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Patch Notes - 1.4.130 - 15-Aug-2017


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#41 Doctor Dinosaur

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Posted 12 August 2017 - 12:59 AM

View PostBlackHeroe, on 11 August 2017 - 03:26 PM, said:

And why MDD-A gets Ballistic cooldown without ballistic hardpoints ?

Smurfy says MDD-A left arm has a ballistic hardpoint.

About "changing structure quirks to armor and vice versa", yes, not comprehensible for me, too.

At least they are not (straight forward) nerfs, so we got that going for us, which is nice.

Best regards
Doc

#42 Michail Koga

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Posted 12 August 2017 - 02:24 AM

I'm so looking forward for the Uziel Hitboxes changes. If that works, then I will consider buying another future mech pack

#43 GreyDemon

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Posted 12 August 2017 - 03:02 AM

lol , offensive Quirks for the poor underperformed Clan Mechs .
I can´t believe it, nice joke Posted Image

#44 FrigginWaffle

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Posted 12 August 2017 - 03:31 AM

Guess we'll have to sit through another month of air strike spam, I take it?
I love starting a match and having only 80%hp left before I shoot anything decently.

#45 Scanz

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Posted 12 August 2017 - 04:18 AM

no new colors for new weapons
its 10 min work for animator to change gamma and color.
wtf

#46 Maruku Meshima

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Posted 12 August 2017 - 04:41 AM

i have a herasy idea!!! Remove in the next Patch all Quirks!
and Everything is good!

#47 Calebos

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Posted 12 August 2017 - 05:51 AM

Rubbish cosmetics. Building up the reputation with endless nonsenses forward and backward walking in the circle. This is pgi. Make so much for nothing. Is it all of you are doing of any effort? You are Sysiphos company indeed. :D

#48 YUyahoo

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Posted 12 August 2017 - 08:45 AM

Where is the red smoke nerf that was promised two months ago???????

#49 Appogee

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Posted 12 August 2017 - 09:17 AM

View PostScanz, on 12 August 2017 - 04:18 AM, said:

no new colors for new weapons
its 10 min work for animator to change gamma and color.
wtf

Sorry, PGI are only spending 5 minutes a day on MWO at this point.

View PostFrigginWaffle, on 12 August 2017 - 03:31 AM, said:

Guess we'll have to sit through another month of air strike spam, I take it?

No, you will need to wait til the end of time.

It's working as intended ... as a CBill sink.

Edited by Appogee, 12 August 2017 - 09:17 AM.


#50 Warning incoming Humble Dexterer

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Posted 12 August 2017 - 09:55 AM

View PostDoctor Dinosaur, on 12 August 2017 - 12:59 AM, said:

Smurfy says MDD-A left arm has a ballistic hardpoint.

Doesn't matter either way, it's not like anyone is going to build a MDD based on those quirks ^^

#51 C E Dwyer

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Posted 12 August 2017 - 10:07 AM

View PostPeiper, on 11 August 2017 - 08:12 PM, said:

Not one, but TWO new maps! GREAT NEWS!!!

Danger DANGER !
Sarcasm exceeding design parameters,
structural collapse imminent !

#52 C E Dwyer

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Posted 12 August 2017 - 10:13 AM

View PostMichail Koga, on 12 August 2017 - 02:24 AM, said:

I'm so looking forward for the Uziel Hitboxes changes. If that works, then I will consider buying another future mech pack


Well I would say it won't.

Sure it will make them slightly more durable, but the most important hard points are on the arms, and I doubt the changes will make it XL friendly.

Guess we find out September patch

#53 Nelos Kniven

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Posted 12 August 2017 - 10:54 AM

Thank you for FP fixes, I may actually play FP now. I also thank you for granting me the almighty Rainbow Fridge Posted Image

#54 PraetorGix

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Posted 12 August 2017 - 11:28 AM

Still no fix for Clan SPL.

#55 Koniving

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Posted 12 August 2017 - 12:05 PM

Any chance one of the twitter quacks could ask for new colors for new laser variants?

#56 Tordin

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Posted 12 August 2017 - 12:14 PM

Nice patch. However. If I understand this correctly (havent researched into it too much), set of 8 quirks are all good and well BUT there should be good enough pod independent quirks to equally encourage non-stock/ mixed omni pod loadouts as well. Meaning quirks for set of 8 and individual pod quirks should be equal in worth.

View PostKoniving, on 12 August 2017 - 12:05 PM, said:

Any chance one of the twitter quacks could ask for new colors for new laser variants?


Either new colors (include orange and purple and lime green) or thicken the Heavy lasers beam.

ALSO update the IS ER Large Laser sound so it sounds consistent with the new ER small and medium laser sounds. Same for the UAC 5 sounds, make em "updated" crisper.

Edited by Tordin, 12 August 2017 - 12:16 PM.


#57 Koniving

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Posted 12 August 2017 - 12:17 PM

View PostTordin, on 12 August 2017 - 12:14 PM, said:

Nice patch. However. If I understand this correctly (havent researched into it too much), set of 8 quirks are all good and well BUT there should be good enough pod independent quirks to equally encourage non-stock/ mixed omni pod loadouts as well. Meaning quirks for set of 8 and individual pod quirks should be equal in worth.

Somewhat impossible, as they would stack. Set of 8 + individual quirks = Super quirks.
Individual quirks = individual quirks.

"Individual quirks of equal worth" + Set of 8 Quirks = HOLY ******* **** QUIRKS!!!! All praise the Godliest of Mechs.

#58 Calcite

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Posted 12 August 2017 - 01:54 PM

lol on the new cockpit items


so fun. ...

I give u full access to my account to the new mwo2

Edited by Dave warrior2, 12 August 2017 - 01:58 PM.


#59 NocturnalBeast

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Posted 12 August 2017 - 02:28 PM

View PostTordin, on 12 August 2017 - 12:14 PM, said:

Nice patch. However. If I understand this correctly (havent researched into it too much), set of 8 quirks are all good and well BUT there should be good enough pod independent quirks to equally encourage non-stock/ mixed omni pod loadouts as well. Meaning quirks for set of 8 and individual pod quirks should be equal in worth.



Either new colors (include orange and purple and lime green) or thicken the Heavy lasers beam.

ALSO update the IS ER Large Laser sound so it sounds consistent with the new ER small and medium laser sounds. Same for the UAC 5 sounds, make em "updated" crisper.


Yes, I have noticed that content in this game is more rushed, and released more incomplete than in the past, maybe this is because the focus has been shifted to the development of MW5? Also, although I have pre-ordered a mech or two in recent times, I am usually reluctant to do so, because most of the Mechs are delivered with bugs and are "rebalanced" (nerfed) a patch or two later, so I do not really consider the Mechs complete until after a couple hotfixes and patches since their release. The biggest issue I have is that the new tech was released unfinished (Many mechs still need visual retrofits).

So, my advice is not to pre-order any Mech packs, no matter how cool the Mech is and just buy the pack a month or two after it is released and you will receive a much better product.

#60 NocturnalBeast

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Posted 12 August 2017 - 02:31 PM

View PostAppogee, on 12 August 2017 - 09:17 AM, said:

Sorry, PGI are only spending 5 minutes a day on MWO at this point.


No, you will need to wait til the end of time.

It's working as intended ... as a CBill sink.


Hey, this is in line behind the Clan LB10X toggle / removal of placeholder Clan ACs, the fixed and reintroduced knockdowns / collisions and inverse kinematics amongst other things.





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