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Solo Queue Match Maker Tightened Up.


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#141 Lorcryst NySell

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Posted 08 September 2017 - 01:46 PM

View PostDragonscar, on 08 September 2017 - 01:36 PM, said:


Umm, No.....
Not in my case :-(

I have been playing since like may and have over 160 matches and I have yet to break out of T5
I start to go up and then lose a few games and go right back down?

So, someone tell me please?

What affects your rating??...your personal match performance / damage, or if you live or die or if you win or lose the match??

I have done over 300 damage in a match, team loses match and my rating goes down?


Just asking what factors affect your rating so I know :-)


Same here with an even greater number of matches.

From what I have been able to deduce by personnal observation, the killing blows and the team winning are the two most important factors ...

And I might be completely wrong, I too would like to know the truth.

#142 B0oN

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Posted 08 September 2017 - 01:47 PM

View PostLorcryst NySell, on 08 September 2017 - 11:08 AM, said:

Genuine, serious question :

What do you consider a reasonnable wait time ?

I've seen people mention "5 minutes" and "forever" in the same sentence in this thread, and that shocks me, since I usually spend more time than that waiting for a bus to downtown or for my turn at the register in a supermarket ...

So I would love to know what is considered "too long" by the majority of the posters here ...


30 seconds .
Everything longer is just showing a serious lack of players to play with .

#143 Lorcryst NySell

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Posted 08 September 2017 - 01:55 PM

View PostThe Shortbus, on 08 September 2017 - 01:47 PM, said:


30 seconds .
Everything longer is just showing a serious lack of players to play with .


Oh.

That's not enough time for my computer to display to "searching" screen.

#144 Brain Cancer

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Posted 08 September 2017 - 01:58 PM

Comparison: I'm totally F2P.

The advice I got early was to not spend a cent on anything until I had a grip on the game. So I didn't.

Worked out rather well, as I got my Mechbays and such from actual play experience in FP/event QP rather than wasted cash. By the time I would, I'd become aces at putting my earned MC where I wanted it.

#145 Brain Cancer

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Posted 08 September 2017 - 02:10 PM

For people not understanding PSR:

Whether you gain or lose bar on going up/down on Tier depends on two things.

1) Did your team win? If yes, you cannot go down- even doing nothing gets you a "no gain/no loss", and a modest amount of effort will mean at least a bit of gain. Damage does not equal good match score alone, nor does "I killed something". Match score is what determines gain/no gain/loss. If your team lost, you MAY go down, depending on match score, but a good match score will actually gain tier bar on a loss. It's always worth it to do well individually.

2) On a Win:
PSR goes up a lot if match score is >400
PSR goes up a moderate amount if match score is >250 but <=400
PSR goes up a little if match score is >= 100
PSR has NO CHANGE for a match score <100

3) On a Loss:
PSR goes up if match score is > 400
PSR has NO CHANGE for a match score >250 but <= 400
PSR goes down a little if match score is <=250
PSR goes down a lot if match score is < 100

So generally, if you're making reasonable efforts, you will barely lose anything- or nothing at all - on a loss. It's much easier to gain PSR, even from minimal effort on wins. The result, unless you're honestly not grasping basic parts of the game, is you will gain PSR, and eventually Tier ranks. If you aren't, you're doing something wrong, and badly every game.

#146 Luminis

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Posted 08 September 2017 - 02:15 PM

View PostDragonscar, on 08 September 2017 - 01:36 PM, said:


Umm, No.....
Not in my case :-(

I have been playing since like may and have over 160 matches and I have yet to break out of T5
I start to go up and then lose a few games and go right back down?

So, someone tell me please?

What affects your rating??...your personal match performance / damage, or if you live or die or if you win or lose the match??

I have done over 300 damage in a match, team loses match and my rating goes down?


Just asking what factors affect your rating so I know :-)

Winning the match affects your PSR massively. You basically can't lose PSR on a win and you're very, very likely to go up. You can break even when losing - I can't tell you the exact threshold, but it ought be somewhere around the 300 Match Score ballpark. So, a lot of stuff goes into your rating in addition to winning the match, as almost everything you do affects your Match Score - excepting actually surviving in and of itself, but living to see the end of the match gives you the maximum amount of time to ramp up your score.

The biggest contributors - and the ones you can influence most reliable - are usually damage, kills, kill most damage dealts, assists and component destructions. There are some others that can ramp up your score, such as shooting down incoming missiles with an AMS but honestly, I wouldn't bank on that. Inflating your score by running a triple AMS Kit Fox might feel good at first, but ranking up that way might have more negative effects than positive ones.

From my experience, you can do one of two things to improve your Match Score and, as a result, PSR. First, you can try to use overall good builds and try to get better at using them to their fullest over time. Second, using weapon systems that can take advantage of the lack of experience and / or skill of your fellow players. The most common examples of the latter are probably LRMs and ECM (even though that's not weapon) - and I feel the same way about Rotary Auto Cannons, too. For the former, well, there's lots of options, so it's a little more difficult to give pointers - depends on what Mechs you have on hand, for one.

As for general gameplay tips, watch your positioning. MWO is - in my opinion - relatively forgiving as far as aiming goes because targets are usually slow and large and due to the availability of hit-scan weapons in the form of lasers. Bad positioning, such as moving away from the team or exposing yourself to multiple enemy Mechs is typically being punished more severely.

I'd also argue that learning to recognise an enemy build's strengths and weaknesses from the loadout info you get is a good skill to have, as it allows you to make better decisions on whether to engage, what range to engage at, whether to try and force a brawl or whether you want to try and poke / trade at range and so on.

Lastly, try to focus your fire. Both by shooting the same Mech as your team and by focusing on a single component as best you can; drilling through the Center Torso might be the quickest way to kill a Mech, but only if you actually pump all your damage into the CT instead of spreading it unnecessarily. However, taking out the weaker Side Torso to severely cripple your opponent might be the better choice in numerous cases, which harks back to learning to judge your enemy based on the info you're given.

Sorry if this isn't super specific, it's just what I can think of off the top of my head.

#147 Electroflameageddon

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Posted 08 September 2017 - 02:24 PM

View PostLorcryst NySell, on 08 September 2017 - 11:24 AM, said:


The wierd thing is, according to the theory and PGI, you should get into matches way faster using Lights because that queue is less populated ...

I experience the same thing by the way, I'm currently skilling up a Thunderbolt (heavy), and I find games in less than a minute on average, while it takes more than 5 minutes for my Raven (light- ... and tonight (right now), the Light queue is at 14% and the Heavy queue is at 33% ...

There may be another explanation.

I'm Tier 3. The people playing lights are either so skilled that I can't be put in a match with them, or so unskilled that I can't be put in a match with them.

It is the only thing that I can think of.

#148 Dragonscar

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Posted 08 September 2017 - 02:29 PM

Guess I am doing badly then if I am not gaining ranks :-(
Of course I was in a match last night only lasted 3 mins for me and could not get a shot off...that match went 12 to 1 for the other side

Makes one want to cancel pre-orders....

#149 MadRover

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Posted 08 September 2017 - 02:29 PM

View PostElectroflameageddon, on 08 September 2017 - 02:24 PM, said:

There may be another explanation.

I'm Tier 3. The people playing lights are either so skilled that I can't be put in a match with them, or so unskilled that I can't be put in a match with them.

It is the only thing that I can think of.


This is the only logical explanation. Tier 4 and 5 you won't see lights and at tier 3 you might see a light or two but that's about it. Tier 1 and 2 though you can bet you'll see 4 lights.

#150 Lorcryst NySell

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Posted 08 September 2017 - 02:48 PM

View PostBrain Cancer, on 08 September 2017 - 02:10 PM, said:

For people not understanding PSR:

Whether you gain or lose bar on going up/down on Tier depends on two things.

1) Did your team win? If yes, you cannot go down- even doing nothing gets you a "no gain/no loss", and a modest amount of effort will mean at least a bit of gain. Damage does not equal good match score alone, nor does "I killed something". Match score is what determines gain/no gain/loss. If your team lost, you MAY go down, depending on match score, but a good match score will actually gain tier bar on a loss. It's always worth it to do well individually.

2) On a Win:
PSR goes up a lot if match score is >400
PSR goes up a moderate amount if match score is >250 but <=400
PSR goes up a little if match score is >= 100
PSR has NO CHANGE for a match score <100

3) On a Loss:
PSR goes up if match score is > 400
PSR has NO CHANGE for a match score >250 but <= 400
PSR goes down a little if match score is <=250
PSR goes down a lot if match score is < 100

So generally, if you're making reasonable efforts, you will barely lose anything- or nothing at all - on a loss. It's much easier to gain PSR, even from minimal effort on wins. The result, unless you're honestly not grasping basic parts of the game, is you will gain PSR, and eventually Tier ranks. If you aren't, you're doing something wrong, and badly every game.


I'll note this down.

It doesn't match with my personnal experience ingame though.

Yes, I'm doing something wrong, often. Well, less and less often as times pass, but anyway ...

I've had several games where I was rounding a corner to try to peek because most of my pug-team was hiding in the back lobbing ammo in the countryside, got focused by 6 'Mechs, poped in less than 10 seconds but managed to launch an UAV, did less than 100 match score while my team still won because I showed them where to shoot ... AND LOST XP BAR.

Like, one match in five is like that for me.

I've even lost PSR with a match score of 200 ON A WIN.

So while I believe you, because you seem like you know a lot more than me, it does not compute with my personnal experience.

I lose more PSR than I gain, every day, even when I'm in a good streak.

And yes, I know, I'm the problem, keep your flamer stashed.

#151 Brain Cancer

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Posted 08 September 2017 - 03:02 PM

Quote

Guess I am doing badly then if I am not gaining ranks :-(
Of course I was in a match last night only lasted 3 mins for me and could not get a shot off...that match went 12 to 1 for the other side


Considering the MM only should be allowing T4-T5s?

Yes, you are doing badly.

As of this post, your average match score is 161.

https://mwomercs.com...user=Dragonscar

That means you're only gaining a small amount of PSR on a win, and losing a similar amount on losses (and given match scores tend to be lower on losses than average, you're likely losing even more PSR than your gains). Since you're roughly 1:1 W/L, that means you go nowhere fast.

Quote

did less than 100 match score while my team still won because I showed them where to shoot ... AND LOST XP BAR.

Like, one match in five is like that for me.

I've even lost PSR with a match score of 200 ON A WIN.


This is mechanically impossible with the PSR system. You cannot lose PSR on a win, as even zero match score is still "=" (no gain/loss).

Tier bar can lag on being displayed correctly from the most recent games, though- so an earlier loss can knock the bar down, but you may not see it for 15+ minutes because PGI laggy recordkeeping.

#152 Lorcryst NySell

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Posted 08 September 2017 - 03:07 PM

View PostBrain Cancer, on 08 September 2017 - 03:02 PM, said:

This is mechanically impossible with the PSR system. You cannot lose PSR on a win, as even zero match score is still "=" (no gain/loss).

Tier bar can lag on being displayed correctly from the most recent games, though- so an earlier loss can knock the bar down, but you may not see it for 15+ minutes because PGI laggy recordkeeping.


I'm not talking about the xpbar moving after the match, rather I've seen (and screenshoted, before losing my HDD) several REDDOWNARROWS after a win ... with a positive matchscore, not a zero.

So, again, I don't understand ... won't make me lose any sleep though, I'm still having fun.

#153 Brain Cancer

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Posted 08 September 2017 - 03:08 PM

Post them, please. This is the Internet, so literally "pics or it didn't happen".

#154 sycocys

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Posted 08 September 2017 - 03:13 PM

View PostLorcryst NySell, on 08 September 2017 - 05:47 AM, said:


Can you teach me how to do that ? I personnaly know a dozen players that never went out of Tier 5 in 75 matches, myself included.

We are not good, yes.

But most of the players in the game DON'T reach Tier 3 in 25 to 50 matches.

So, again, HOW ?


Probably the best way for someone with an aging computer and bad eyes like you say you have is to pilot one of the assaults that can load a 100+ point alpha shot. Navigate with your team and have a goal to land 8-10 shots on target a match.

You'll learn pretty quick how to aim, kill and spread damage in a mech slow enough to let the textures render for you.

#155 JC Daxion

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Posted 08 September 2017 - 03:18 PM

View PostEl Bandito, on 08 September 2017 - 01:12 AM, said:


Didn't players whine about how overbloated T1 is, with this upwards biased PSR system? There should be no problem queuing as a T1.



Yea, that was my thought.. People saying how bad it is to wait in t1, YEt at the same time complain everyone in T1 is there that shouldn't be.. and then saying they need to go back to playing with 3's and 4's because again wait times..

You just can't please some folks..


I found matches a lot better last night. at least people communicated. And yea i got rolled a few times, once was really bad lol. The others i had pretty decent matches.


I am more than willing to give this some time.

#156 Nemesis Duck

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Posted 08 September 2017 - 03:19 PM

View Postsycocys, on 08 September 2017 - 03:13 PM, said:

Probably the best way for someone with an aging computer and bad eyes like you say you have is to pilot one of the assaults that can load a 100+ point alpha shot. Navigate with your team and have a goal to land 8-10 shots on target a match.

You'll learn pretty quick how to aim, kill and spread damage in a mech slow enough to let the textures render for you.


Not sure about that. If you suck take the most weight?!

I'm not playing lights anymore. Enough with trying to give you guys some variety in play. I'll insist on heavies or assaults as well. Assaults should be earned and used by those who know the game well.

Edited by Nemesis Duck, 08 September 2017 - 03:20 PM.


#157 Lorcryst NySell

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Posted 08 September 2017 - 03:29 PM

View PostBrain Cancer, on 08 September 2017 - 03:08 PM, said:

Post them, please. This is the Internet, so literally "pics or it didn't happen".


I would love to be able to, and I might find some saved on my Google Drive, but you seem to have missed the few words where I stated the loss of my HDD ...

I'll try to scour my various Clouds, might have some left.

Honestly, after three months without 'net access, I've lost a lot of saves, screenshots and convos.

#158 Appogee

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Posted 08 September 2017 - 03:50 PM

Here's a chart I prepared which shows you under what circumstances PSR moves up vs down.

Posted Image

It also graphically illustrates why PSR is biased to go up. Ie. there are more potential match outcomes which will drive your PSR up, vs making it go down.

In preparing this chart, I measured how much PSR went up vs down under different circumstances (by recording match results and measuring pixels on the PSR progress bar). I discovered that the largest potential drop in PSR is not as large as the largest potential gain in PSR.

This too adds upward bias to a player's overall PSR movements.

Edited by Appogee, 08 September 2017 - 03:53 PM.


#159 Xmith

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Posted 08 September 2017 - 04:05 PM

Enough with the graphs already. What's your take and the new matchmaking parameters?

#160 mistlynx4life

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Posted 08 September 2017 - 04:29 PM

Just had a match (I'm T3) with folks saying they were T1. Interesting.

Where are we getting the numbers in the graphic and in Brain Cancer's post above? I know this is Paul's explanation...

#mistlynx4life





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