Patch Notes - 1.4.130 - 15-Aug-2017
#121
Posted 15 August 2017 - 09:39 AM
wouldn´t it be nice to actually get a honest, straightforward answer on those questions?
#122
Posted 15 August 2017 - 10:14 AM
Appogee, on 15 August 2017 - 04:33 AM, said:
Now, would you like to buy a (poorly-animated) Mech Pack (with incomplete weapon models)?
#123
Posted 15 August 2017 - 10:44 AM
#124
Posted 15 August 2017 - 10:51 AM
#125
Posted 15 August 2017 - 10:57 AM
#126
Posted 15 August 2017 - 11:17 AM
Gas Guzzler, on 15 August 2017 - 07:29 AM, said:
A weapon that is balanced is not a crutch.
Asking for a weapon to perform differently than it is intended to because you "feel" that it should be that way, because you can't do as well with it as it is, is a crutch.
Edited by Ed Steele, 15 August 2017 - 11:19 AM.
#127
Posted 15 August 2017 - 11:22 AM
Ed Steele, on 15 August 2017 - 07:25 AM, said:
The extra heat just encourages more boating since the only things cold enough to use with it, given the slot investment precluding the addition of meaningful DHS, are more UACs. A colder UAC/10 means I can more reasonably run it with energy weapons or missiles.
That said, there is nothing inherently wrong with boating.
Ed Steele, on 15 August 2017 - 11:17 AM, said:
Asking for a weapon to perform differently than it is intended to because you "feel" that it should be that way, because you can't do as well with it as it is, is a crutch.
Er, no. That definition is too broadly applicable and overly subjective because it robs the developer of any agency.
#130
Posted 15 August 2017 - 11:59 AM
Why is the sound quality of new sounds introduced to the game since the Civil War tech was added so ******?
I'm not talking about the type of sounds being used, but the quality of the sound itself. All of the new sound effects added to the game sound muffled and flat, like the low end and high ends of the audible spectrum were cut off/compressed during production. There's no highs or lows, just midrange. And on many of the new sounds, production artifacts are clearly audible. The Clan heavy lasers and new Steel Viper Warhorn have particularly bad reverb in them. If you chain fire some of the new lasers, you can start making a beat that sounds like techno or something. It's so bad.
The new machine gun effects literally sound like they came from an old 8-bit Nintendo game. They sound utterly nothing like what a large caliber machine gun being fired sounds like in real life. Many of the other ballistics make clunking mechanical sounding, metal on metal type noises. They don't sound like the explosions one hears from any real world large caliber ballistics that exist today (like on tanks and artillery)
I listen to the sound effects on other games, and they use the full audible spectrum. "CD quality sounds" as they used to say. Effects are bright and crisp, without goofy reverb or digitized sounding tininess that reminds one of playing an old Nintendo or Atari game.
Like seriously, how hard it is to produce some clean audio clips?
#131
Posted 15 August 2017 - 12:22 PM
Ed Steele, on 15 August 2017 - 11:17 AM, said:
Waiting for objective reasoning behind the 33% higher heat vs the cUAC10. And who said anything about what I am doing with it? I can do fine with it, just like I can do fine with pretty much every weapon system in this game, that means nothing. Its more about its overall balance position in the game being off.
#134
Posted 15 August 2017 - 12:52 PM
Cadoazreal, on 15 August 2017 - 12:46 PM, said:
Try again. "One fewer shell" does not make up for a 33% increase in heat (4 vs 3) along with 13 tons (vs 10 tons) and 7 slots (vs 4 slots) as well as 450m range (vs 540m range). Only in fantasyland does that make sense.
You guys just keep insisting that I "git gud" and stop complaining..
#135
Posted 15 August 2017 - 01:03 PM
Papaspud, on 15 August 2017 - 11:42 AM, said:
It is supposed to be inferior in every way except the amount of damage it does per shot. I know, you are a "screw the lore" person, but as I have said before there are many other shooters out there that are not "A BATTLETECH GAME", if you don't like the lore.
Edited by Ed Steele, 15 August 2017 - 01:06 PM.
#136
Posted 15 August 2017 - 01:11 PM
Symmetry is so important to me
Thanks.
Thanks.
#137
Posted 15 August 2017 - 01:30 PM
W E N D I G O, on 15 August 2017 - 01:22 PM, said:
OK, so what about the weight, slot and range differences then?
#138
Posted 15 August 2017 - 01:39 PM
#139
Posted 15 August 2017 - 01:54 PM
W E N D I G O, on 15 August 2017 - 01:22 PM, said:
Mmmh, isn't it's projectile count 50% lower? Well I'd take the laughable 33% higher heat, which is 1 point, any time for a lower projectile count. Wait, suddenly it all makes sense, doesn't it?
3 down to 2 is a 33% decrease I wouldn't if I could put two in one side torso and run an XL engine. The heat is not laughable, it puts a huge hamper on your DPS.
Man, the lengths you people go to keep the opposition at a disadvantage. Its pathetic.
Ed Steele, on 15 August 2017 - 01:03 PM, said:
No it isn't, this game is supposed to be balanced.
#140
Posted 15 August 2017 - 01:58 PM
7 user(s) are reading this topic
0 members, 7 guests, 0 anonymous users