intended to because you "feel" that it should be that way, because you can't do as well with it as it is, is a crutch.

Edited by Ed Steele, 15 August 2017 - 11:19 AM.


#127 Y E O N N E

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Posted 15 August 2017 - 11:22 AM

View PostEd Steele, on 15 August 2017 - 07:25 AM, said:

It seems allot of players are of the mindset that if you aren't able to "boat" a weapon, then that weapon is obviously nerfed and not balanced. If you look at the stock builds of most Mechs (aside from a few specialized variants), they usually have builds that are balanced so that they are effective at any range. The problem is, that when a game allows as much customization as MWO does, players will inevitably min-max their builds. I am not sure how you would limit Mech customization in a way that would discourage boating and overly- specialized builds though, especially since part of the appeal of all the MechWarrior games is the ability customize your Mechs.


The extra heat just encourages more boating since the only things cold enough to use with it, given the slot investment precluding the addition of meaningful DHS, are more UACs. A colder UAC/10 means I can more reasonably run it with energy weapons or missiles.

That said, there is nothing inherently wrong with boating.

View PostEd Steele, on 15 August 2017 - 11:17 AM, said:


Asking for a weapon to perform differently than it is intended to because you "feel" that it should be that way, because you can't do as well with it as it is, is a crutch.


Er, no. That definition is too broadly applicable and overly subjective because it robs the developer of any agency.

#128 Appogee

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Posted 15 August 2017 - 11:28 AM

View PostThe Space King, on 15 August 2017 - 10:44 AM, said:

it downloaded, but steam is saying it's going to take 5 hours to launch?

Maybe PGI 'optimised' it :D

#129 Papaspud

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Posted 15 August 2017 - 11:42 AM

View PostEd Steele, on 14 August 2017 - 09:07 PM, said:

You are right, I am not asking for a crutch.

Yep, you already have it and want to keep it that way, IS UAC10 is flat out inferior in almost every way.... any argument that says otherwise is just trolling.

#130 ShooteyMcShooterson

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Posted 15 August 2017 - 11:59 AM

Serious question for anyone from PGI who can answer it...

Why is the sound quality of new sounds introduced to the game since the Civil War tech was added so ******?

I'm not talking about the type of sounds being used, but the quality of the sound itself. All of the new sound effects added to the game sound muffled and flat, like the low end and high ends of the audible spectrum were cut off/compressed during production. There's no highs or lows, just midrange. And on many of the new sounds, production artifacts are clearly audible. The Clan heavy lasers and new Steel Viper Warhorn have particularly bad reverb in them. If you chain fire some of the new lasers, you can start making a beat that sounds like techno or something. It's so bad.

The new machine gun effects literally sound like they came from an old 8-bit Nintendo game. They sound utterly nothing like what a large caliber machine gun being fired sounds like in real life. Many of the other ballistics make clunking mechanical sounding, metal on metal type noises. They don't sound like the explosions one hears from any real world large caliber ballistics that exist today (like on tanks and artillery)

I listen to the sound effects on other games, and they use the full audible spectrum. "CD quality sounds" as they used to say. Effects are bright and crisp, without goofy reverb or digitized sounding tininess that reminds one of playing an old Nintendo or Atari game.

Like seriously, how hard it is to produce some clean audio clips?

#131 Gas Guzzler

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Posted 15 August 2017 - 12:22 PM

View PostEd Steele, on 15 August 2017 - 11:17 AM, said:

Asking for a weapon to perform differently than it is intended to because you "feel" that it should be that way, because you can't do as well with it as it is, is a crutch.


Waiting for objective reasoning behind the 33% higher heat vs the cUAC10. And who said anything about what I am doing with it? I can do fine with it, just like I can do fine with pretty much every weapon system in this game, that means nothing. Its more about its overall balance position in the game being off.

#132 Calebos

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Posted 15 August 2017 - 12:35 PM

View PostG4LV4TR0N, on 15 August 2017 - 10:51 AM, said:

Repair Tool hangs when verifying MWO installation(using Portal).


Typical pgi work. Rubbish sh*t. They are useless noobs ...

#133 Marius Evander

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Posted 15 August 2017 - 12:46 PM

View PostGas Guzzler, on 15 August 2017 - 12:22 PM, said:


Waiting for objective reasoning behind the 33% higher heat vs the cUAC10.

Already explained why.

#134 Gas Guzzler

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Posted 15 August 2017 - 12:52 PM

View PostCadoazreal, on 15 August 2017 - 12:46 PM, said:

Already explained why.


Try again. "One fewer shell" does not make up for a 33% increase in heat (4 vs 3) along with 13 tons (vs 10 tons) and 7 slots (vs 4 slots) as well as 450m range (vs 540m range). Only in fantasyland does that make sense.

You guys just keep insisting that I "git gud" and stop complaining..

#135 NocturnalBeast

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Posted 15 August 2017 - 01:03 PM

View PostPapaspud, on 15 August 2017 - 11:42 AM, said:

Yep, you already have it and want to keep it that way, IS UAC10 is flat out inferior in almost every way.... any argument that says otherwise is just trolling.


It is supposed to be inferior in every way except the amount of damage it does per shot. I know, you are a "screw the lore" person, but as I have said before there are many other shooters out there that are not "A BATTLETECH GAME", if you don't like the lore.

Edited by Ed Steele, 15 August 2017 - 01:06 PM.


#136 Jay Leon Hart

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Posted 15 August 2017 - 01:11 PM

So... that EBJ-D RT pod, using the same model as the EBJ-A RT EBJ-EC LT ballistic pods? Yeah, can we get that for at least the EBJ-B LT energy pod? Then, can it be dynamic and work with the EBJ-A LT energy pod when only 1 weapon is equipped above the torso (so two total) ?

Symmetry is so important to me Posted Image

Thanks.
Thanks.

#137 Jay Leon Hart

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Posted 15 August 2017 - 01:30 PM

View PostW E N D I G O, on 15 August 2017 - 01:22 PM, said:

Mmmh, isn't it's projectile count 50% lower? Well I'd take the laughable 33% higher heat, which is 1 point, any time for a lower projectile count. Wait, suddenly it all makes sense, doesn't it?

OK, so what about the weight, slot and range differences then?

#138 suffocater

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Posted 15 August 2017 - 01:39 PM

So, the fixing of the match-voting countdown-beep was sneakily removed from the patch?

#139 Gas Guzzler

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Posted 15 August 2017 - 01:54 PM

View PostW E N D I G O, on 15 August 2017 - 01:22 PM, said:


Mmmh, isn't it's projectile count 50% lower? Well I'd take the laughable 33% higher heat, which is 1 point, any time for a lower projectile count. Wait, suddenly it all makes sense, doesn't it?


3 down to 2 is a 33% decrease ;) I wouldn't if I could put two in one side torso and run an XL engine. The heat is not laughable, it puts a huge hamper on your DPS.

Man, the lengths you people go to keep the opposition at a disadvantage. Its pathetic.

View PostEd Steele, on 15 August 2017 - 01:03 PM, said:

It is supposed to be inferior in every way except the amount of damage it does per shot. I know, you are a "screw the lore" person, but as I have said before there are many other shooters out there that are not "A BATTLETECH GAME", if you don't like the lore.


No it isn't, this game is supposed to be balanced.

#140 Kompleks Ognevoi Podderzhki 320

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Posted 15 August 2017 - 01:58 PM

And why all this "cookies" for the clans, if they are not usable? The child playing with the IS with his foot will be more useful than the clan middle fur in the 240 ton deck. I'm on the break until all this disgrace ends.





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