

Machine Gun Warrior Online
#61
Posted 04 September 2017 - 10:19 AM
And I'm a tier 7 potato.
#62
Posted 04 September 2017 - 10:23 AM
ShaneoftheDead, on 03 September 2017 - 07:48 PM, said:
Is this good for the game? Is this what we, the players, want?
If what you say is true and MGs are everywhere, then yes, this is what players want. Just not you.
And, anytime a useless weapon is helped it a way that makes it worth taking, then yes, it is good for the game. Just not good for you.
Just because it killed you and you'd rather whine about it instead of looking for a solution, doesn't make it OP or in need of a nerf.
Edited by Dollar Bill, 04 September 2017 - 10:26 AM.
#63
Posted 04 September 2017 - 12:23 PM
Cathy, on 04 September 2017 - 09:02 AM, said:
The arrow isn't an ECM mech and until the new skill tree and Light MG's had a limited range, and was annoying more than deadly.
Small hard to see mech in an ecm bubble with a pair of arty strikes, boating L/MG's and now thanks to the tree and the extra range of light MG's means it can crit out a mech at close to 500 meters.
How many people bother with Heavy or standard MG's anymore, they're just not worth it, when you can do so much with the light Machine gun.
The fact that it's the only MG worth taking means it will at some point get nerfed, it's just will P.G.I stuff the other two bringing the light into line.
Now good team play, watching each other backs, negates a lot of this, but Q.P solo there's none of that and it's Q.P that brings in the money.
Shrugs, had my say now, not going to belabour the point any further, but as usual it's not 'the weapon' but a group of conditions all adding up.
P.G.I will listen to the yea's and the nay's and act or not.
I can understand people not wanting it nerfed because P.G.I have a history of using the brick hammer and not the scalpel, when adjusting things.
But I think the Light MG does need it's crits tuned down a little.
Anyway that's me done with the subject, until the next 'balance' pass
The MLX-G isn't an ECM mech either, you have to give up it's left MG arm to run a ECM which will leave it only 4xMG's and there is better ECM MG solutions than the MLX at that point.
Edited by GrimRiver, 04 September 2017 - 12:31 PM.
#64
Posted 04 September 2017 - 12:26 PM
GrimRiver, on 04 September 2017 - 12:23 PM, said:
Even then at this point you'd be better off running ECM+ 4E hardpoints which is very much now possible thanks to the new hero mech.
#65
Posted 04 September 2017 - 12:36 PM
Scout Derek, on 04 September 2017 - 12:26 PM, said:
Yuh, it'll probably live longer too since it can engage at longer ranges with lasers.
The MG MLX really only is useful at late games when mechs are open and beat up which means it was doing close to nothing during the first half of a game.
#66
Posted 04 September 2017 - 12:40 PM
Hunt it down when spotted and kill it first, as it barely tickles even it's own weight class while they have armor and you'll chew it to pieces, whether you kill it or go for the chunky arms.
Only if it's left alone for the mid-end game does the MG boat become dangerous, as it gets wounds to rip open. Before then, it's almost a free kill.
#67
Posted 04 September 2017 - 04:48 PM
Cathy, on 04 September 2017 - 07:01 AM, said:
The issue or for some, or non issue for others is the boated, oh there's that word again boated, Light MG's with big range skill buffs combined with ECM and multiple air/arty strikes, because it's not the damage they do it's the crit multipliers.
My favourite is the Arctic Cheetah two erml, 6 L/ MG's air strikes.
Best target of all, Annihilator with Heavy Gauss, get behind it, launch arty strike remove remaining back armour with ERML's if needed, 3-5 second burst with the L/MG's at 400 meters the other guy has no weapons left and doesn't even know what made him 100 tonnes of armour and no fire power.
The Light Machine Guns break the game because of the boated crit mulitpliers, they can do while undetected.
put them on a mech without ECM it's not an issue
My shard and mlx EB-(G) have no ecm, majority of mlx I see run none, as with arctics. Sometes kit foxes... Even if they did have ecm I would be able to target and see them, then fire on them with direct fire. Also ecm tends to scream at you as your radar goes fuzzy and returns a low signal error. Not an issue unless you're running active lock weapons.
Also not sure how ecm runs into this conversation really, as only a select few lights can run it, would run it anyway, an work bring heavier weapons than mg's if you nerf mg. and then so continues the homeostatic swing until everyone does 1 damage.
Can't kill lights? Git gud.
#68
Posted 04 September 2017 - 05:18 PM
If you are scared like s**it about mg boater, bring twin streak 2 backup weapons and active probe and look them run.
Just stop crying, it's a little bit like an lrm moaning post.
#70
Posted 04 September 2017 - 08:18 PM
Edited by Old MW4 Ranger, 04 September 2017 - 08:52 PM.
#71
Posted 04 September 2017 - 08:54 PM
OldOrgandonor, on 04 September 2017 - 10:19 AM, said:
And I'm a tier 7 potato.
IF that highlander was fresh and you were dueling that Highlander, he was tier infinity and will not get out of that tier ever.
Edited by Curccu, 04 September 2017 - 09:14 PM.
#72
Posted 04 September 2017 - 11:03 PM
The only thing stopping this from being a menace is that ATMs are slow and squishy. May they forever stay that way.
#73
Posted 05 September 2017 - 04:39 AM
Yeonne Greene, on 04 September 2017 - 11:03 PM, said:
The only thing stopping this from being a menace is that ATMs are slow and squishy. May they forever stay that way.
You do know people used to do the same thing with LRMs, right? Also, this:

Pews the relatively small number of ATMs a Huntsman packs away rather nicely. You're gonna love it.
#74
Posted 05 September 2017 - 06:00 AM
Brain Cancer, on 05 September 2017 - 04:39 AM, said:
You do know people used to do the same thing with LRMs, right? Also, this:

Pews the relatively small number of ATMs a Huntsman packs away rather nicely. You're gonna love it.
Why yes, lasers to the CT do work quite well...
Note, I didn't say I was getting consistently rolled by them, just annoyed.
#75
Posted 05 September 2017 - 06:52 AM
Anyone denying this is just being disingenuous.
#76
Posted 05 September 2017 - 07:01 AM
Novakaine, on 05 September 2017 - 06:52 AM, said:
Anyone denying this is just being disingenuous.
As I said earlier in this thread, I'm sure PGI will nerf it into oblivion soon whether or not we can all agree if it's a serious issue.
#77
Posted 05 September 2017 - 10:27 AM
a) Its a new buffed, shiny toy
b )Its actually has become very good (maybe too good if boated) at its intended job- critting internals
c) Because of a) and b ) light mechs now have a viable option for their ballistic slots, which were usually useless before
d) apart from being effective, they are F U N to use and give a visceral feeling to pilots
The worst offenders are right now clan omnis (bcz boating is so easy on them).
Exhibit I) the Mist Lynx, considered to be the worst clan light, giving up ECM to boat them
Exhibit II) the Arctic Cheetah, which can quite frankly pull so much meaner, non-situational builds off
And whenever I see a Heavy use them on an opened enemy I am HAPPY!
Diverse builds are a great thing and any non medium laser/ LRM/ SRM boat makes the game more interesting.
tl;dr MGs are useful, please keep it that way PGI.
edit: silly autosmiley BS screwing up bulletpoints
Edited by John McHobo, 05 September 2017 - 10:28 AM.
#78
Posted 05 September 2017 - 11:29 AM
All the crying for meaningful crits, well here they are.
The only thing nerfing them is going to do is hurt mechs that don't boat them, but don't have space for any other kind of ballistic. It's crap. It happens to every weapon system in the game as soon as the crying starts happening.
We seriously might as well start shooting foam darts at each other. Infinite TTK, GG.
#79
Posted 05 September 2017 - 03:19 PM
Trissila, on 03 September 2017 - 10:25 PM, said:
Actually they can and do cause damage. The other day I had weapons critted out and destroyed before I lost armor on that torso. Basically lost a LB 20 within the first few MG hits to that torso. There are still some bugs there that haven't been addressed.
And I think mgs do sand paper off armor but I haven't really tested it. Otherwise I don't know how a 2 spl and 8 mg mech takes out torsos in less than 8 seconds. MGs were supposed to be an anti personnel weapon - the damage they are doing is ridiculous and strangely enough - they keep getting buffed.
#80
Posted 05 September 2017 - 03:21 PM
the average heavy mechs kneecap.
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